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Discussione: No man's Sky

  1. #581
    Master Control Program
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    Re: No man's Sky

    Citazione Originariamente Scritto da LarsenB Visualizza Messaggio
    La gravità è sempre uguale, credo anche nelle piccole lune... in ogni caso non credo avesse mai avanzato la pretesa di simulare il modello fisico che dici tu; però, anche lasciando tutto semplicemente al caso, si poteva fare qualcosa di più "casuale"
    La gravità è sempre uguale?
    Ma allora non siamo nella galassia, siamo in un condominio.
    No dai Larsen, almeno la diversità di gravità dei pianeti.
    Almeno quella, cioè dai sul serio non c'è?

  2. #582
    Euro Trucker L'avatar di Picard
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    Re: No man's Sky

    Lamentavo settimane fa, all'uscita se ricordo bene, che non esiste modello fisico. La gravità, semplicemente, è una costante (e nemmeno sempre applicata).

    E sì, per me è il più grosso problema di sospensione dell'incredulità che ho riscontrato nel gioco, più di tante altre cose.

    Come Mass Effect eh, per dire, ma è un peccato anche lì.
    You can fight like a Krogan,
    run like a leopard...
    But you'll never be better
    than Commander Shepard.

    Il mio profilo su World of Trucks: https://www.worldoftrucks.com/en/onl....php?id=624107

  3. #583
    Euro Trucker L'avatar di Picard
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    Re: No man's Sky | uscita 21/06/16?

    Sui siti in italiano non se ne fa notizia, a uno tocca andare alle news in inglese per trovare qualcosa. In Italia si preferisce parlare di refund e soliti troiai.
    Insomma, le patch notes ufficiali per PS4 di tutte le patch fino alla 1.07

    The No Man's Sky PS4 patch notes in full:

    Objectives and stuck without Hyper-drive Issues

    Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
    Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
    Getting Stuck in the world

    It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
    Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
    Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
    A raycast in some space stations could hit a very specific point that would put the player inside the floor.
    Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
    Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
    Gameplay

    Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
    Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
    Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
    It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
    There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
    Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
    Save / Load

    Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
    Fixed an issue where saves made with the system clock set in the future could cause problems.
    Crash Fixes

    Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
    Fixed a crash that could happen when interacting with an NPC.
    Tweaks and Improvements

    It is now easier to scan flying creatures.
    Fixed height and weight stats being the wrong way around for creatures.
    Gek towers can no longer be interacted with repeatedly.
    The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
    Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
    Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
    Fixed grave being transferred to the new star system after you warp.
    Fixed toxic protection 3 (theta) from having the wrong name.
    Fixed incorrect marking of sea caves under floating islands.
    Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
    If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
    Atlas station collision improvements to prevent you from bumping into them too much.
    Fix for the stars not being discarded during load/warp (causing duplicate stars).

    Crash after warping

    Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
    Game failing to save until you died

    If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
    Crash fixes in scanning

    Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
    Crash warping inside a freighter

    When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :( – This is fixed now.
    Stranded in Space Station

    If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
    Loading Corrupted Save Files

    Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.
    Crash fixes for next three most commonly reported issues:

    As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
    If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
    Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
    You can fight like a Krogan,
    run like a leopard...
    But you'll never be better
    than Commander Shepard.

    Il mio profilo su World of Trucks: https://www.worldoftrucks.com/en/onl....php?id=624107

  4. #584
    Senior Member L'avatar di Wilmot26
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    Re: No man's Sky

    https://m.youtube.com/watch?ebc=ANyP...e_continue=253
    spoiler sulla "fine" del gioco, ma ne vale la pena

  5. #585
    Cacacazzi L'avatar di Talismano
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    Re: No man's Sky

    Vendite

    No Man's Sky

    US - 508,000
    UK > 150,000
    Germany > 100,000
    Japan - 21,324
    Steam - 742,900

