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Re: Age of Empires, Age of Mythology e pure Rise of Nations
http://steamcommunity.com/app/266840...4522707430838/
http://steamcommunity.com/app/266840...4522702803914/
Citazione:
Patch 2.3 (Minor update)
Patch 2.3
Just a minor update only 1 day after Patch 2.2 went out. Updating the version was necessary to prevent cross build desyncs due to the war salamander pathfinding fix.
Bug Fixes
Amphibious units can now traverse terrains properly once again.
The game will no longer spontaneously pause due to breakpoints existing in some AI scripts.
Desync tracking system will now generate logs when you play scenarios.
You cannot enable the desync tracking system in quickmatch (settings are ignored).
We're still looking into some data fixes that went into Patch 2.0 Hotfix #3 that got lost when Patch 2.1 was introduced. For example, the AI won't cross Yellow River.
We are also aware there is a refresh issue in the lobby browser. This isn't something that was changed, so we believe there is a problem on the Valve side, but we are investigating this. Some people have posted information that if you change the dropdown from ping to something else and back again, it'll recover quicker.
Patch Discussion Thread
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Age of Mythology EE:
http://steamcommunity.com/app/266840...2703854981752/
Citazione:
Patch 2.4
Please discuss feedback here.
Desyncs:
Desyncs involving player disconnection has been improved.
There are some rare known issues with the vote dialog that we are continuing to work through.
General:
Selecting units with drag select should now correctly display the appropriate amount of units.
Flying units can now correctly attack each other.
Chinese Shared Settlement hotkeys should now be changeable.
Chinese Caravans should now be affected by the Coinage upgrade.
Tech Tree should now function correctly for the original Campaigns. For example, the earthquake icon should no longer appear in the town center for mission 3 of the Fall of the Trident campaign.
Mods should no longer crash when loading into gameplay if the file path exceeds 127 characters.
Data/Balance Updates:
Great Flood now constantly damages units while caught in the wave (units can garrison inside buildings to protect themselves).
Great Flood wave does more damage to units whereas buildings suffer more damage from the initial impact.
Call to Arms should no longer affect naval units.
Call to Arms max number of human unit duplication had been lowered to 4 (from 5).
Chinese Garden gather rate for food, wood and gold has been reduced by 5%.
Chinese Villager gather rate has been reduced by 5%.
Chinese Villagers can no longer be bolted.
Chinese Nu Wa Villagers cost reduction has been removed.
Chinese Junk Boats have had their HP reduced by 20.
Chinese Scouts attack has been reduced by 50% in Archaic.
Chinese Immortals attack has been reduced by 50% in Archaic.
Terracotta Warrior lethal dust now instantly deals 15 pierce damage (instead of dealing 10 pierce damage per second).
Terracotta Warrior cost has been increased to 120 wood / 10 favor (from 90 / 8).
Terracotta Warrior cost return on death has been reduced to an average of 20 wood / 2 favor (from 40 / 4).
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
http://steamcommunity.com/app/221380...8516961700662/
Citazione:
Patch 4.7
Hello and long time no see!
We have been looking into a variety of your concerns and with desyncs still affecting some players we wanted to start there. Desyncs have proven difficult to track down so we’ve improved the logging system to provide a wider range of information. This information is key for identifying and fixing these remaining issues.
So we need your help, please select yes on the popup when asked to upload your desync logs.
– details below!
We have also included some other gameplay improvements that will hopefully improve your overall gameplay experience.
Thank you for your ongoing support as we continue to move forward from here.
This discussion thread will be the main thread we monitor.
Improved Desync Logging:
The desync logging system has been improved and now logs additional details like player and game settings:
When a player encounters a desync their logs will now include additional game and player state information which is critical in tracking down these problems.
Sync logging parameters have also been exposed in a config file (Age2HD/desync-tracking.txt). If you’d like to alter your settings you can open the file in a standard text editor (like notepad) and follow the written instructions. When playing a multiplayer game all users will update their settings to match the host. This will ensure that everyone is running the same parameters.
The data collected by these logs is now stored in memory rather than logging to a file (which endlessly grows during gameplay and is very slow). This approach also enables us to only collect the data for the frames in and around the time of the desync.
If you encounter memory issues (by increasing the frames for example) the game will automatically reduce the number of frames recorded if memory has become scarce.
When a player encounters a desync a file will be generated and saved in the logs folder (Age2HD/Logs). To manage space only the 10 most recent logs will be saved.
