Ma quindi harry?
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Raga io stasera rientro (a pezzi) da Milano, ma una capatina la farei volentieri. Come siete messi? Io come sempre sul tardi....
Giampoz mi inquieti
MERCATO DEL MILAN
Qui c'è una strategia che sembra (ripeto, sembra) essere la più viabile. E' in inglese ma di facile traduzione. Io vorrei provarlo, anche stasera.
Fatemi sapere se qualcuno è disposto, che ne so Bigg, harry, hante, insomma gli agenti del nostro forum. Altrimenti vedrò di trovare qualcosa altrove.
We were able to get CS CM to be 'farmable' using this strategy. It's clean-ish and repeatable. Builds and then strategy outlined below. Stats listed are ideal stats for an optimized ~215-228 GS party. For lower gear, just lean your builds similarly and get to the toughness values you can.
- **1 Tanktician** - this will be your fuse runner.
* 500k+ toughness, ~25k skill power, 4pc tact 2pc final measure. dps mostly irrelevant.
* Skill setup - Overdose, Tactical Scanner, Survival Link.
* Talents - strike back, triage, critical save, free choice.
* Role: tank mortars @ blue hut, carry fuses, rez/heal allies, get aggro, keep up pulse.
- **1 Secondary Tactician** - this will be your party healer/buffer/rezzer.
* 400k+ toughness, 25k skill power w/ 4pc tact 2pc final measure (alt: vigorous chest), with slight tilt towards _some_ dps.
* Skill setup - Booster Shot, Smart Cover/Recharger, Survival Link.
* Talent setup - Critical Save, Triage, Tech Support, Battle Buddy.
* Role: keep up smart cover, keep group healed/boosted. Primary rezzer. Assist primary DPS in downing their targets.
- **1 'Balanced' dps** - This is your dps / secondary healer/buffer.
* 350k+ toughness, 15-20k skill power, high dps.
* Good 3rd talent 'skilled' weapon ideal/recommended.
* 4pc sentry, remainder 2pc optional (tact/striker/final ok). Savage glove not recommended.
* Skill setup - overdose, smart cover/trapper, survival link.
* Talent setup - Critical Save, Triage, Tech Support, free choice.
* Role: backup for smart cover, pick/call targets to rest of group (sentry helps to mark them), sentry debuff heavies/boss. Kill shotgunners before they kill you/healers.
- **1 'Dedicated' dps** - this is your primary damage dealer.
* 300k+ toughness, 5k-15k skill power, heavy focus on DPS. Striker/Sentry combo (4/2, 2/4 or 3/3).
* Good 3rd talent 'Skilled' weapon ideal/recommended.
* Skill setup - Shock Turret, Overdose/Ammo Cache, Survival Link.
* Talent setup - critical save, triage/strike back (depending overdose vs cache), tech support, fear tactics.
* Role: Kill all the things. Keep shock turret in a defensive position where most enemies don't have LOS on it. Make sure the shotgunners die fast.
**Strategy: Start to Checkpoint**
- 1. Place smart cover on the concrete block slightly behind the first set of enemies as you approach. Clear some of them and then advance until you trigger the event.
- 2. Once you can safely advance, advance to an area with a police car on the left and an overturned car right, and place smart covers on the ground in between the two vehicles so they hit both. You'll clear the rest of the wave mostly staying here and playing safe. Stay in smart cover and focus dps: 1st on charging shotgunners, 2nd on riflemen near your cover, third on snipers, fourth on primary targets, fifth on targets of opportunity.
- 3. Kill Primary targets - Kill enemies until bomb carrier spawns. Kill bomb carrier. Tanktician places bomb, using survival link if needed. Group assists with overdose and dpsing targets attacking the tank. Once bomb is placed, kill enemies until heavies spawn. Kill heavies. Kill enemies until second bomb spawns. Kill second bomb carrier. Place second bomb.
- 4. After second bomb is placed, you can run immediately in or kill remaining enemies to replenish survival links, as needed. If you don't need survival links back up, don't bother killing them.
