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Discussione: Age of Empires, Age of Mythology e pure Rise of Nations

  1. #21
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Ho visto un paio di screen della scheda steam ed effettivamente alcuni modelli non sono il massimo.
    Onestamente non mi aspettavo che la rilasciassero così presto, solo un paio di mesi fa hanno pubblicato Afrikan Kingdoms, oltre al loro gioco alcuni giorni fa.
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  2. #22
    Senior Member L'avatar di Bix91
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Citazione Originariamente Scritto da PCMaster Visualizza Messaggio
    Ho visto un paio di screen della scheda steam ed effettivamente alcuni modelli non sono il massimo.
    Onestamente non mi aspettavo che la rilasciassero così presto, solo un paio di mesi fa hanno pubblicato Afrikan Kingdoms, oltre al loro gioco alcuni giorni fa.
    Stanno milkando alla grande, mi pare evidente

  3. #23
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Milkando? Cioé mungere?
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  4. #24
    Senior Member L'avatar di Bix91
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations


  5. #25
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    http://steamcommunity.com/app/266840...6292757681302/

    Tale of the Dragon Hotfix #2 Now Live!
    Hotfix #2 is live now! You can view the patch notes below.

    Tons of bugs have been resolved for players of both the base game and Tale of the Dragon, and the balance has been tweaked for a good number of units (RIP, Vermillion Bird rush). In addition, we’ve made improvements to the scenarios in the single-player campaign, resolving a few issues that caused instability.

    If you find any issues in this build, we want to hear from you! This is the best thread to report bugs or give feedback, so let us know!


    General:
    • Certain random map scripts should no longer inadvertently spawn Chinese units (Nomad, Team Migration, and Vindlandsaga).

    • Winning scenario 2 no longer skips to scenario 4.

    • Scenario 4 now properly ends when skipping the starting cinematic.

    • Scenario 8 no longer crashes when flying birds into the force field.

    • Various history files that did not show up in other languages now display properly.

    • Various localization issues have been addressed across all languages.

    • AI will now start fishing on Nomad maps if fish is available.

    • Minor additional AI improvements.


    Mod Manager Improvements:
    • Mods no longer become scrambled when reloading assets.

    • Newly subscribed items should now appear at the top of the list by default.

    • A new dialog now appears on start up when a mod has been updated and requires restart.

    • Unsubscribing should now correctly function.

    • Modded taunts now function correctly.

    • Additional light settings are now supported.

    • Triggers are now supported.

    • Steam tags have been added for AI and Triggers.

    • Special thanks to Android for being instrumental in raising Mod Manager issues and helping to test that we fixed them!

    Unit & Power Bug Fixes:
    • Nomad, Team Migration and Vinlandsaga no longer incorrectly spawn Chinese units.

    • Unbridled Anger can now be researched in the Chinese Barracks.

    • Reinforced Hull now properly applies to both Atlantean and Chinese Fire Ships.

    • Shennong now gets his wall upgrade discount for Stone Wall.

    • Fu Xi's immortal bonus now works correctly in all ages.

    • Bogsveigirs are now affected by Odin's health bonus.

    • Bogsveigir, Khopesh Swordsman, Shennong's Fire Lance and Sitting Tiger are now all affected by their relevant upgrades.

    • All wall upgrade availability bugs fixed.

    • Greek players advancing through Hermes can now access the Physician.

    • Physicians now display the command panel.

    • Physicians no longer walk into enemies when tasked to attack, but remain where they stand (max of 28 range).

    • Physicians are no longer classified as heroes.

    • Monks can now attack animals.

    • Monk conversion rates normalized in lightning (slightly faster than normal).

    • Chu Ko Nu can now garrison inside buildings.

    • Fire Lances can now garrison inside buildings.

    • Jiao-long description has been updated.

    • Azure Dragons can no longer attack Citizen Heroes with their special attack.

    • Khopesh swordsman now has proper icons.

    • War Salamanders have a proper selection circle.

    • Chinese Peasant limit in Lightning reduced from 80 to 25.

    • Immortals now attack ranged heroes with their ranged attack.

    • Immortals now have proper train sound for being a hero unit.

    • Ducks no longer sound like chicken when killed.

    • Onagers now have proper selection sounds.

    • Vermillion bird and Phoenix attack sounds no longer stack improperly.

    • Great Walls and Gates are now named correctly.

    • Inferno now blocks god powers in its range.

    • Inferno and Flames of Typhon no longer share the same icon.

    • Great Flood can no longer be controlled.

    • Walking Woods now works on DLC trees.

    • Hotkey for unit stance now work on civilians.

    • Hotkey for Greek Granaries has been added to the menu (G).

