Geralt di Rivia
25-10-17, 17:35
Ron Gilbert
I think that adventure games “died” is a harsh way to look at it. What I think killed adventure games was Doom, and I believe Doom killed adventure games because Doom showed people this very different type of game. And it’s not that the adventure game players suddenly threw down their King’s Quests and Monkey Islands and ran over to Doom; it’s just that Doom attracted this whole other audience and this much, much larger audience. Not just adventure games, but I think the industry as a whole had changed, and it just brought in these new people and they were interested in a different type of game than what adventure games were doing.
So I don’t think the adventure games died, right? I think adventure games were still selling the same number of copies in the late 90s as the early 90s, but that’s kind of the problem, right? They were selling the same number of copies where a lot of these action games and these Doom-type games and first-person shooters and stuff; these things were pushing millions and millions of copies, and I think it made adventure games just kind of be irrelevant, rather than them killing them, because people were still making them, right? They were still happening, it’s just that nobody cared because they were such a small part of this very, very large picture now.
I think that adventure games “died” is a harsh way to look at it. What I think killed adventure games was Doom, and I believe Doom killed adventure games because Doom showed people this very different type of game. And it’s not that the adventure game players suddenly threw down their King’s Quests and Monkey Islands and ran over to Doom; it’s just that Doom attracted this whole other audience and this much, much larger audience. Not just adventure games, but I think the industry as a whole had changed, and it just brought in these new people and they were interested in a different type of game than what adventure games were doing.
So I don’t think the adventure games died, right? I think adventure games were still selling the same number of copies in the late 90s as the early 90s, but that’s kind of the problem, right? They were selling the same number of copies where a lot of these action games and these Doom-type games and first-person shooters and stuff; these things were pushing millions and millions of copies, and I think it made adventure games just kind of be irrelevant, rather than them killing them, because people were still making them, right? They were still happening, it’s just that nobody cared because they were such a small part of this very, very large picture now.