Ultra Ultra proudly presents ECHO
ECHO is a Third-Person Science Fiction Adventure for PC, build using the Unreal 4 Engine.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. But nothing could have prepared her for what she’ll face in the ancient halls below.
The experience starts as a character driven journey of discovery, but as it unfolds it evolves into something altogether more punishing. Gameplay revolves around Stealth and Action, as you face off against the strange workings of this place. You might be quick on your feet and quite able to defend yourself, but everything has consequences here. Whatever your strategy, one thing is certain: You must keep your wits about you if you are to survive the Palace.
Who is Ultra Ultra?
Ultra Ultra is an independent game studio, based in Copenhagen, Denmark. We started production in March 2015, and consist of a core group of eight people. Most of us hail from IO-Interactive, where we have had the pleasure of contributing to the Hitman-games among others, over the past decade.
The studio was born out of a longing for stranger horizons. –The hardboiled realism of IO is something we greatly appreciate, but our true passion is to create something not of this world. Holding senior positions, it was no easy choice to leave, but in the end we had to make this happen. We are proud of our heritage, and we hope that it will shine through when playing Echo.
From the very beginning of Ultra Ultra we’ve been focused on the incredible opportunity it is to be independent game makers. We are free to make exactly the kind of games we want to play ourselves! Leaving behind the enormous machinery of mainstream AAA - and the astronomical cost that comes with it - we can focus our creativity on a product that is much more personal, and not based on market trends and user-research. We believe that this will be felt in the game, and hope for likeminded players to make this a viable strategy. -We can’t be the only ones who long for science fiction in the tradition of Solaris and 2001, surely?