PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE) [FPS] PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

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  1. #1
    ZioYuri78R
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    Cool PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)



    https://www.playbattlegrounds.com/main.pu

    http://store.steampowered.com/app/57...BATTLEGROUNDS/


    PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor.
    This is BATTLE ROYALE.


    Update di Settembre



    Players,

    As we noted in our previous dev blog, we have changed our patch and update schedule to increase the amount of time we spend on testing and fixing new features before we deploy them. This week, we will push out an update to the Test servers that will be available for download on Tuesday evening KST (Tuesday morning CEST, Tuesday early morning PDT) and will include some new features, bug fixes, and improvements.

    Before we dive into the patch notes, we would like to address few important topics.

    Vaulting – Update on progress
    We are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but there are some challenges to introducing the feature as soon as people are requesting. First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting.

    Idle players earning BPs
    We have implemented rules that will not allow idle players to earn BPs. We will monitor this and improve the current system going forward.

    Adding FPP servers
    We have recently added first-person only servers for DUO on OCE servers. For SOLO and SQUAD, we will continue to monitor player data in the region and determine when we can add another game mode.
    After looking into data and adding FPP to OCE servers, we have also found that the number of FPP players in South America and Southeast Asia has increased recently. We will continue to monitor data and provide an update as soon as conclusive results can be reported. We would definitely like to provide a better FPP experience to players in SA and SEA servers. However, we must look into this with more detail to ensure that adding another game mode does not hurt the user experience for the player base as a whole.

    The entire team is hard at work to stay on track with the current roadmap and move out of Early Access before the end of Q4 2017, and we hope to share more details about the official launch later this month. While we would like to provide updates as soon as we can, we want to take some time to finalize all the details and give you the full picture.


    • Test servers: This week, test servers will be up for at least 2 days
      o KST: Tuesday evening
      o CEST: Tuesday morning
      o PDT: Tuesday early morning
      o Live server update: Later this week – TBD


    Below are the patch notes for this week's update.

    Client Optimization

    • Optimized shadows
    • Improved performance on low-end PCs by optimizing buildings
    • Optimized client and server performance when there are multiple vehicles in a close vicinity
    • Optimized UI


    World

    • Added Foggy weather
      o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
      o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
    • Enhanced graphics of the sky in pre-existing weather effects
    • Added a new town, East of Stalber


    UI/UX

    • Added new Option to change Cross-hair color
    • Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
    • Added new option to improve the visual effect of going from free look back to character's line of sight
    • Added new key binds when using Consumables
    • Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
    • Added new key bind to mark your current position on the map (Default key set to Insert)
    • Added a new key bind to center the map around the character's current position (Default key set to Space)
    • Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-")
    • Added a new feature to reset the zeroing distance using Mouse wheel click
    • Adjusted the position of the Report window


    New Item

    • Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
      o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
      o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop


    Gameplay

    • Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
    • Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
    • Adjusted the balance of several weapons:
      o Increased the Crossbow reload speed by 35%
      o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
      o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
    • You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
    • The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
    • Adjusted the collision damage of Motorcycles


    Actions

    • Recoil animations are updated for all weapons
    • Adjusted animations and balance of throwables
      o Decreased fuse time of the Flash Grenade to 2.5 seconds
      o Increased the lethal and injury ranges of the Frag Grenade
      o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
      o Cooking of grenades is now manual (Default key set to R)
      o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
      o The movement speed of a character affects the trajectory of throwables
    • Improved leaning animation; leaning on the left side to expose less of the body
    • Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
    • You may change your stance while reloading without cancelling the reload


    Sounds

    • Added new sounds when using Consumables
    • Adjusted the audible ranges of reloading and window breaking
    • Added a new sound for collisions between vehicles and characters
    • Added new sound for the animation of removing the grenade safety pin


    Bug Fixes

    • Characters that fall or glitch underneath the map will now be reset to the ground automatically
    • Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
    • Fixed a bug resulting in clients freezing when changing controls in the options
    • Corrected the descriptions of certain weapon attachments
    • Fixed animation bugs of other characters after reconnecting to a game
    • Fixed several bugs related to the Spectator mode
    • Fixed a bug of the breath gauge appearing at zero at the start of the game
    • Reloading will now cancel if a character loots an item with Right Click during reload
    • Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
    • You may no longer set different features on a single key bind in the Options
    • Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon


    Others

    • Revised the BP methodology to prevent BP farming and idle users from gaining BP
    • Added FPP Leaderboard for all regions with FPP
    • NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)


    As always, please let us know your feedback in our forum once the update goes live on test servers.

