System
Encounters abolished
Action gauge implemented – A gauge that builds up with the passage of time that allows you to take action. Applies to both allies and enemies.
Gun position revised (damage increased, etc.)
Skills (Magic Arts, weapons, etc.) changed to time-stopped command selections
“Emotions” made more clear and effective
Set stages to changes in “Emotions”
Level-up system improved
Sharpness of an effective attack on the enemy improved
Camera control improved
Results content and evaluation criteria improved all around
The generally busy game tempo has been modified to a “Time to Think” game tempo
Other adjustments to make the game more interesting as an RPG
Action
Character movement and movement speed improved, key response improved
Dash implemented
Guard implemented
Standard attack button implemented
Triangle button special attack abolished
Attack range clarified
Enemy detection (discovered, undiscovered) clarified
Skills’ (Magic arts, weapons, etc.) effect target (aimed) and effect range clarified
AI and Party
Party characters changed from max of three to four
Direct and simple instruction towards your allies, customize action guidelines, action appeal implemented
Ally AI improved
Enemy AI improved
Map and Events
Traps such as landmines enhanced, map actions enhanced
Battlefield sensation enhanced (map effects, NPCs, etc.)
Item boxes implemented
Supply points implemented
Graphics and Sound
Visual engine “Gouache” brushed up
Sound engine brushed up
Effects brushed up
Character models brushed up
Options and User Interface
Options enhanced, key assignment universally improved, battle UI revised
Mini-map improved, strategy map displayed
Other
Story event implemented
More than 10 playable characters implemented
Difficulty settings implemented
Army, weapons, and Magic Arts enhancements
Weapon custom elements and Magic Arts custom elements
Indoor battles implemented
Day-to-night change implemented
BGM switching clarified
Dandy male character implemented
Removed Ophelia’s tights