This file will also be sent to the development team if you select yes on the pop-up when asked to upload their logs. We encourage all users to do this so we can work together in tracking these down
AI Improvements:
AI Boar Lures now have better placement. Gathering should now be more efficient and AI hunters should die less frequently when using a Boar Lure.
Boar luring villagers should now garrison sooner if they are at low health.
sn-home-exploration-time function should now default to 300 (rather than -1)
up-drop-resources function now should now work as expected.
sn-gather-idle-soldiers-at-center function should now work as expected. When
playing a King of the Hill game the AI should now try to take the center instead of using patrol orders.
General:
Farms should no longer appear depleted before they’re empty. Villagers should now correctly gather every last morsel before the depleted sound effects plays.
The Save Chapter button has returned! When playing a game with the record game option checked the Save Chapter option will appear in the menu list. The hotkey associated with this action is also functioning.
File names within the game should now display special characters correctly when saving and loading (within the game menus).
Unit outlines should now display correctly when villagers are obscured by buildings and objects.
Water animations now correctly stop when the game is paused to give players a better visual indication that the game is correctly paused.
Other Updates:
We are aware of the importance of MP Restore and are actively working towards a long term solution. Due to the complexity of this feature we want to ensure it is stable before pushing out a patch.
We’ve recently moved to a new build making process to align with the latest Steam Updates so older patch builds will be unavailable until we can update them. Due to this new process we may not be able to resurrect all of the old builds (specifically the XP branch).
Balance updates will also be coming with the next patch. Especially fans of extreme tower wars will need to expand their tactics in the future.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Grandi notizie! Sembra che la funzione di recupero account eso per age of empires 3 sia tornata attiva, sono riuscito finalmente a recuperare la password, domani provo a reinstallare il gioco! :D
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Grazie per le news, seguo il thread anche se non posto ultimamente.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Altro dlc/espansione:
Annuncio: http://www.forgottenempires.net/anno...e-of-the-rajas
Citazione:
Announcing Age of Empires II HD: Rise of the Rajas!
by Cysion | Dec 13, 2016 | Age of Empires II, News | 9 Comments
http://www.forgottenempires.net/wp-c...o-1024x576.png
It’s been a while since we brought you news from the Age of Empires II universe, but we’re just in time for an early Christmas surprise!
Age of Empires II HD has been conquering the world for 17 years now and is finally setting foot ashore Southeast Asia!
On the 19th of December, we welcome Age of Empires II HD: Rise of the Rajas!
With four fresh new civs to conquer the world, four fresh campaigns and hordes of elephants, you’re sure to have plenty of wololo’s for years to come.
For more information on the game, you can check out the Steam Store page or our Rise of the Rajas page for more information on the upcoming expansion. The details on each civilization will be teased on our website over the next few days!
Launch Events
We’re only six days away from unleashing hordes of elephants on the world, but we’re not going to make you wait that long to get a taste of the new greatness in store; Here’s a breakdown of this week’s upcoming events:
- ZeroEmpires and the rest of the crew at Escape Gaming are putting on the
Battle for Angkor tournament on December 17–18! This tournament, featuring some of the world’s top Age of Empires II players, will be streamed live for all to see right here on the brand-new Escape Twitch channel! More details coming soon.
- We will be publishing a new sneak peek each day until release. Each day from the
14th till the 17th we will reveal
details on each of the new civilizations.
- We’ll have a
countdown-to-launch stream featuring special guests, including devs from Skybox Labs and Forgotten Empires, on the official Age of Empires Twitch and Beam channels on December 19. More details coming soon!
http://www.forgottenempires.net/age-...e-of-the-rajas
http://store.steampowered.com/app/488060/
Ieri c'è stata anche una patch (4.8):
http://steamcommunity.com/app/221380...3219431503181/
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
ma come mai non fanno qualcosa per il 3? :uhm:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Beh, in fondo si tratta di un team di modder di AoE II/AoM la cui prima mod/espansione (Forgotten Empires) fu "ufficializzata", AoE III in generale ci fu molto meno entusiasmo dalla comunità di modder (per AoE II ed AoM c'erano un bel pò di community italiane, per il III praticamente il nulla), anche se un grosso mod simile da "ufficializzare" ci sarebbe anche, cioé questo:
http://www.moddb.com/mods/napoleonic-era
Anche se purtroppo il sito dello stesso non va più: http://ne.elpea.net/
Comunque anni fa già ci si poteva giocare online tramite eso.
