A summary of EVERYTHING!
I had no idea what to title this. Let me start off by saying this is large post. I have tried to title most of what I can so skip ahead and read what interests you if you wish. Feel free to tell me if I've missed anything and I'll give you credit, I expect I have. There's so much new stuff and so much has definitely changed for the greater good that I'm just damn excited. I can't wait to see what everyone does.
October 11th - play first trial, EA access, origin access.
Deluxe edition - October 16th
Standard edition - October 19th
LOCATIONS
North of the artic circle through mountains of norway. French countryside. Total devastations city of rotterdamn. The rugged heat of North African desert.
4 PLAYER COOP
It's called combined arms. Various missions like tank warfare, assassin paratrooper missions etc. They have said this gamemode is like a halfway point between singleplayer and multiplayer where it can shows you how to play the game in a relaxing sandbox like environment with your friends. The archetypes and weapons you make in multiplayer can be used in coop and vice versa.
SINGEPLAYER
War stories are coming back. Similar to battlefield 1, certain people with certain problems to sort out. Play as a young resistance fighter in Norway. Save your family.
FORTIFICATIONS
A massive gamechanger. These are essentially fortifications they you can build in game to assist you can your team. You can build things such as barbed wires, trenches, machine gun nests, sandbags, cannons, fox holes, tank stoppers, ladders, you can even rebuild cover and buildings. Every class can build fortifications but Only support can build the offensive/defensive stuff like cannons, and machine gun nests, support class will also build all fortifications quicker than every other class.
HEALTH AND AMMO
You no longer regen to 100 health. Health Regen now goes in stages. For example, if the health bar is split into 4 that'll be 25 health per stage. If you get shot to 1 health for example you'll only regen to 25 health. This encourages teamplay and careful decision making. Go into a fight, lose health, only regen to half your health for example, what is will your next decision be? Seek health? You don't have much ammo if you encounter an enemy player on the way? Maybe build cover and a depot to get health and ammo from? Who knows? There will be an animation for almost everything too. No more magically getting health or ammo back by standing next to a box. You physically reach into the box and grab and pouch, or a medic will throw you one. You can grab health from a depot too, this means you don't have to rely on your teams medic as much to provide, same with the support class. You also spawn with less ammo than ever before, this means you can no longer spawn, run straight into a fight thinking your invincible, die, and respwan quickly again, you'll have to think carefully upon spawning. Ammo can be looted from dead bodies however.
SPOTTING
3D spotting is changed a lot but not a lot of details surrounding this, the minimap will not hold your hand as much as it did the other games, you'll have to listen carefully and keep your eyes open for moving grass and rustling.
REVIVE SYSTEM
This has completely changed, massive changes. You now have a full on revive animation that takes a bit of time to complete. Ragdoll bodies are now server side too, that means you can now DRAG your allies body behind cover that you may have just built in order to do the revive animation in safety. In addition to this because they are server side, if you kill someone in the water, their body will fall down and make a loud splashing noise for everyone around to hear, same if you kill them on a hill, the body will actually roll down and flatten the grass on the way. ANY CLASS can now revive and its not exclusive to the medic class, nonetheless, medic will revive faster, like how supports will build faster. However, all the classes may be able to revive but you can only revive your squadmates, medics however can revive any teammate. Revives no longer instantly bring you back to 100 HP either if it's done by any class other than a medic. Think of the revive system from rainbow six siege, you go down, you can look around 360 degrees to see if there is a friendly nearby, you can then raise your hand up and scream for a revive. On the other hand if you're alone because you flanked for example, you can force a bleed out so you don't just wait to die.
GUNPLAY
Quite large changes here. They are trying to raise the skill cap even more as players did complain bf1 was a bit too casual for their liking. Every gun now has their own individual recoil so you can learn certain weapons and master them. Bullets now go through walls too, like rainbow six siege, you can spray down a wooden building with an LMG and you might just kill someone.
MOVEMENT SYSTEM
You can now dive sideways and backwards, not only forward. You can crawl back and sideways while shooting too. You can now crouch sprint as well. Dolphin diving will be kept in check so it's not abused. You jump right through glass windows and commando role upon landing on a surface, this keeps the games pace and momentum continueses.World interaction is a lot bigger too. You will push grass out the way, wade in water, you will physically slam into walls if you sprint into them.
GRENADES AND EXPLOSIVES
Grenades can now be thrown back, caught in mid air, picked up and thrown back, you can even shoot them in mid air to explode them. With all the new ammo systems in place too it means there will be a lot less explosive spam overall which players have said is a big problem in bf1.