    Total > 1,522,224

    Mettiamoci anche che un 75% di steam ha chiesto refund, siamo ben oltre il milione worldwide

  6. #586
    Senior Member L'avatar di Robbie
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    Re: No man's Sky

    Citazione Originariamente Scritto da Wilmot26 Visualizza Messaggio
    https://m.youtube.com/watch?ebc=ANyP...e_continue=253
    spoiler sulla "fine" del gioco, ma ne vale la pena
    ormai ho accettato il mio rimorso, l'ho seppellito in giardino, cosa che avrei dovuto fare con il disco di gioco in effetti

    Citazione Originariamente Scritto da Talismano Visualizza Messaggio
    Vendite

    No Man's Sky

    US - 508,000
    UK > 150,000
    Germany > 100,000
    Japan - 21,324
    Steam - 742,900

    Total > 1,522,224

    Mettiamoci anche che un 75% di steam ha chiesto refund, siamo ben oltre il milione worldwide
    in Italia non si sa quante copie?

  7. #587
    Cacacazzi L'avatar di Talismano
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    Re: No man's Sky

    Nope, ma quando ho ritirato il mio da euronics ne avevano una 30ina già tutte prenotate. Euronics di como

  8. #588
    Senior Member L'avatar di Robbie
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    Re: No man's Sky

    diciamo un 20.000 ?

  9. #589
    Cacacazzi L'avatar di Talismano
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    Re: No man's Sky

    40/45.000 secondo me è più plausibile

  10. #590
    Senior Member L'avatar di Robbie
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    Re: No man's Sky

    wow, mi sono sempre chiesto quanti sono i videogiocatori in italia

  11. #591
    Cacacazzi L'avatar di Talismano
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    Re: No man's Sky

    Per fine 2014 mi pare fossero circa 500k ma sono dati abbastanza spannometrici. Direi cmq che in Italia se non si è passato il milione di console, siamo li.

  12. #592
    Senior Member L'avatar di Robbie
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    Re: No man's Sky

    minchia so tante 1 milione, circa 1 su 60

  13. #593
    Senior Member L'avatar di Robbie
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    Re: No man's Sky




  14. #594
    il PDF L'avatar di Eric Starbuck
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    Gamertag: eric starbuck PSN ID: Eric_Starbuck Steam ID: eric_starbuck

    Re: No man's Sky

    Quando compare Neil de grasse sono morto.

    Trovate i miei screenshots su Twitter e su STEAM
    Se seguite i bundle e lo scambio Key, ecco la mia LISTA SCAMBI

  15. #595
    Senior Member L'avatar di Wilmot26
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    Re: No man's Sky

    Citazione Originariamente Scritto da Recidivo Visualizza Messaggio
    La gravità è sempre uguale?
    Ma allora non siamo nella galassia, siamo in un condominio.
    No dai Larsen, almeno la diversità di gravità dei pianeti.
    Almeno quella, cioè dai sul serio non c'è?
    Era una feature pubblicizzata...indovina?

  16. #596
    Senior Member L'avatar di Wilmot26
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    Re: No man's Sky

    http://www.everyeye.it/notizie/no-ma...ce-275023.html
    Non è la prima volta che sento questa voce di corridoio. Ridendo e scherzando qui si rischia di essere davvero al "prendi i soldi e scappa".

  17. #597

    Re: No man's Sky

    Minacce o vergogna?

  18. #598
    Chiù pilu pi tutti! L'avatar di gmork
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    Re: No man's Sky

    mah, che gli abbiano minacciato anche i parenti fino al quarto grado non faccio fatica a crederlo

  19. #599
    Senior Member L'avatar di Robbie
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    Re: No man's Sky

    se andate indietro nel topic troverete che io avevo pronosticato che avrebbero chiuso era ovvio

  20. #600
    TGM 4 Ever L'avatar di Echein
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    Re: No man's Sky

    Vabbe quindi il gioco lo svendono ?

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