Se siete interessati sto cercando utenti con il quale condividere l'acquisto di un 4pack di Rise of Nations ai prossimi saldi.
edit: forse il motivo per cui non viene fatto qualcosa del genere per il III è perchè per quest'ultimo, a differenza di AoE II, AoM e Ron, non esiste una versione rimasterizzata.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
pensavo che fosse più complicato da moddare per farci le espansioni o la microsoft non avesse concesso tale possibilità in via ufficiale a qualcuno :sisi:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Immortale sto gioco.
Un'altra espansione sui "baluba" che sembra molto interessante...da avere assolutamente.
Peccato che con la patch 4.9 mi abbiano incasinato un po' il gioco, non ho più il parlato in italiano e il frame rate è meno stabile.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Per quanto mi riguarda potrebbero, anzi dovrebbero, continuare a sfornare a più non posso nuovi contenuti. :D
Comunque è uscita la 5.0 ed oggi dovrebbe avermi scaricato i file di Ris of Rajas, si è risolto il tuo problema?
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Per quanto mi riguarda potrebbero, anzi dovrebbero, continuare a sfornare a più non posso nuovi contenuti. :D
Comunque è uscita la 5.0 ed oggi dovrebbe avermi scaricato i file di Ris of Rajas, si è risolto il tuo problema?
Si con la 5.0 è tornato a girare tutto come prima per fortuna.
Spero che qualcuno si prenda la briga di fare una piccola traduzione in ita della nuova espansione :asd:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Nella scheda steam l'italiano è disponibile, forse la vedi in inglese per qualche altro bug, hai provato ad avviare una nuova/campagna partita dopo la patch?
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Nella scheda steam l'italiano è disponibile, forse la vedi in inglese per qualche altro bug, hai provato ad avviare una nuova/campagna partita dopo la patch?
Non ho ancora acquistato l'espansione, ma in effetti su steam ora vedo che è disponibile in italiano.
Ero convinto non l'avessero tradotto e anche su altri forum si lamentavano di questo... :uhm:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Non saprei, io ho solo Forgotten Empires ed il testo è in italiano, quella africana è indicat anch'essa con testo italiano ma non l'ho potuto constatare di persona.
Comunque:
Age of Empires II HD Nominated for "Test of Time" Steam Award 2016!
http://steamcommunity.com/games/2213...42555318317317
Fa piacere perché lo avevo nominato anch'io.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
http://steamcommunity.com/games/2213...83056185206494
Citazione:
Patch 5.1
23 gennaio - morness
We have been monitoring the forums and working through the issues brought up by the community and this patch includes some of those fixes as well as additional improvements. Moving forward we will continue to provide regular and ongoing patches based on your feedback and the next patch, patch 5.2, will include multiplayer optimization and AI improvements.
Key fixes include a couple major desync fixes.
steamcommunity.com/app/221380/discussions/0/144513248273175006/
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
http://www.forgottenempires.net/the-...n-architecture
Citazione:
The New Indian Architecture
by Resonance22 | Jan 26, 2017 | Age of Empires II, Dev Blog
At Forgotten Empires we try to make history come alive and one way we do that is through our art design in Age of Empires II HD: Edition. With the release of The Forgotten expansion in 2013, we introduced 5 new civilizations, one of which was the Indians. Today is India’s Republic Day, a public holiday which celebrates the date in which the Declaration of Indian Independence was issued and 20 years later when the Constitution of India was officially adopted. So in honor of India’s Republic Day, let’s take a quick look at the unique Indian building architecture in Age of Empires II and how it has evolved since release.
http://www.forgottenempires.net/wp-c...3-1024x576.png
Initially the Indians shared the same architecture set as the Byzantines, Saracens, Berbers, etc, but we wanted to flesh that out over time. Our initial Indian building design plan was partially based on the Mughals, but as the civilization evolved and with the creation of the Prithviraj campaign, the civilization transitioned more toward the Hindu rulers, kingdoms, and dynasties. With the release of the African Kingdoms expansion in 2015, we contacted community modder Chris ‘Moppo’ Morton and offered to officially support his Indian architecture mod by providing him with the framework in the the data files. Over 20,000 people subscribed to Moppo’s official mod and so we decided to formally bring him on board to fully upgrade the set.
With the release of the Rise of the Rajas expansion in 2016, the new Indian building architecture came to life and was completely remastered as an official part of the game. The updated graphics are automatically available to everyone with an Indians player in their game, no mods necessary! We hope that everyone is enjoying the new Indian building graphics as much as we are.