YOU CAN TOW SHIT
You can tow literally all kinds of turrets. You can tow anti air, you can tow field cannons, and probably more. I believe almost any vehicle can tow as well, just not super light vehicles. Even your can fire out of it while you tow it. you can tow a cannon to the top of a hill, a strategic location, and then build fortifications around it. You can literally build a supply depot, attach it to a transport truck, and drive around picking up players and delivering ammo and health to your whole team.
DESTRUCTION
Obviously this has improved once again. Maybe not bigger like you might expect but instead it's very precise destruction such as walls falling over the correct way when a tank drives over it, glass will explodes inwards or outwards depending on where the explosion came from. Houses will crumble overtime and structures will bend if light vehicle rams into it.
SPAWNING
When you die you will encounter a squad spawn screen that shows you in real time what kind of situation each of your squad members are in and if it is wise to spawn on them or not. This means squad spawning is overall quicker than a normal spawn. This means squad wipes now means something and isn't just an achievement on your screen. If you are the last player alive in your spawn you will be made aware, so you must make your next decisions carefully. It will also tell your which of your squad mates on spawning on who on the squad spawn screen.
SQUAD POINTS
If your squad does exceedingly well in battle your squad will rack up points, only the squad leader can spend these points though. They can be spent on things like rockets, as seen in the trailer, supply drops, heavy weapons pickups (like on battlefield 4), smoke screens for pushing, vehicles and more. elite classes and behemoths are completely gone.
CLASSES AND CUSTOMISATION
Assult, medic, support and scout have returned. You create soldiers to add to your company of soldiers and then customise them. Customisation will include: Gender, face looks, face paint, facial hair, hair, clothes, hats, helmets, jackets, shoes, pants, gloves and other little bits here and there. cough metal arm cough Vehicle customisation too. Paint jobs, kill tallys, even teddy bears.
CLASS ARCHETYPES
This is class customisation to another level. Highly customisable classes in a skill tree type of system. This literally means sub classes. Apparently the best kind of archetype is called an exotic, these exotics are the best in what they do best but they're sort of shit at everything else. An Assult exotic archetype for example, you could become the ultimate anti tank Assult player if you wanted but you might be terrible at taking down planes and infantry. On the other hand you can choose not to be exotic and be a general all rounded Assult player if you wished, or just a little better against infantry in sacrifice for your efficency against tanks. If you want to play as a scout for example, what kind of scout do you want to be?a recon paratrooper? A sneaky short range paratrooper who drops behind enemy lines with a surpressed SMG, pistol, throwing knives, smokes? Perks such as silent footsteps and silent takedowns? You more you play a class the more you'll level it up and unlock more specific archetypes. You can change stuff like agility, suppression resistance, explosive resistance, faster healing, build reinforcements quicker, create more suppression etc etc. Exactly the same kind of system for the guns too. Making choices on a skill tree to determine how you want your gun to play. You can change things like stocks, sights, muzzles, chassis, as well as making it look your own with leaves on the front or a kill tally on the side. Exactly the same system for planes and tanks too. Different kind of vehicles for different factions too.
GRAND OPERATIONS
Operations on meth. This mode will last Four fictional days, each match is one day. You'll always advance to the next day. The objectives will always change too. One day you might be jumping out of a plane to arm bombs and take out the cannons. The next day might have you on a D-day style beach where you just have to push forward and capture bunkers. And how well you did on day 1 trying to tank out cannons will have a physical impact on day 2. If you only took out 1 of 4 cannons for example you might have less tickets to capture the bunkers with or less air vehicles to assist. Day 4, the final stand, only has a potential to be played. If there is no clear winner on day 3 only then will day 4 be played. On day 4 everyone will only have 1 life and have less ammo and resources, it'll be a fight to the last man standing.
RANDOM BITS AND PIECES
Server side updates too. Bugs and unliked features can be changed and removed almost instantly without the need for big updates.
Promised better communication and stuff like roadmaps to help determine the future of the game.
No season pass, all maps and modes will be free.
New progression arch and content drops called tides of war. They'll be daily, weekly and monthly challenges and stuff like quest lines and limited time experiences that will reward you with unique items and cosmetics.
Conquest, tsm, domination, grand operations.
Transport vehicles are live in the map. Combat vehicles have to spawned in.
Large explosions will knock you on your feet if they aren't fatal.
Ledge grab is now a thing. Apparently it'll take precise timing to pull off thought so it should increase the skill cap.
THE RADIO FROM VIETNAM HAS RETURNED
Bipods super easy to use now.