    See you in-game,
    The PUBG Development and Community Team
    http://steamcommunity.com/games/5780...56698903078380




    Early Access Week 27 Update



    Players,

    Today we look at what we have changed and fixed in our 27th weekly patch.

    This patch will be deployed to the Test Servers on Wednesday, September 27th KST, and to the Live Servers later if everything is stable.

    Early Access – Week 27 – Patch Notes

    UI/UX

    • Enhanced breathing animation in the Spectator mode
    • Added a new feature in the Settings to adjust the zoom-in and zoom-out speed of the World Map


    Bug Fixes

    • Fixed a bug that made the shadows disappear mid-game
    • Fixed a graphic bug related to players who left the game inside of the starting airplane
    • Fixed a bug that prevented users from seeing the full alias of their teammates
    • Improved the synchronization between player aim and spectator aim
    • Fixed a bug to accurately display teammates' marker direction in Free Look mode


    See you in-game,
    The PUBG Development and Community Team
    http://steamcommunity.com/games/5780...75875990258155




    Cambio di politica sugli update a cadenza regolare.



    Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts.

    Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update.

    Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update.

    Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback.
    http://steamcommunity.com/games/5780...02599154637352

    Ultima modifica di ZioYuri78R; 26-09-17 alle 14:02

  2. #2
    Welcome to my Nightmare L'avatar di Freddy
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    PSN ID: Freddy8bit Steam ID: Freddy8bit

    PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Intanto mi iscrivo alla discussione
    Gioco bellissimo, sopratutto in coop!
    One, two, Freddy's coming for you. Three, four, better lock your door. Five, six, grab a crucifix. Seven, eight, gonna stay up late. Nine, ten, never sleep again...

  3. #3
    ZioYuri78R
    Guest

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Giocato solo una volta in coop con tre tizi a caso, peccato che non posso usare le cuffie+microfono e quindi mi bestemmiavano dietro perchè credevano non volevo collaborare

    Io in solo vado prevalentemente stealth in quanto sono una schiappa tremenda e ancora non rieasco a farci la mano con le armi sulle lunghe distanze , però se ho culo arrivo anche fra i primi cinque

  4. #4
    Senior Member L'avatar di lollazenapalm
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    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Voi dite che merita di essere comprato?

  5. #5
    Welcome to my Nightmare L'avatar di Freddy
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    PSN ID: Freddy8bit Steam ID: Freddy8bit

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Citazione Originariamente Scritto da lollazenapalm Visualizza Messaggio
    Voi dite che merita di essere comprato?
    Se intendi come tipo di gioco quello dipende da te, io personalmente sono molto soddisfatto dei soldi spesi

    Se intendi come accesso anticipato, vai tranquillo, è costantemente aggiornato (come potrebbe trascurarlo con 6 milioni di vendite), stabile e giocabilissimo
    One, two, Freddy's coming for you. Three, four, better lock your door. Five, six, grab a crucifix. Seven, eight, gonna stay up late. Nine, ten, never sleep again...

  6. #6
    ZioYuri78R
    Guest

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Provato un po' i server FP ed è una gran figata

    Inviato da GabeN

  7. #7
    Senior Member L'avatar di Mammaoca
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    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Se avete preso le casse al day one gli item sono vendibili.
    Ci ho appena fatto 40 euro

  8. #8
    ZioYuri78R
    Guest

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)



    Con la patch di oggi hanno esteso i server beta in prima persona anche alle squadre

  9. #9
    ZioYuri78R
    Guest

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Passati i 600k giocatori contemporaneamente, battuto CS:GO sui peak giornalieri, il prossimo sarà Dota2

    E intanto su sto forum è ancora bellamente ignorato dai più i quali credono abbia successo solo grazie agli streamers
    Ultima modifica di ZioYuri78R; 14-08-17 alle 13:26

  10. #10
    Welcome to my Nightmare L'avatar di Freddy
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    PSN ID: Freddy8bit Steam ID: Freddy8bit

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Si infatti, credevo pure io che fosse più giocato su TGM
    One, two, Freddy's coming for you. Three, four, better lock your door. Five, six, grab a crucifix. Seven, eight, gonna stay up late. Nine, ten, never sleep again...