- 5. Restock completely, using police backpack/lonestar 2pc to ensure as much ammo as possible, and paramedic backpack to stock 7 medkits.
**Stage 2: the real fight** - first fuse and repositioning to blue hut
- 1. Entire team goes right side. Climb the bus at about the same time and gather on the back right side near the cement partitions. Put up smart cover and try to avoid aggroing the heavy until ready.
- 2. Fuse carrier should pick up the fuse while the group kills the first heavy. Once the tank has the fuse and starts walking (backwards) towards the center circle, pop survival link. Heal and support the tank while killing nearby enemies while you move together towards the center of the circle.
- 3. **You are NOT going to run this fuse directly towards the right side fuse box. Instead, the fuse runner will go _left_, behind the statue in the middle of Columbus circle, to the left fuse box.** Place smart covers behind the center statue. Shotgunners will spawn and charge you just as the fuse runner is reaching the area behind the statue. The fuse carrier should drop the fuse and run into the smart cover with assistance from the group's heals.
- 4. Hold the area behind the statue while clearing the charging shotgunners and any extra heavies. Once clear, the fuse runner will pick the fuse back up and continue around the back of the statue. Once he reaches open space, pop survival link and the group will heal the tank and clear enemies until the fuse is placed.
- 5. Once the fuse is placed, grab a smart cover buff and run to 'blue hut' in the back left corner. **If you are overwhelmed before placing the fuse, abort and run to the blue hut in the left corner, as explained below.** Do NOT try to force a fuse placement if you don't have survival link up or too many enemies are flanking you.
**The Blue Hut** - your final stand and second fuse
* This is a blue structure with a top 'sniper nest' area and a set of concrete partitions to serve as additional cover in the back left corner of the map. **The tank will climb to the top of the hut, which will hold aggro from most of the mortar fire and many of the enemies.** You should collapse here anytime things start going poorly. This area is highly defensible and your group should be able to hold it _indefinitely_ against the spawn waves with little difficulty. Place smart covers, shock turret and ammo cache here.
- 1. Gather in the blue hut, heal up, deploy skills and fight enemies until 3-4 survival links have recharged. This may take a few minutes. Make sure to kill shotgunners and nearby heavies/rifles first, well-positioned snipers second. Once enough survival links have recharged, find a good time to attempt the next fuse run. The ideal time is immediately after clearing a set of shotgunners.
- 2. Once you've cleared a shotgunner wave, advance along the left side of the map towards the next set of cover (ambulance iirc). Place smart cover and engage enemies to hold aggro. The tank will grab the fuse box and call for a survival link. A nearby DPS will survival link him, and the tank will walk the fuse backwards through the middle while the group heals him. Once survival link falls, immediately use a second survival link to bridge the time to place the fuse. If necessary (a mortar falls on the fuse box before placement), use a third. Or fourth.
- 3. Once the second fuse is placed, it's ideal for the tank to go and flip the switch to spawn the boss, but don't get killed doing this (it's 80% chance wipe if you do). If you don't have the positioning to spawn the boss right now, it's fine - just collapse to the blue hut and regain your footing first. Once you've regained position to flip the switch, do so. After the boss spawning switch is flipped, grab a smart cover buff and run to the blue hut.
**Killing Slider** - back to the blue hut again
- 1. Return and hold the ground at the blue hut. **Do NOT try to flank Slider by running around to the right side to engage him alone.** Leaving the hut greatly increases your risk of wiping, and the right hand side has poor terrain for mortar fire. Carefully fight the spawning enemies, get your ults back, grab medkits or ammo as needed - using a survival link to assist any ammo box runs if needed. From this point you will only wipe if you get careless or rush things.
- 2. From the top of the blue hut, your tank should be able to get the occasional sniper shot in at the boss. Continue to do this whenever you can, while the group maintains the zone around the hut. Eventually Slider will get annoyed enough to come over to the hut and fight you.
- 3. Once Slider moves over to the hut, use a survival link and have the tank run behind him to turn his back to the group. Now, turn on incendiary ammo, set him on fire and destroy his ammo cache. Once he's burning or popping, the player who turned him can run back to the hut. You will be able to focus and kill him in short order once he's debuffed and not holding his shield.
