Originariamente Scritto da
Glorfindel
http://www.filfre.net/2015/07/the-14...enture-design/
non parlo di difficoltà
1. Making puzzles that aren’t solvable through logic or even intuition, only through brute force.
2. Cluttering up the game with so much junk that the player has no idea what to do with it all.
3. Killing the player constantly and without warning.
4. Locking the player out of victory without her knowledge.
5. Indulging in hunt-the-pixel.
6. Prioritizing the simulational over the experiential even when it spoils the game.
7. Actively misleading the player about what she needs to do.
8. Making dynamic events that the player may never see essential to victory.
9. Confusing diegetic and extra-diegetic functions.
10. Indulging in guess-the-verb.
11. Requiring fiddly and arbitrary text inputs without clarifying what is needed.
12. Insulting your player, especially after you’re the jerk who’s just capriciously and unfairly killed her.
13. Not paying any attention to any of the games anyone else is making.
14. Not soliciting player feedback.