Lo abbiamo appena insignito all'unanimità come titolo "TGM Best of the Show".
Vedete un po' voi.
Nuove info sul gioco prese da dual shocker.
Outfits aren’t strictly cosmetic. The outfit in the E3 demo increases some stats that have to do with stealth.Shell walkers play an important role in the ecology of the machines. The canisters on their back carry important resources.If you’re skilled enough you can knock the resources off the back of the machines and you don’t need to kill them.The slingshot is good for its big one-hit effect.The reason why machines are getting corrupted is one of the big mysteries of the game. It drives them wild, but also makes them stronger.
There’s “tons of content” to investigate in the game.The override is a great way to turn the tide of the battle by making machines fight on your side. There is a progression to it, and you’ll be able to do more with it as the game progresses.Overriding different machines has different effects.The focus on Aloy’s ear can scan the machines and tell you some of their strengths and weaknesses.The corruptors are some of the most agile, fast and though machines.You can shoot explosive traps to make them explode even if the machines don’t directly touch them.Once you turn a machine in a mount, you can whistle to call it. You can do so even in combat. Mounted combat is possible.If you can knock off weapons from a machine, it changes their attack pattern.The machines are gathering resources due to their ecology. It’s a really important part of the story and you’ll understand why while playing the game.There are lots of interior spaces in the game.The E3 demo takes place a couple of chapters into the game, after Aloy interacts with a lot of the tribes in the northern regions.
È un RPG puro per tanti versi. Hype a manetta.
Inviato dal mio LG-H815 utilizzando Tapatalk
Io spero che il poter assoldare le macchine non snaturi il senso di caccia e di solitudine che traspare dai primi video... A meno che non sia una cosa tremendamente epica e campale
Nelle prove si poteva solo "tamare" un toro meccanico usato come Mount. Che oltretutto veniva sfondato dalla corrupted machine in tempo 0
Ecco i motivi del delay del gioco, svelati in un'intervista a gamespot:
Regarding the delay (Zero Dawn was previously expected to launch in 2016), de Jonge said Guerrilla Games is spending the extra months of development polishing things like quests and the robot-dinosaur Machine creatures.
"It's all polish," he said. "We have this open world. It's very big. We have a lot of quests; we have a lot of different regions as well. We have a lot of different Machines. Just playtesting this, it's very, very time-consuming. We have so many components. We just want to raise the quality on the different areas."
The director specifically mentioned some story and dialogue sequences, as well as facial animations, as areas that Guerrilla is looking to further improve before launch.
He added that Zero Dawn is currently in a pre-alpha state, which gives the developer enough time to "raise the quality."
"[The delay was] mainly because it's such a big game," de Jonge said. "We are a team of 200 people now, but there's just a lot of content we need to look at and evaluate and keep improving."
"When we started with a concept we felt like we had a pretty fresh mix of ingredients; the BBC nature documentary kind of feel, and then the sci-fi elements with the robots," he explained. "We also felt like we need a fresh main character. We've been making Killzone games; we've done male protagonists for quite a while. Now, we wanted to do something else.
"We're switching from first-person shooter to open-world action RPG. Everything is shifting, so this was another thing we wanted to try. And we felt like a female character like Aloy would fit in really well."
Looking beyond Aloy's gender, de Jonge said it was important to make Aloy an interesting character that fits within the Zero Dawn universe and draws players in with her inquisitiveness.
"What we have been focusing on is not if it's male or female, but it's more to figure out her personality," he explained. "Make her personality really interesting. And also the way she looks; make that feel like she's really a tribal hunter. That fits in this world and surroundings.
"She's very curious and determined, and she wants to explore the world and figure out these mysteries," he added. "And hopefully we can give the player the same feeling; you want to know what's out there, you want to discover these new Machines, you want to meet the new tribes. That's how we've mostly designed her character."
Encomiabile, però il personaggio è una palese scopiazzatura di Ygritte quindi magari dovevano concentrarcisi un po' di più in fase di concept
un po' di gameplay da una fiera brasiliana
C'è solo una cosa che può ammazzare questo gioco, ed è la ripetitività delle azioni, degli scontri, delle missioni. Sarebbe sufficiente che i nemici avessero dei pattern variegati
io mi vedo già missare centinaia di frecce per la mia mira di merda