Anche io aspetto il primo calo, al momento sono su xenoblade che mi porterà via un bel po' di tempo.
Al riguardo, che peccato che sia un'esclusiva Nintendo, non oso immaginare cosa poteva essere visivamente su ps4...![]()
lui ha i suoi giri...
Inviato dal mio GT-I9505 utilizzando Tapatalk
Playstation 4Pro, Nintendo Switch, Playstation 3, Playstation Vita, Playstation TV, Playstation Portable, Sega Dreamcast, Sega Saturn, Sony PSX, Sega Mega Drive, Mini SNES - PC: CPU Intel i5 2500K ,MoBo Asus , 4x2GB Corsair Vengeance DDR3 1600 Mhz , GeForce GTX 570 1280MB DDR5, SSD OCZ 60 GB, HD Maxtor SATA 320 GB 7200 rpm, Sound Blaster Extreme Gamer Fatal1ty 64 MB, sistema audio Creative 5.1 -
novità freca fresca per i possessori di PRO:
"Horizon Zero dawn will receive a small day zero patch that will build upon PlayStation 4 Pro support, adding a Performance mode which will favor SMOOTHER FRAMERATES while delivering higher visual fidelity in the 1080p mode. This mode is available for both 4K and 1080p displays."
Bello!
io sarei già contento se con la pro sbloccassero i frame per la risoluzione 1080del tipo che il gioco gira sopra i 30 (magari 50/60) in base alle situazioni
speravo che almeno horizon lo avessero ottimizzato per la pro
poteva essere una killer app per spingere ancora di più le vendite della pro
![]()
sarà come quello che c'era con FF15 prima della patch di oggi, cioè che il framerate non era cappato a 30, ma andava sui 40/50 circa liberamente![]()
Bah, a me vanno benissimo i 30 granitici.
ne è pieno il mondo![]()
DF:
http://www.eurogamer.net/articles/di...mance-analysis
Horizon's excellent performance at checkerboard 4K vs the native 1080p of the base PS4 version is a great achievement. While the Pro hardware has 2.3x the GPU power of the standard model, memory bandwidth hasn't scaled in step - and it's rare that we see a PS4 engine scale so gracefully between 1080p on base hardware and 4K on Pro (checkerboard or otherwise). That Guerrilla has achieved this with no impact to performance is impressive enough, but the team has pushed the envelope here, handing in more visual enhancements over the base version of the game.
While Horizon would be lauded for its resolution boost alone, what we like about the title's presentation is that Guerrilla has accepted that it's not just the pixel-count alone that matters - more is required to deliver a great 4K presentation. With that in mind, we were really happy to see improvements to resolution on some textures. Also worthy of praise is a marked increase in texture filtering quality. Lower levels of anisotropic filtering on base hardware can stand out on a 1080p image - but the effect is much more pronounced at 4K. Thankfully this is not an issue with Horizon.
Recensione di Kotaku