[STR] *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM
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  1. #1
    Grande Antico L'avatar di Shog-goth
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    *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM









    One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here’s the world’s first in-depth look at the game.

    This is more than a remake of X-COM, that’s clear from the start. While the turn-based tactical combat looks a great deal like Firaxis’s take on the series, with destructible terrain and entirely procedural levels, the strongest and most exciting ideas in Phoenix Point might well be in the strategic layer, which combines elements of grand strategy with the lurking horror of Stephen King’s The Mist. Before digging into all of that though, here’s how the future looks. It’s not pretty.

    Phoenix Point may be humanity’s last hope. An isolated settlement of survivors in a world that has gone to hell, it’s a peak rising above a tide of horrors that are threatening to consume what remains of humankind. Your task is to lead the ragtag band of people who have made Phoenix Point their home, at first ensuring that they survive by gathering food and other resources, and later by fighting back against the threats that surround them.

    The game is set in 2046 and the last pockets of the human race are hiding in havens, scattered around the world. That’s because something went terribly wrong a couple of decades ago, when the melting of the permafrost released a long-dormant alien virus into the oceans. That virus is capable of mutating any species it comes into contact with, which leads to an initial wave of horrific aquatic creatures, reminiscent of Terror From The Deep, and eventually makes its way onto land.

    The virus spreads under the cloak of a mist that you’ll be able to see spreading across the map. It plays a part in tactical combat as well as on the strategic Geoscape layer, and I’ll go into more detail about that later, but right now it’s best to think of it as both a cover system and a literal fog of war. It hides creatures and protects them, and represents both the presence of the alien hordes and a form of corruption that they’re spreading across Earth.

    ...
    https://www.rockpapershotgun.com/201...p/#more-374883

    E' una vita che aspetto il ritorno al genere di Gollop dopo la grande occasione mancata di Freedom Ridge. Che altro dire se non ?
    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein

  2. #2
    Capitano di Ventura L'avatar di Ganymede
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    Re: *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM

    Avevo letto l'articolo tempo fa, mi ispira soprattutto il sistema di adattamento degli alieni che ti costringe ad adottare strategie diverse di volta in volta. Peccato che siamo ancora lontani dal rilascio

    Inviato dal mio ASUS_Z00AD utilizzando Tapatalk

  3. #3
    Grande Antico L'avatar di Shog-goth
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    Re: *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM

    Si parla della seconda metà del 2018, almeno...
    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein

  4. #4
    Senior Member L'avatar di Ciome
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    Re: *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM

    iscritto
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    Ultima modifica di golem101; Oggi alle 17:33 Motivo: bestemmie e pornografia
    Ultima modifica di salgari; Oggi alle 17:35 Motivo: qua comando io, chi è questo golem101


  5. #5
    Grande Antico L'avatar di Shog-goth
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    Re: *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM



    Mi piacerebbe che anche questa volta, come per Chaos Reborn, Gollop seguisse la formula KS + EA così da poter contribuire direttamente allo sviluppo anche se temo che gli investimenti necessari per un gioco di questa portata eccedano le possibilità del crowdfunding...
    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein

  6. #6
    Grande Antico L'avatar di Shog-goth
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    Re: *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM



    Snapshot Games has been busy working on Phoenix Point, and we will have a lot more to show over the next couple of months. To get things rolling we have created a Phoenix Point Youtube channel with a new teaser trailer video.

    Please subscribe to the channel and share it with your friends and acquaintances. The music is by John Broomhall, who composed the music for the original X-COM games. We are very excited to announce that John will be working with us as composer and audio director for Phoenix Point.

    John’s brilliant music for X-COM: Ufo Defense was atmospheric, distinctive and memorable.

    He has also composed some X-COM influenced music for the excellent online fan comic: Deep Rising.

    On the game development side we now have a working tactical battle system with a devious AI and mutating aliens. Next we are working on geoscape design and large scale monsters in tactical battles.

    Stay tuned for more news soon.
    Poco di nuovo. Ma meglio di niente...
    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein

  7. #7
    Senior Member L'avatar di Kargan
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    Re: *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM

    Moooolto interessante.
    Certo un nuovo JA proprio no è?
    Dark Heresy Advanced potere scaricarlo qui
    http://www.wfrp.it/warhammer-40k-gdr...dr/dh-advanced

  8. #8
    Grande Antico L'avatar di Shog-goth
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    Re: *Phoenix Point* - Strategico a turni dal creatore dell'originale X-COM

    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein

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