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a parte i trailer con interazioni e grafica patinata ad hoc principalmente multiplayer e coop
planetary physics
ship classes with meaningful differentiation
faction reputation with meaningful gameplay impact
homogenous resource availability
asteroid landings
space station and fleet destruction
large fleets
traveling freighters
large scale battles the player can join
in-atmosphere battles
NPCs outside trading posts and other docks
ringed planets
sand planets
flying between stars (as opposed to warping via the Galactic interface)
complex creature behaviour including environmental interaction
rivers
points of interest such as large structures and crashed freighters
hacking locked doors
radio chatter
interaction with other players