    • Hotkey for Garden has changed from G to U and the description now says "Build monument" rather than "Build granary".

    • Hotkey for Storage Pit has changed from M to G.


    Balance Changes
    • Physician attack removed. They no longer walk into enemies when tasked to attack, but remain where they stand (max of 28 range).

    • Physician speed reduced from 4.2 to 4.0.

    • Physician now counts as a hero rather than a human unit.

    • Scout Cavalry line of sight reduced from 9 to 8. Archaic age weakening changed from -70% damage to -80% damage.

    • Barrage can now damage Villagers and no longer starts battle music.

    • Vermilion Bird range reduced from 14 to 6. Minimum range of 2 implemented.

    • Vermilion Bird Tornado lifespan reduced from 10 to 5 seconds, AoE range reduced from 7 to 4, dps reduced from 20 hack/crush to 15 hack/10 crush, amount spawned reduced from 2 to 1.

    • Vermilion Bird special attack removed. Now the basic attack will spawn Firestorms. Basic attack animation length doubled.

    • Vermilion bird hit points increased from 650 to 700.

    • Vermilion bird now displays the DPS of the Firestorm.

    • War Salamander hack and pierce armor values reduced from 60 to 45%, hit points reduced from 650 to 600, damage reduced from 25 to 20. Food cost increased from 120 to 200.

    • Dragon Turtle special attack reworked. Does powerful splash damage and can be used on villagers.

    • Removed LoS effect of all upgrades on Wall Connectors.

    • Barrage god power no longer plays battle music and affects villagers.

    • Inferno god power blocks other god powers in range now.




    Whew, what a list!

    Can't launch the game?
    The launcher also now requires the Visual Studio 2015 Redistributables as well as the game. If previously you could hit the play button on the launcher, and then mysteriously nothing happened. Now when folks with this issue hit "Play Game" in Steam, the launcher will crash and pop up with an error for a missing dll file. It's not a full fix, but at least it lets you know something is happening!
    We’re working on a fix for that, but until then, we have a temporary workaround that you can view in this thread.

    That’s it for Hotfix #2! Let us know how things are working for you in the comments below, and have fun out there!
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  6. #26

    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Cambiando leggermente argomento, esistono per caso delle "AI" personalizzate per Age of Empires 2? Su altri titoli se ne trovano ed aumentano esponenzialmente il livello di sfida (e quindi la longevità) nel single player, rispetto a quelle standard contro le quali basta "tenere" all'inizio e poi il più è fatto...
    DK

  7. #27
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    http://steamcommunity.com/app/266840...6292760729673/

    Hour of the Alpacas has begun!
    All the huntable animals have been replaced by Alfred the Alpaca! Log in and slay him to snag the much-coveted achievement!

    This event will run until approximately 10 AM PST on Monday, February 8, 2016.
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  8. #28
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Citazione Originariamente Scritto da Diabolik Visualizza Messaggio
    Cambiando leggermente argomento, esistono per caso delle "AI" personalizzate per Age of Empires 2? Su altri titoli se ne trovano ed aumentano esponenzialmente il livello di sfida (e quindi la longevità) nel single player, rispetto a quelle standard contro le quali basta "tenere" all'inizio e poi il più è fatto...
    Ti consiglio di cercare su heavengames (http://aok.heavengames.com/) e sul workshop (http://steamcommunity.com/workshop/b...0&requiredtags[]=Artificial+Intelligence), con Forgotten Empires hanno aggiunto alcune ia di default.

    --------------

    Visto che Rise of Nations è in offerta di nuovo, qualcuno vuole condividere con me l'acquisto di un 4pack?
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  9. #29

    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Grazie, mo' guardo
    DK

  10. #30
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    http://www.ageofempires.com/news/201...and-beta-test/

    Age of Empires III Server Upgrade and Beta Test!



    The New Servers Are Coming!

    Update 2/5/2016: We’ve added new information to this post, as well as a way to sign up for the server beta! Changes include an update on the plan for handling multiplayer data from matches played during the beta test, and a new date for the beginning of the beta test window.

    All of you Age III fans might want to sit down, because we’ve got some big news: We’re upgrading to new servers for Age of Empires III! This is happening very soon, and you can sign up below to help beta test the new servers! The first test session for the new servers will begin on Friday, February 12, but you can sign up now using the tool at the end of the post!
    Want more info? Allow me to break it down!
    Why the upgrade?

    Way back in September, we promised to bring our servers up to modern standards. The hardware that’s been hosting Age III has been near the end of its life cycle for a while, and this has caused problems for our dedicated player base. We knew it was time to move on to server hardware that worked with more modern systems; it was just a matter of finding the right tools for the job!
    What will this fix?

