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Re: Age of Empires, Age of Mythology e pure Rise of Nations
http://steamcommunity.com/games/2213...95433026989748
http://steamcommunity.com/app/221380...4800409479474/
Citazione:
Patch Notes - 5.3 (Live)
18 aprile - onfire55
Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!
As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!
Below are the issues that have been addressed in this 5.3 update:
Improved Network Speeds:
Removed the added network delay on game start
Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
Lowered the minimum command delay to allow max performance on faster machines
Improved the throttling system to allow for faster network speeds (where applicable)
In game ping/lag icons have been updated to appear in the correct situations
Yellow ping circles appear for players above 200ms ping
Red ping circles appear for players above 400mp ping (previously 700ms)
Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)
Community Focused Bug Fixes:
Repeatedly pressing hot keys during loading screens will no longer crash
Using standard AI and the original dataset will no longer randomly crash
Removing a unit from a queue should no longer randomly crash
Spectators opening the tech tree in the game lobby should no longer crash
Repeatedly loading into treaty mode games will no longer crash
Monk tool tip should no longer crash in Russian localization
Saving during a game should no longer cause a desync when watching the replay
Unit selection circles now behave correctly when unloading transport ships
Line of site circles should now correctly follow units (in rare cases they would be misaligned)
Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
Player units should be less likely to get stuck in forests or teleport through walls
Full Random should no longer select maps that players do not own
Rise of Rajas main menu music should now randomly be selected
Custom campaigns should now unlock in order rather that always being unlocked by default
Custom campaign instruction images should now display correctly
Custom campaign instruction scrollbar should now display correctly and not hide text
Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario
Community Focused AI Improvements:
AI Huns housing bonus should now function correctly with the original dataset
AI pathing around walls and gates is improved to avoid teleporting through them
AI should now attack correctly and no longer freeze during a game
AI improvements when sn-enable-patrol-attack set to 1
Soldiers should no longer get stuck in animation loops
Soldiers should now attack the wonder correctly
Villagers should now respond to weak units attacking
Villagers should now attack towers correctly inside town-size
Campaign Fixes:
Saladin 2 trade carts now travel to the correct market
Dracula 4 should now advance correctly after completing the first objective
Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic
Sforza 1 should now reward soldiers after completing the correct objective
Sforza 3 now has a clearing visual path to the monastery
Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion
Dos Pilas triggers should now behave correctly
Prithviraj 2 should now finish correctly even if purple is the last to go
Sundjata 4 should now complete the rescue princess objective correctly
Sundjata 5 should now be easier
Yodit 2 AI should now function and attack correctly
Yodit 3 triggers should now function correctly when Dagnajan reaches the pass
Yodit 3 ending dialogue should now appear correctly
Yodit 3 cyan AI should not be easier to defeat
Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
Yodit 4 Stelae should all provide resources now
Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it
Yodit 5 no longer triggers two petard triggers
Le Loi 5 AI should now attack correctly
Bayinnaung 1 cinematics should now appear correctly
Balance Improvements:
Malay cheaper fishing ship cost removed
Malay Battle elephants 25% cheaper (rather than 20%)
Malay age up bonus decreased from 100% to 80%
Elite Rattan Archers +1 bonus attack vs infantry removed
Elite Camel Archers +1 bonus attack vs infantry removed
Elite Karambit warrior pierce armor reduced from 2 to 1
Arquebus speed modifier on bombard cannons and bombard towers removed
Harbors reload time increased from 2.5s to 3s
Harbors HP reduced from 2200 to 2000 (docks are 1800)
Elite Arambai search radius increased by 2 (so they target eas
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
http://steamcommunity.com/app/221380...6880507682090/
Citazione:
Patch Notes - 5.4 (Open Beta)
Patch 5.4 is ready for Open Beta! Thank you for your ongoing feedback and support as we strive to improve the quality of this game! In this Open Beta we have addressed two desyncs involving missed updates to the players World Time, improved the user experience for a rare memory crash and fixed a handful of community concerns.
We look forward to hearing your feedback and we will continue to monitor the forums and this discussion thread!
Below are the issues that have been addressed in this 5.4 Open Beta:
Stability Fixes:
Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
Encountering a memory crash when the window is resetting should now bring up a warning popup rather than crash to the desktop.
Community Focused Bug Fixes:
Lock teams should function correctly for custom campaigns.
Allied positions are no longer unintentionally revealed for custom campaigns.
