Deck 13 have probably heard the name Dark Souls a lot. The studio’s last game, Lords of the Fallen, was frequently described in shorthand as “a bit like Dark Souls,” and now their new sci-fi RPG, The Surge, well… it’s also a bit like Dark Souls. At least at a glance.
A scrap in The Surge is a dance fraught with danger. Even the basic enemies, grunts encased in intimidating exoskeletons, can spell death for players who lack caution. F
ights, then, are thoughtful things, with lots of standing back and judging the situation before diving in for a few well-timed strikes and then rolling away, out of the path of a devastating retaliation.
"The special thing we have in our combat is you can, in real-time, target the body part that you want to hit,
” explains Klose. “We want to give you more control over what you are doing. So we use this in a variety of ways. You can attack the limbs of your enemy that are not armoured, so this gives you an advantage by making the fight easier for you. If you target the right body part, you have more impact, then you can defeat the enemy faster.
Essentially, combat is about finding weak spots and exploiting them.
But that’s only if you want to get the fight over with, quickly. There’s another option in situations where you might notice that your foe is wearing some nifty looking combat is about finding weak spots and exploiting them. But that’s only if you want to get the fight over with, quickly. There’s another option in situations where you might notice that your foe is wearing some nifty looking mechanical gear. Targeting the gear that you want is trickier, and might make the fight go on for longer, but the payoff is lovely junk that you can fit onto your own frame or scan for blueprints, potentially making future battles easier.
Gear is more than weapons and armour, though. Implants can be discovered and crammed inside your body, with game-changing effects
. While some implants offer more conventional bonuses, like health regeneration, others change the HUD, revealing enemy health bars and weak spots, lowering the difficulty a bit if you’re finding the fights too tricky or simply want more information.