    Primarily, this will fix the stability issues that have been caused by our aging hardware, so the ESO service should be much more reliable. That’s not all, though! There are a host of other issues that this upgrade will address, including making it much less difficult to recover lost passwords.
    How will it affect me?

    For the most part, it won’t. It will take a few weeks to fully implement the transition, but you’ll still be able to play online during that time. We found a way to keep the multiplayer data from the old servers during the beta test, so you won’t lose any progress* from multiplayer matches played on the current community servers during the test. However, we WILL wipe multiplayer data from the beta servers after we make the final transition.

    *We may still have to wind the clock back by up to 24 hours when we fully implement the servers, but we will give you as much warning as possible in that case. Previously, everyone was going to lose up to a few weeks of game data, so a loss of only 1 day is a great improvement!
    How can I help?

    We will need players to test the servers and make sure they’re really up to snuff. You can sign up by entering your name and email below. We will begin the first test session on Friday, February 12. We will update this blog with a more specific time (and alert the beta testers via email) as the date draws nearer. The first test session will run until approximately February 15, and we’ll evaluate the need for further tests after that. follow us on Facebook and Twitter for the latest updates!
    SIGN UP NOW!

    To join the beta test, simply enter your name and email below. You will receive a confirmation email containing instructions for joining the new server once our test period begins. We will also shoot you a brief reminder each time a new test session begins, and a final email at the end of the beta.



    Thanks to everyone for their help! We can’t wait to make our game and our community even more awesome!
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  11. #31
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    PC master avvisami ai prossimi saldi per il 4 pack di rise of nation.... Spero che per il nuovo multi di aoe3 non facciano una versione nuova per monetizzare

  12. #32
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    http://www.forgottenempires.net/age-...on-post-mortem


    Age of Mythology: Tale of the Dragon ~ Post Mortem
    by Cysion | Feb 10, 2016 | Age of Mythology | 17 Comments

    Another expansion for the legendary “Age of”-series, this time on its mythical spin-off “Age of Mythology”. Let’s take a look at some of the things that happened behind the scenes, the good and the bad!

    This post mortem focuses on the story from the side of the FE team, being us. Not on Microsoft or Skybox Labs, or any of the other partners who helped develop the game.



    continua...

    http://www.forgottenempires.net/age-...on-post-mortem
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  13. #33
    Senior Member L'avatar di michele131cl
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Bill Gates parla co nu un fan di age of empire 4

  14. #34
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Cerco Edizioni Retail di Dark Souls 1 e Darksiders II, anche con seriali già attivati

  15. #35
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Poteva pensarci prima di liquidare lo studio di produzione qualche anno fa.

  16. #36
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Comunque io ci spero. Sto ancora giocando a AoE2.

  17. #37
    Senior Member L'avatar di [Dna]
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Citazione Originariamente Scritto da ursusferox Visualizza Messaggio
    Comunque io ci spero. Sto ancora giocando a AoE2.
    E non sei il solo: http://steamcharts.com/app/221380
    (Senza contare tutti quelli che non giocano con la versione HD di Steam)

  18. #38
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    http://steamcommunity.com/app/266840...4522702801762/

    http://steamcommunity.com/app/266840...4522702803914/

    Patch 2.2
    Desyncs

    Fix for rare Chinese Barrage God Power desync. It was based on the meteor power, but wasn't using LandSfx, and that value was uninitialized, so when it became valid on one machine, it would desync (value had to be 0-900 out of a range of 4 billion). This was quite similar to the restoration desync that was fixed in an earlier patch.
    Fix for rare desync involving Ulfsark Starting units after being killed. May have affected other new units such as Alfred or any of the new DLC units, including the Chinese town center upon resign. Regenerating protoanimextents.dat file was needed (adding all new units since the Titans expansion shipped).
    There is still an outstanding desync involving resigning that we are still looking into but we have improved diagnostics that have been exposed to this patch release to help catch it.


    Mod Manager

    Additive God Powers and Random Map scripts now work again when they aren't contained within a versioned subfolder.
    Optimized startup time of Mod Manager and modded files are no longer listed twice (that was not the only optimization).


    General

    Some fixes pertaining to tech trees and hotkeys in 2.0 were accidentally nuked by the introduction of the Version system in 2.1 and they are back.
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  19. #39
    Armchair general L'avatar di Jaqen
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    Sono l'unico che vorrebbe una versione remastered di Rise of Legends?

  20. #40
    Senior Member L'avatar di PCMaster
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    lo devo finire, ci giocai molto tempo fa, finii la prima parte della campagna
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