Elex - About the Game
An action, role-playing open world game for PC and Consoles, Elex was developed by Piranha Bytes, creators of the award winning Gothic series and is set in a brand new, post-apocalyptic, Science-Fantasy universe where magic meets mechs.
Thanks to the open world, you have access to all five regions of the game world right from the very start. Go where you want, choose your battles and your allies, the only thing in the world that will stop you, are the mutant creatures that live in Magalan’s Elex polluted landscapes. Walk, run, or punch your jetpack into action, if you can see it, you can reach it. Open world role-playing has never been more open.
From swords and axes, to bows, crossbows and harpoons, Elex offers one of the widest selection of weaponry in the history of role-playing. Pick up a shotgun, power up a plasma rifle or unleash a flame thrower – there’s a weapon and combat style for every fighter out there. Be it a hammer, a rocket launcher or the power of magic, Elex balances science, fantasy and brute force to let you choose the combat style that fits your role best!
Find a companion, choose a faction and influence the world. In Elex there is no traditional class system. Instead you must earn the trust of experienced teachers to develop the skills you select. But, skills alone won’t be enough to survive in this harsh and challenging world. Your attitude towards the people you meet will influence those around you. Will you make an ally or an enemy? Is now the time to show emotion or take the course of logic? Every choice will forge the future of your game.
Being raised as an Alb and fed pure Elex to strengthen your body and to be free from emotion, you lived in a world of cold logic and military discipline. Set to rise through the ranks, a scourge to your enemies, your destiny seemed sure. Now, as the smoke rises over the wreckage of your glider in the mountains of Edan, you are trapped far from Xacor. With no access to pure Elex, you are experiencing emotions for the first time in your life. Stranded amongst your enemies, outcast from your people, you must find a new course, you must decide how your life can decide the fate of the world.
Advanced in technology, civilized and with a population of billions, Magalan was a planet looking to the future. Then the meteor hit.
Those who survived are now trapped in a battle to survive, a struggle to decide the fate of a planet. At the center of this fight is the element "Elex". A precious, limited resource that arrived with the meteor, Elex can power machines, open the door to magic, or re-sculpt life into new, different forms.
But which of these choices should be the future of Magalan? Can technology, or magic save this world? Or will this new power destroy all those left alive amongst the ruins?
The Berserkers in Edan
Wiping the planet clean, the meteor has given the people of Magalan a chance. The world can be regrown again. Having found a way to transmute Elex into pure Mana, the Berserkers are transforming Magalan’s shattered wastes into lush, living woodland. Where the Albs bring destruction, the Berserkers offer true hope. As magic replaces technology, Magalan shall offer all its people a future.
The Albs in Xacor
Where the meteor destroyed, it also gave the people of Magalan their future – Elex. Harnessing its power for technology is only the start. By consuming pure Elex all the people of Magalan can be stronger, think clearer and free from emotion. Driven, focused, from their base in the mountains of Xacor, the Albs are reaching out to conquer Magalan. They claim that all Elex is theirs by right. The Albs are sure that only strength can save and the weak must be sacrificed for Magalan to survive.
The Clerics in Ignadon
The site of the meteor’s impact, Ignadon is riven by constant volcanic activity. Thought to be devoid of life, Ignadon was the perfect hiding place for the Clerics to grow in power. Followers of the god Calaan, the Clerics see the consumption of Elex in any form as a sin. Instead they use Elex to power their machines. Guardians of Magalan’s technology, the Clerics put their faith in Calaan, plasma weapons, mechs and the power of industry. From the ashes shall rise a new Magalan even more advanced than before.
The Outlaws in Tavar
A rocky, desert wasteland, Tavar is home to the Outlaws. Scavenging the ruins for weapons and equipment, the Outlaws will worship no god, they will not pledge themselves to the strict laws of the Berserkers, or surrender to a life of emotionless conflict. With the meteor came a chance for freedom, choice, a world where anyone can rise to the top. The Outlaws live by the motto, that life may be brutal, but it’s free and easy, and that all shall be rewarded for their strengths.