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Discussione: Terraria & Terraria:Otherworld

  1. #201
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld


  2. #202
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld

    Uscita




    Added Controller Support using Xinput.
    Added Inventory Sorting.
    Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
    Added smart interact, making chatting with NPCs, opening doors and using objects easier.
    Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
    Improved Smart Cursor & made it interact with more items.


    Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
    Improved over 1,800 sprite graphics.
    Optimized net messages for tile entities (target dummies, item frames)
    Improved the Settings Menu and added new settings.
    Added new large gem over-head display.
    Improved melee hit detection around slopes.
    You can now use situational building accessories from your inventory and toggle their effects like info accessories.
    Info icons now have a border around them when aimed at (clarity!).
    Improved keybinding options, you can now also bind to mouse 3/4/5.


    Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR
    Added Logic Gate Lamps (On, Off, Faulty)
    Added Logic Sensors (Day, Night, Under Player)
    Added Liquid Sensors (Water, Lava, Honey, Any)
    Added Conveyor Belts.
    Added The Grand Design.
    Added Yellow Wrench.
    Added Junction Box.
    Added Mechanical Lens.
    Added Announcement Box.
    Added Actuation Rod.
    Added Team Blocks and Platforms.
    Added Static Hook.
    Added Presserator.
    Added Engineering Helmet.
    Added Companion Cube.
    Added Gem Locks.
    Added Large Amber.
    Added Weighted Pressure Plates (4 colors).
    Added Wire Bulb.
    Added 12 new craftable Critter Statues.
    Added Portal Gun Station.
    Added Trapped Chests.
    Added Projectile Pressure Pad.
    Added several new monster statues.
    Added Angler Tackle Bag.
    Added Geyser Trap.
    Added Bone Campfire.
    Added Ultra Bright Campfire.
    Added Multicolor Wrench.


    Critters spawned from statues are no longer catchable.
    Highly increased Duke Fishron's "run away" distance.
    Medusa can no longer petrify players directly above her.
    Medusa is now Hardmode-only.
    Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
    You can now find Beehives in the Jungle - Not the bees!
    Lowered the volume of the Solar Eruption's use sound.
    Torches can now be put on actuated tiles.
    Slimes should no longer be able to go through 1 block high gaps.
    Target dummies no longer benefit from lifesteal or spectre set.


    Fixed Frostbite hiding time left when wet under certain circumstances.
    Fixed Desert Spirit hitbox to match sprite size.
    Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
    Fixed music boxes not emitting music notes while open.
    Fixed Flesh Grass spreading under Sunflowers.
    Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
    Fixed player leg skin colors mismatching the rest of the body when in stealth.
    Fixed Seedler not dropping from Boss Bags.
    Fixed popular NPC Housing exploit.
    Fixed Ranger Lifesteal bug.
    Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
    Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
    Fixed teleporting directly on top of a pressure plate not triggering it properly since.
    Fixed Town NPC melee weapons drawing brightly while in darkness.
    Fixed Crimson Heart failing to stand to roll roll around on platforms.
    Fixed tile entities not properly clearing on world clear procedure.
    Fixed Crystal Storm not bouncing its shots.
    Fixed chests without custom names not showing mouse over icons.
    Fixed Wooden Boomerang being unusable when near slopes.
    Fixed Wall of Flesh going above hell and dragging everyone with it.
    Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
    Fixed Martian Probe not causing Martian Invasions when it should.
    Harpies and Antlion Swarmers can no longer swim.
    Fixed dressers blowing up from explosive projectiles.
    Fixed Gi and Kimono leg sprites being genderswapped.
    Fixed ancient light and fishron bubbles not appearing in expert mode.
    Fixed Werewolf sounds being bugged if used for vanity.
    Fixed Tax Collector not using some of his special chat dialog.
    Fixed infinite flight time exploit.
    Fixed Martian Saucers missing their home planet during the invasion and leaving.
    Fixed trapdoors de-syncing when operated via wires.
    Fixed L shaped housing exploit.
    Fixed minecarts hitting invincible enemies.
    Fixed multiple bugs regarding auto-pause and inventory management.
    Demon Altars should no longer create 'unbreakable' pots.
    Fixed rare "character not respawning" under certain circumstances.
    Fixed background drawing through completely unlit walls in hell.
    Fixed solar pickaxe using a bad glowmask.
    Fixed wall of flesh not spawning in singleplayer under certain circumstance.
    Fixed snow not falling naturally after a player jumps in most cases.
    Fixed paintball gun and confetti grenades being unable to crit.
    Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
    Fixed animated tilesets touching half-bricks stop animating.
    Fixed yet another duplication exploit.
    Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
    Fixed Chlorophyte protection in the jungle not being as effective as it should be.
    Fixed right clicking equipment at inventory not granting achievements for equipping it.
    Fixed paladin's shield ally protection benefits not functioning properly.
    Fixed minor capitalization issue in the guide's help text.
    Fixed star in a bottle buff not working.
    Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
    Fixed issue where the nurse would not heal all debuffs under rare circumstances.
    Fixed double damage popups from other players inflicting harm to themselves via explosives.
    Fixed 'full-screen map' button opening a black screen if map is disabled in general.
    Fixed players being unable to get on a mount if they're too close to workbenches.
    Fixed shenanigans with actuating gemspark blocks.
    Fixed Mudstone Brick having a bad name (Mudstone Block).
    Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
    Fixed temporary holes in the darkness when removing light sources.
    Fixed items that cost less than 5 copper always sell for 1 copper , even when sold in Stacks.