Some screenshots of the Prithviraj campaign with the new architecture:
http://www.forgottenempires.net/wp-c...1-1024x576.png
http://www.forgottenempires.net/wp-c...2-1024x576.png
Citazione:
“When designing the Indian architecture set I had a lot of fun trying to cram as many details in as possible. Due to the image size it’s difficult to depict a lot of the details seen in the varied styles of Indian architecture, so I chose just a few set pieces to make and repeat all over. Some of the taller buildings have lots of repeating layers that can be tricky too, but are extremely satisfying to complete.”
– Chris ‘Moppo’ Morton (artist)
Feel free to share your thoughts and screenshots with us below!
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
http://steamcommunity.com/games/2213...95433026989748
http://steamcommunity.com/app/221380...4800409479474/
Citazione:
Patch Notes - 5.3 (Live)
18 aprile - onfire55
Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!
As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!
Below are the issues that have been addressed in this 5.3 update:
Improved Network Speeds:
Removed the added network delay on game start
Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
Lowered the minimum command delay to allow max performance on faster machines
Improved the throttling system to allow for faster network speeds (where applicable)
In game ping/lag icons have been updated to appear in the correct situations
Yellow ping circles appear for players above 200ms ping
Red ping circles appear for players above 400mp ping (previously 700ms)
Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)
Community Focused Bug Fixes:
Repeatedly pressing hot keys during loading screens will no longer crash
Using standard AI and the original dataset will no longer randomly crash
Removing a unit from a queue should no longer randomly crash
Spectators opening the tech tree in the game lobby should no longer crash
Repeatedly loading into treaty mode games will no longer crash
Monk tool tip should no longer crash in Russian localization
Saving during a game should no longer cause a desync when watching the replay
Unit selection circles now behave correctly when unloading transport ships
Line of site circles should now correctly follow units (in rare cases they would be misaligned)
Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
Player units should be less likely to get stuck in forests or teleport through walls
Full Random should no longer select maps that players do not own
Rise of Rajas main menu music should now randomly be selected
Custom campaigns should now unlock in order rather that always being unlocked by default
Custom campaign instruction images should now display correctly
Custom campaign instruction scrollbar should now display correctly and not hide text
Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario
Community Focused AI Improvements:
AI Huns housing bonus should now function correctly with the original dataset
AI pathing around walls and gates is improved to avoid teleporting through them
AI should now attack correctly and no longer freeze during a game
AI improvements when sn-enable-patrol-attack set to 1
Soldiers should no longer get stuck in animation loops
Soldiers should now attack the wonder correctly
Villagers should now respond to weak units attacking
Villagers should now attack towers correctly inside town-size
Campaign Fixes:
Saladin 2 trade carts now travel to the correct market
Dracula 4 should now advance correctly after completing the first objective
Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic
Sforza 1 should now reward soldiers after completing the correct objective
Sforza 3 now has a clearing visual path to the monastery
Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion
Dos Pilas triggers should now behave correctly
Prithviraj 2 should now finish correctly even if purple is the last to go
Sundjata 4 should now complete the rescue princess objective correctly
Sundjata 5 should now be easier
Yodit 2 AI should now function and attack correctly
Yodit 3 triggers should now function correctly when Dagnajan reaches the pass
Yodit 3 ending dialogue should now appear correctly
Yodit 3 cyan AI should not be easier to defeat
Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
Yodit 4 Stelae should all provide resources now
Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it
Yodit 5 no longer triggers two petard triggers
Le Loi 5 AI should now attack correctly
Bayinnaung 1 cinematics should now appear correctly
Balance Improvements:
Malay cheaper fishing ship cost removed
Malay Battle elephants 25% cheaper (rather than 20%)
Malay age up bonus decreased from 100% to 80%
Elite Rattan Archers +1 bonus attack vs infantry removed
Elite Camel Archers +1 bonus attack vs infantry removed
Elite Karambit warrior pierce armor reduced from 2 to 1
Arquebus speed modifier on bombard cannons and bombard towers removed
Harbors reload time increased from 2.5s to 3s
Harbors HP reduced from 2200 to 2000 (docks are 1800)
Elite Arambai search radius increased by 2 (so they target eas
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
http://steamcommunity.com/app/221380...6880507682090/
Citazione:
Patch Notes - 5.4 (Open Beta)
Patch 5.4 is ready for Open Beta! Thank you for your ongoing feedback and support as we strive to improve the quality of this game! In this Open Beta we have addressed two desyncs involving missed updates to the players World Time, improved the user experience for a rare memory crash and fixed a handful of community concerns.
We look forward to hearing your feedback and we will continue to monitor the forums and this discussion thread!