  11. #11
    Senior Member L'avatar di Mammaoca
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    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Citazione Originariamente Scritto da ZioYuri78R Visualizza Messaggio
    Passati i 600k giocatori contemporaneamente, battuto CS:GO sui peak giornalieri, il prossimo sarà Dota2

    E intanto su sto forum è ancora bellamente ignorato dai più i quali credono abbia successo solo grazie agli streamers
    Beh, che il push iniziale lo ha avuto grazie a twitch e gli streamer è innegabile
    Poi il gioco essendo ben fatto cammina da solo egregiamente..

  12. #12
    ZioYuri78R
    Guest

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Meanwhile oggi sono riuscito ad arrivare terzo! Record assoluto dato che è già tanto finire nei primi dieci

    Domanda, ma anche a voi quando usate/qualcuno usa le granate stordenti vi crollano gli fps tanto da diventare ingiocabile per qualche secondo? A volte succede anche quando sparano ma molto più raramente e dipende da condizioni che ancora devo identificare, ad esempio mi è capitato una volta mentre colpivano la gippetta su cui viaggiavo ma è stato un caso isolato dato che oggi ad esempio non è mai successo

    Resta comunque il fatto che appunto mi è impossibile usare le granate stordenti
    Ultima modifica di ZioYuri78R; 14-08-17 alle 19:24

  13. #13
    Welcome to my Nightmare L'avatar di Freddy
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    PSN ID: Freddy8bit Steam ID: Freddy8bit

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    No sinceramente non ho mai riscontrato problemi di questo tipo, anzi a me va sempre fluido e giocabile.
    One, two, Freddy's coming for you. Three, four, better lock your door. Five, six, grab a crucifix. Seven, eight, gonna stay up late. Nine, ten, never sleep again...

  14. #14
    ZioYuri78R
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    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)





    Inviato da GabeN

  15. #15
    Giù nel gargaroz L'avatar di Kemper Boyd
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    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Citazione Originariamente Scritto da ZioYuri78R Visualizza Messaggio
    Meanwhile oggi sono riuscito ad arrivare terzo! Record assoluto dato che è già tanto finire nei primi dieci

    Domanda, ma anche a voi quando usate/qualcuno usa le granate stordenti vi crollano gli fps tanto da diventare ingiocabile per qualche secondo? A volte succede anche quando sparano ma molto più raramente e dipende da condizioni che ancora devo identificare, ad esempio mi è capitato una volta mentre colpivano la gippetta su cui viaggiavo ma è stato un caso isolato dato che oggi ad esempio non è mai successo

    Resta comunque il fatto che appunto mi è impossibile usare le granate stordenti
    Hmm non mi pare, la mia GTX 960 arranca in generale con PUBG ma non ricordo cali di frame con le granate stordenti.

  16. #16
    ZioYuri78R
    Guest

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Citazione Originariamente Scritto da Kemper Boyd Visualizza Messaggio
    Hmm non mi pare, la mia GTX 960 arranca in generale con PUBG ma non ricordo cali di frame con le granate stordenti.
    Forse è più un problema che si presenta con schede AMD da quel che leggo in giro

    EDIT:

    Spariscono gli update a cadenza regolare (settimanali e mensili) in quanto creano più problemi che benefici non avendo molto tempo per testarli fra uno e l'altro
    http://steamcommunity.com/games/5780...02599154637352
    Ultima modifica di ZioYuri78R; 16-08-17 alle 13:09

  17. #17
    ZioYuri78R
    Guest

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Ma quanto sta spingendo sto gioco?

    https://www.geforce.com/whats-new/ar...-and-hbao-plus


  18. #18
    ZioYuri78R
    Guest

    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Dalla Gamescom sneak peak della mappa desertica in lavorazione


  19. #19
    Giù nel gargaroz L'avatar di Kemper Boyd
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    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    Citazione Originariamente Scritto da ZioYuri78R Visualizza Messaggio
    Dalla Gamescom sneak peak della mappa desertica in lavorazione


  20. #20
    Senior Member L'avatar di Firephoenix
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    Re: PLAYERUNKNOWN'S BATTLEGROUNDS (CAPS LOCK RAMPAGE)

    25 gabeuri sono ancora troppini, però sono tentato, anche perché a quanto ho capito è facile rifarceli coi drop, stile csgo

    Ha solo una mappa al momento?
    Anche se ho visto che è abbastanza enorme.

    Altri game mode in programma?
    Ho anche qualche dubbio sulla longevità, sicuramente giocato in coop stufa meno.

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