  3. #203
    Senior Member L'avatar di superzio
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    Re: Terraria & Terraria:Otherworld

    ho letto proprio al volo, hanno aggiunto solo roba "estetica" da craftare o anche roba seria?

  4. #204
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld

    Le aggiunte principali sono: modifiche al sistema di wire e supporto al controller.

  5. #205
    Malkav approved L'avatar di Harlan Draka
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    PSN ID: grond_gimlisson Steam ID: harlan_malkavian

    Re: Terraria & Terraria:Otherworld

    la sta scaricando, forse ora potremo rifare un mondo multiplayer TGM
    "When the Dream Creature waves, sometimes I wave back!"
    花は桜木人は武士 - hana wa sakuragi, hito wa bushi - tra i fiori il ciliegio, tra gli uomini il guerriero
    animeList

  6. #206
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld

    Qui le aggiunte in dettaglio http://terraria.gamepedia.com/1.3.1

  7. #207
    Senior Member L'avatar di Maelström
    Data Registrazione
    Jan 2016
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    3.473

    Re: Terraria & Terraria:Otherworld

    Si sa nulla di Otherworld?

  8. #208
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld

    News sul futuro

    we will be splitting 1.3.2 into 2 smaller updates. 1.3.2 will focus some small quality of life changes as well as a silly new Birthday event! 1.3.3 will touch on more quality of life as well as Underground Desert!

    We intend to release 1.3.2 in less than one months time.



    http://forums.terraria.org/index.php...s-flash.45821/

  9. #209
    The Crimson Ghost L'avatar di Kayato
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    Steam ID: kayato601

    Re: Terraria & Terraria:Otherworld

    L'ho già datto che stanno esagerando? No ma seriamente, tante di queste cose le potrebbero fare pure i modders, IMHO dovrebbero concentrasi a rilasciare solo novità di gameplay o oggetti totalmente nuovi.

    Intanto questo che ho scoperto durante i saldi promette bene.
    http://store.steampowered.com/app/385380

    Già dal trailer ho visto un po' di cose che avrei voluto in Terraria sin dall'inizio (uno sputo di background tipo) per non parlare delle animazioni!
    Referral:
    Guns of Icarus: nEPHyg (cappellino per voi, achievement per me)
    Linkem: contattatemi per PM (un mese gratis per entrambi)

    Topic Co-op di TGM:
    http://www.thegamesmachine.it/forum/...op-di-tgm.html
    Per passare dalle parole ai fatti! Abbiamo anche un server discord
    Disponibile per insegnare/giocare in co-op a questi titoli

  10. #210
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld

    Citazione Originariamente Scritto da Kayato Visualizza Messaggio
    L'ho già datto che stanno esagerando? No ma seriamente, tante di queste cose le potrebbero fare pure i modders, IMHO dovrebbero concentrasi a rilasciare solo novità di gameplay o oggetti totalmente nuovi.
    Imho meglio il supporto continuino a darlo i dev piuttosto che lasciare le cose in mano ai modder.

    Interessante l'altro gioco.