Population limit is now respected in scenarios.
AI colours should now appear correctly in scenarios.
Colour settings in multiplayer should now appear correctly in scenarios.
Berber Camels should now function correctly after loading into a saved game.
Berber Camels should now regenerate correctly in a recorded game.
Viewing the Tech Tree in Spanish should now be formatted correctly.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Nuova patch per Rise of Nations EE:
http://steamcommunity.com/games/2874...37422563771767
Credo sia solo per la compatibilità con windows 10.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
enorme fregatura sarebbe se fosse solo per windows 10..cosa che temo..
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Effettivamente quel windows 10 m'inquieta non poco.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Non riesco ad iscrivermi alla beta, non va oltre la fase III e non riesco nemmeno ad iscrivermi alla newsletter.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Non riesco ad iscrivermi alla beta, non va oltre la fase III e non riesco nemmeno ad iscrivermi alla newsletter.
I server sono KO.
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Ma sarà sicuramente solo per Windows 10
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Effettivamente quel windows 10 m'inquieta non poco.
stessa impressione. Però do want :vojo:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Ieri pomeriggio sono riuscito ad iscrivermi alla beta, anzi tecnicamente due volte con due email di conferma. :asd:
Comunque ci sono pochi dubbi al riguardo, sarà windows 10, legato al windows store e sicuramente lo sarà presente ("xbox multiplayer").
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Poco fa ho completato un sondaggio inviato da microsoft per poter accedere alla beta, ho anche inviato un dxdiag. :sisi:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Qualcuno ha provato African Kingdoms e/o Rise of Rajas?
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Qualcuno ha provato African Kingdoms e/o Rise of Rajas?
A livello di multiplayer o di campagne? Le campagne di AK sono state dannatamente divertenti (molto di più di quelle di TF), quelle di RoR le ho iniziate in questi giorni :sisi:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
A livello di campagne, in multiplayer le espansioni non m'interessano.
A questi saldi penso che prenderò Rise of Nations (a proposito se interessa ad altri potremmo condividere un 4pack) e le ultime due espansioni di AoE II (entrambe ad 8€(
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Comunque sto giocando Rise of Nations EE, è evidente che c'erano problemi di diritti con le localizzazioni, il doppiato è solo in inglese ed anche il testo è stato ritradotto ed almeno nelle campagne (almeno per Alessandro e sembra anche Napoleon) lascia molto a desiderare con approfondimenti non tradotti e molti nomi di fazioni lasciati in inglese nelle descrizioni, per fortuna la cartella ed i file di gioco sono strutturati quasi allo stesso modo che nel gioco originale ed è stato sufficiente sostituire i file audio con quelli del gioco originale, per il testo è stato più difficile perché è stata dura riuscire a capire quali erano i file relativi alla lingua italiana ma una volta scoperti anche li è stato relativamente semplice sostituirli con quelli del gioco originale. :D
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
Citazione:
Originariamente Scritto da
PCMaster
Comunque sto giocando Rise of Nations EE, è evidente che c'erano problemi di diritti con le localizzazioni, il doppiato è solo in inglese ed anche il testo è stato ritradotto ed almeno nelle campagne (almeno per Alessandro e sembra anche Napoleon) lascia molto a desiderare con approfondimenti non tradotti e molti nomi di fazioni lasciati in inglese nelle descrizioni, per fortuna la cartella ed i file di gioco sono strutturati quasi allo stesso modo che nel gioco originale ed è stato sufficiente sostituire i file audio con quelli del gioco originale, per il testo è stato più difficile perché è stata dura riuscire a capire quali erano i file relativi alla lingua italiana ma una volta scoperti anche li è stato relativamente semplice sostituirli con quelli del gioco originale. :D
Se riuscissi a passarmi codesti file te ne sarei grato :prostro:
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Re: Age of Empires, Age of Mythology e pure Rise of Nations
È ancora in definizione, in pratica sto sostiuendo i file testo di una campagna alla volta man mano che le sto giocando. :D
Citazione:
Meet the Team! Cedric Van de Sande, Campaign Lead!
Hi again Age Fans!
Another member of the FE team was kind enough to get together with us for a quick interview! This time it’s Cedric Van de Sande, the Campaign Lead! Read on below to see what he had to say about his time working on Age of Empires: Definitive Edition, and keep an eye out for more on these interviews soon!
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https://www.ageofempires.com/news/me...campaign-lead/