Cyberpunk 2077 | By CD PROJEKT RED Cyberpunk 2077 | By CD PROJEKT RED - Pagina 65

Pagina 65 di 553 PrimaPrima ... 1555636465666775115165 ... UltimaUltima
Risultati da 1.281 a 1.300 di 11055

Discussione: Cyberpunk 2077 | By CD PROJEKT RED

  1. #1281
    Senior Member
    Data Registrazione
    Jan 2016
    Messaggi
    3.333

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Sulla prima persona (poi basta da parte mia), se penso a Vampire bloodlines, con tutti i difetti che aveva, li funzionò benissimo, per me. La terza, che pure c'era non l'ho mai usata.

  2. #1282
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Altre info:

    Relative to the world of The Witcher 3, how does Night City compare size wise?

    Patrick Mills: In terms of specific size, it's really difficult to tell because Witcher 3 was flat, and our game is very vertical. You've got a footprint in Witcher 3 and that's it. But our game just goes up and up and up and up. So we can put a lot of stuff in there. It's going to be really dense.

    We've got six districts. You just saw a little bit of Watson, which is a fallen corporate giant. Each district will feel distinct. There will be a lot to see and a lot to do. It's very big. It's very big.

    But you're not putting a size on it?

    Patrick Mills: We can't put a number on it yet. We're still building it. It's difficult to say exactly how big it's going to be and we don't want to put any numbers on it. But it's going to be huge.

    You can drive a car...

    Patrick Mills: Yes. You can drive a car. You can drive a motorcycle and of course you can get around on foot. That's what we're willing to talk about right now.

    Can you run over pedestrians? How much chaos can you cause?

    Patrick Mills: You can cause a decent amount of chaos. We're not ready to talk about exactly how those systems are going to work, but you can cause chaos. You can run over pedestrians. However, it's not the game of that. It's the game of being a mercenary. We'll have more to share later in that respect.

    Witcher 3, we did have Roach. You could ride around on Roach and get from place to place. And he was cool, but he wasn't as integrated into the world as we want the cars and the motorcycles to be. You saw in the demo, we've got that bit where there's a combat sequence. That stuff was possible in Witcher 3, but we didn't rely on it very much. It's going to be a much bigger focus in this game to have this sort of vehicular combat going on. You asked about chaos - the chaos you saw when the Scavengers show up while you're driving, that's what we're looking for.

    There are a huge number of dialogue choices in the game, but to what extent can you affect the overarching story?

    Patrick Mills: It's not a linear story. We want to do the same thing we did with Witcher 3, which is have really involved choice and consequence. In terms of the demo you saw, there are several different ways to approach that encounter with Maelstrom to buy the bot. You can go in there guns blazing. You can go and talk to them. There are a few other things we want to save - we don't want to talk about them, but they will be in the game.

    We also want to have those choice and consequences that I think were greatest in Witcher, which were the ones where you make the decision not knowing what the outcome was going to be, and you have to go with your gut and figure out exactly what you want, and then later you see the consequences. We want a lot of that here. And you will be able to affect the main story pretty significantly.

    It's called Night City, but we've only seen it in day time. Why show it in that light?

    Patrick Mills: The dark city streets, the rain slicked streets, those are great. And those are in our game. We absolutely do have those. There is a day/night cycle. There's a weather system. All of that.

    Thematically, one of the things about this sort of look, this sort of sun-bleached cyberpunk look is the crimes of this world, the worst things that happen, they happen in broad daylight. They happen and everybody knows they happen. You don't need the cover of darkness to get away with the things people get away with in this world.

    Does it have any of the Bladerunner-established cyberpunk tropes, such as eating noodles at night in the rain?

    Patrick Mills: That is there for sure. You will see those things, but it's not the only thing you see. We want to have a little bit more variety. We want to have depth and broaden that out. If you look at our trailer from 2012 and you look at the trailer now, both of those, they're in the same world. Those are both in the same world. Even though they are different art styles, we've gone from that art style and we've branched out from there. So we've got a lot more variety. We want it to feel like a real city, an international city and a city that's alive. If it's dark all the time, I don't know if I'd believe that.