  11. #211
    The Crimson Ghost L'avatar di Kayato
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    Steam ID: kayato601

    Re: Terraria & Terraria:Otherworld

    Certo intendevo queste cose minori che sono praticamente blocchi di colore diverso e altre cose solamente estetiche possono lasciarle alla comunity.
    Referral:
    Guns of Icarus: nEPHyg (cappellino per voi, achievement per me)
    Linkem: contattatemi per PM (un mese gratis per entrambi)

    Topic Co-op di TGM:
    http://www.thegamesmachine.it/forum/...op-di-tgm.html
    Per passare dalle parole ai fatti! Abbiamo anche un server discord
    Disponibile per insegnare/giocare in co-op a questi titoli

  12. #212
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld

    Domani esce la 1.3.2

  13. #213
    sapper
    Guest

    Re: Terraria & Terraria:Otherworld

    Changelog 1.3.2



    Added Bundled Party Balloons
    Added Balloon Animal
    Added Party Hat
    Added Silly Sunflower Vanity
    Added Silly Balloon Blocks and Walls
    Added Silly Tied Balloons
    Added Pigronata
    Added Party Center
    Added Silly Balloon Machine
    Added Streamers
    Added Party Present
    Added Cog Walls
    Added Sandfall Blocks and Walls
    Added Snowfall Blocks and Walls
    Added Snow Clouds


    Nerfed beehive-type bees in expert mode
    Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count
    Trees now grow with a “poof!” even when visible on a player’s screen
    Rain Clouds are now craftable
    Clinger Staff can now use platforms as its resting point
    Made improvements to chat tags, and they should no longer break over long lines
    Town NPCs will TRY to avoid falling into cliffs away from their home area
    You can now use the Sort feature with chests
    After reaching hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.



    Fixed XNOR being named NXOR
    Fixed Title text not refreshing from the language menu's use
    Fixed Cooking Pot & Skeleton Lantern (off)'s wrong light display
    Fixed weather not updating on server properly (blame framerate fixes)
    Fixed Grand Design selling for way too much gold
    Fixed Scutlix mount aiming issues
    Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more than intended, respectively.
    Fixed crashes related to Ice Rod and Dressers
    Fixed cursor showing over an item slot for a frame when closing inventory on gamepad use
    Fixed random bad texture loading
    Fixed Duck hunt exploit
    Fixed Town NPCs spazzing if there's lava underneath them
    Fixed Travelling Merchant not being able to attack at night
    Fixed Extremely long-timed buffs not updating properly in multiplayer
    Fixed Phasesabers in weapon racks creating unbreakable weapon racks (This fix is not retroactive and will not fix old worlds impacted by the issue, we apologize for any inconvenience - we may add retroactive fix in the future)
    Fixed Team Platforms not acting as viable doors for housing.
    Fixed Ice Rod blocks causing making backwalls invisible
    Fixed “On Fire!” bosses not being extinguished by water
    Fixed Summoner Emblem not having an updated sprite
    Fixed Some configuration settings not saving correctly



  14. #214
    Junior Member L'avatar di MaBo974
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    Jul 2016
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    17

    Re: Terraria & Terraria:Otherworld

    E' un po' che non ci gioco, ma esistono server multiplayer dove stare tutti noi di TGM vicini vicini?

  15. #215
    The Crimson Ghost L'avatar di Kayato
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    Jan 2016
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    Steam ID: kayato601

    Re: Terraria & Terraria:Otherworld

    Ogni tanto lo si tirava su, però IMHO non è un gioco da avere un server sempre up.
    Referral:
    Guns of Icarus: nEPHyg (cappellino per voi, achievement per me)
    Linkem: contattatemi per PM (un mese gratis per entrambi)

    Topic Co-op di TGM:
    http://www.thegamesmachine.it/forum/...op-di-tgm.html
    Per passare dalle parole ai fatti! Abbiamo anche un server discord
    Disponibile per insegnare/giocare in co-op a questi titoli

  16. #216
    Senior Member L'avatar di Dondar
    Data Registrazione
    Apr 2016
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    Steam ID: Dondar

    Re: Terraria & Terraria:Otherworld

    ma terraria otherworld che leggo nel titolo cosa sarebbe?

    un DLC?


    ho il gioco base ma mai sentito parlare di otherworld

  17. #217
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld

    Un altro gioco, un incrocio tra terraria ed un tower defense. Ancora deve uscire

  18. #218
    Senior Member L'avatar di Dondar
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    Steam ID: Dondar

    Re: Terraria & Terraria:Otherworld

    Citazione Originariamente Scritto da Kallor Visualizza Messaggio
    Un altro gioco, un incrocio tra terraria ed un tower defense. Ancora deve uscire
    a ecco


    grazie

  19. #219
    Kallor
    Guest

    Re: Terraria & Terraria:Otherworld


  20. #220
    Senior Member L'avatar di superzio
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    405

    Re: Terraria & Terraria:Otherworld

    Spero non addino solo gli effetti ambientali
    si sà niente dell' otherworld?

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