- 4. Once the boss is down, DO NOT LOOT IMMEDIATELY FOR THE LOVE OF GOD. Gather up at the blue hut, use survival link as necessary, and focus down the remaining enemies safely. Don't take crazy chances - just methodically clean up the remaining enemies. Collect loot. Congrats.
* Survival Link is a plentiful resource in this strategy - especially if you have multiple players with skilled guns. Use the blue hut to regenerate it, and pop it freely (but do NOT waste them by miscommunicating. Always know who's popping it). **Anytime things look bad, pop survival link, drop the fuse, and run to the blue hut. Gather up, buff up, clear enemies out and repeat.**
* **If a player is downed, use a survival link and heals to get them up and run to the blue hut to regroup if necessary.** Don't risk a wipe because of dying while rezzing. If it's not possible to get them up, return to the hut with three surviving agents and recover. If you're careful, you can maintain position at the hut and get back 1-2 survival links and then treat the corpse run like a fuse run: survival link in, heal the tank while rezzing and run back to the hut once all 4 teammates are up.
* **Anytime the group is repositioning, first drop a nearby smart cover and enter it briefly.** Have everyone hop into the smart cover for a second and then begin the run - the buff will last for a few seconds after leaving the cover and be a big help for cleanly repositioning the group without random sniper/mortar deaths.
* **If you're in smart cover - esp with booster shot buff, even dps with 0% Exotic resistance at full health can survive a mortar shot.** Don't do this unless you need to, but know it's an option. Use first aid to clear the bleed debuff and continue fighting. This is a risk that shouldn't be taken unless needed, but sometimes it's safer to eat the mortar and dps down nearby shotties/heavies than it is to run out of cover into clear LOS of enemies. Also it's much safer if you're going to get downed to get downed behind cover @ the blue hut.
**Edit #1**: According to further testing, It's fine to run fuse left side first - may even be better than right side fuse first. Important part is run left side fuse the short path thru the center to the right side fusebox using 2 survival links, and run right side fuse the long way behind the statue in the center to the left side fusebox.
**Edit #2:** FYI's that make some of the advice above make more sense if you didn't know them:
* You have to run backwards with the fuse to get the speed buff from survival link
* Savage gloves are weak because of 1.2 changes to crit% cap. With pulse, you only need 20% Crit chance. 13% from savage isn't helpful unless you're using a non-SMG and you're far under 20% CHC.
* Combat medic will cause medkits to destroy smart cover. If you run combat medic, you can't use medkits near your smart covers. The Tank is the only role where it makes sense in this strategy, and even so it's not amazing since medkits make you drop the fuse.
* Final measure / EDR is good for tact/rezzers so they can rez through a mortar, but not needed for others. A good vigorous chest might be better even for tact#2. Bleeds from CSCM are much easier to survive than the shock/fire from FLCM mortar/drones/grenades, so it's just not a priority for nontanks vs other options.
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Letto niente, ma se il walkthrough è così lungo c'è speranza che sia anche interessante.
Ecco, per una cosa così potrei tornare a giocare.
Se non avessi un PG a 173.
spedito con ricevuta di ritorno
Io giampoz sono impiccato fino a lunedi sera.
Se qualcuno c'è, possiamo giocare da mezzanotte alle 3 di lunedi in attesa della conferenza sony.
Per me non c'è problema, ma qualche try vorrei farlo anche prima di lunedì.
Per quanto riguarda te back, fermo restando che il gs conta una sega, in un paio d'ore sali a oltre 220 con estrema facilita, diverso è il discorso se devi "costruire" una build per ottimizzare il gruppo per incursione, ma comunque anche in questo caso non ci vorrebbe molto. Bigg e io ci siamo praticamente ogni sera e portarti a cercare equip è relativamente semplice.
Comunque sì, la nuova incursione richiede molta più coordinazione e amalgama di gruppo/build.
e se vi venissi a trovare mi tenete un posticino ?
Ultima modifica di Viggio; 10-06-16 alle 11:43
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