Below are the issues that have been addressed in this 5.4 Open Beta:
Stability Fixes:
Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
Encountering a memory crash when the window is resetting should now bring up a warning popup rather than crash to the desktop.
Community Focused Bug Fixes:
Lock teams should function correctly for custom campaigns.
Allied positions are no longer unintentionally revealed for custom campaigns.
Population limit is now respected in scenarios.
AI colours should now appear correctly in scenarios.
Colour settings in multiplayer should now appear correctly in scenarios.
Berber Camels should now function correctly after loading into a saved game.
Berber Camels should now regenerate correctly in a recorded game.
Viewing the Tech Tree in Spanish should now be formatted correctly.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Nuova patch per Rise of Nations EE:
http://steamcommunity.com/games/2874...37422563771767
Credo sia solo per la compatibilità con windows 10.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
enorme fregatura sarebbe se fosse solo per windows 10..cosa che temo..
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Effettivamente quel windows 10 m'inquieta non poco.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Non riesco ad iscrivermi alla beta, non va oltre la fase III e non riesco nemmeno ad iscrivermi alla newsletter.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Non riesco ad iscrivermi alla beta, non va oltre la fase III e non riesco nemmeno ad iscrivermi alla newsletter.
I server sono KO.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Ma sarà sicuramente solo per Windows 10
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Effettivamente quel windows 10 m'inquieta non poco.
stessa impressione. Però do want :vojo:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Ieri pomeriggio sono riuscito ad iscrivermi alla beta, anzi tecnicamente due volte con due email di conferma. :asd:
Comunque ci sono pochi dubbi al riguardo, sarà windows 10, legato al windows store e sicuramente lo sarà presente ("xbox multiplayer").
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Poco fa ho completato un sondaggio inviato da microsoft per poter accedere alla beta, ho anche inviato un dxdiag. :sisi:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Qualcuno ha provato African Kingdoms e/o Rise of Rajas?
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Qualcuno ha provato African Kingdoms e/o Rise of Rajas?
A livello di multiplayer o di campagne? Le campagne di AK sono state dannatamente divertenti (molto di più di quelle di TF), quelle di RoR le ho iniziate in questi giorni :sisi:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
A livello di campagne, in multiplayer le espansioni non m'interessano.
A questi saldi penso che prenderò Rise of Nations (a proposito se interessa ad altri potremmo condividere un 4pack) e le ultime due espansioni di AoE II (entrambe ad 8€(
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Comunque sto giocando Rise of Nations EE, è evidente che c'erano problemi di diritti con le localizzazioni, il doppiato è solo in inglese ed anche il testo è stato ritradotto ed almeno nelle campagne (almeno per Alessandro e sembra anche Napoleon) lascia molto a desiderare con approfondimenti non tradotti e molti nomi di fazioni lasciati in inglese nelle descrizioni, per fortuna la cartella ed i file di gioco sono strutturati quasi allo stesso modo che nel gioco originale ed è stato sufficiente sostituire i file audio con quelli del gioco originale, per il testo è stato più difficile perché è stata dura riuscire a capire quali erano i file relativi alla lingua italiana ma una volta scoperti anche li è stato relativamente semplice sostituirli con quelli del gioco originale. :D
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Comunque sto giocando Rise of Nations EE, è evidente che c'erano problemi di diritti con le localizzazioni, il doppiato è solo in inglese ed anche il testo è stato ritradotto ed almeno nelle campagne (almeno per Alessandro e sembra anche Napoleon) lascia molto a desiderare con approfondimenti non tradotti e molti nomi di fazioni lasciati in inglese nelle descrizioni, per fortuna la cartella ed i file di gioco sono strutturati quasi allo stesso modo che nel gioco originale ed è stato sufficiente sostituire i file audio con quelli del gioco originale, per il testo è stato più difficile perché è stata dura riuscire a capire quali erano i file relativi alla lingua italiana ma una volta scoperti anche li è stato relativamente semplice sostituirli con quelli del gioco originale. :D
Se riuscissi a passarmi codesti file te ne sarei grato :prostro:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
È ancora in definizione, in pratica sto sostiuendo i file testo di una campagna alla volta man mano che le sto giocando. :D
Citazione:
Meet the Team! Cedric Van de Sande, Campaign Lead!
Hi again Age Fans!
Another member of the FE team was kind enough to get together with us for a quick interview! This time it’s Cedric Van de Sande, the Campaign Lead! Read on below to see what he had to say about his time working on Age of Empires: Definitive Edition, and keep an eye out for more on these interviews soon!
...
https://www.ageofempires.com/news/me...campaign-lead/