    Would you agree with the suggestion that the game has an 80s vibe to it?

    Patrick Mills: There is an 80s influence, for sure. But we don't limit ourselves to just the 80s. You've also got influences from other eras, and of course from other types of sci-fi and cyberpunk. We've got lots of influences in there. We really want this city and the people in it to be vibrant and alive. What you're gonna see in the game is a mix of all sorts of art styles to create almost a wall of culture. It's like a wall of noise to just blast at you and make you feel like you're in this alive, vibrant place. It's also an international place, as I mentioned before. You have a lot of different influences from different cultures all around the world.

    When the camera pulled back to show the car in third person, I thought of Grand Theft Auto. Is that a fair comparison for you?

    Patrick Mills: It is a comparison that is, on the surface level, really looks like it. GTA 5 took place in California and our game takes place in California as well. You see it and there are similarities. But it's not the same kind of game. We are an RPG. We're a non-linear RPG with a character you control and you create. In terms of how we build quests, that's distinctly us, and you're going to get that. We would really want you to look more at Witcher 3 in terms of what you're going to get from this.

    Will you get phone calls from people offering you quests?

    Patrick Mills: You can expect a variety of things. In the Cyberpunk world there are these people called Fixers. The thing about Fixers is they're the brokers of the mercenary life. They're the ones who arrange for mercenaries to be brought in to solve problems. You're going to get some of those jobs from talking to Fixers.

    Sometimes you'll see things on the street that you want to get involved in. We've got a variety of different ways to draw you into quests. We don't want it to just be, drive to this location or just call this guy and get a quest. We want it to feel alive and immerse you in the world.

    The demo showed off an incredible amount of detail in an urban-focused part of the city. Do other areas have a different vibe, perhaps areas that are more out in the open?

    Patrick Mills: We have a variety of districts. The one you saw was Watson. But we also have a slums area. We have an area with rich mansions. The districts should all feel distinct. Some of them may feel a little bit more sedate. They aren't. It's just hiding. Those places are just as dangerous as everywhere else in Night City, but for different reasons.

    We want Night City to feel like one of the characters in the game, and it has different faces it puts on. But that city is always out hunting for you. That scene in the demo where she leaves the mega building - one of the things I like about that scene is you walk out of that and it's almost like you're walking into a mouth. It's like you're walking into the mouth of the city and it just closes in around you and you find yourself drowning in it. You'll get different experiences in different districts.

    Does it have that Witcher thing of, if you can see it you can go to it?

    Patrick Mills: Yeah. Obviously every game has an end, but yes. I don't want to mislead you into thinking you can go into every building. We want to concentrate on that hand-crafted detail. We're not using procedural generation. But we want to make sure that if you see some place interesting, you can go there and experience it. We don't intend to put up any kind of artificial barriers to prevent you from moving around the city. It's very much like The Witcher.

    Is Cyberpunk 2077 a purely single-player game?

    Patrick Mills: Yes, it is.

    So there's no multiplayer whatsoever?

    Patrick Mills: We have multiplayer in R&D, but the game we're shipping to you, the game you're going to buy is the single-player experience. That's really what we're concentrating on now, the single-player RPG experience. That's what we want to nail down before we start looking at any of these other things.

    So when you say you've got multiplayer in R&D, do you mean in relation to Cyberpunk 2077, or just generally at the studio?

    Patrick Mills: In relation to Cyberpunk as well as just generally at the studio.

    So maybe multiplayer will come post-launch?

    Patrick Mills: Maybe, no promises. Nothing at launch. At launch we're concentrating on the single-player game. That's what we want to give you.


    Your partner in crime, Jackie, is an impressive AI partner who at one point picks up a car and uses it as a shield. Is he your constant companion throughout the game?

    Patrick Mills: For most of this game - I don't know exactly what the ratios are going to be - you are a solo player. You're a single mercenary who goes and does mercenary jobs. You will be joined on many of those jobs with other people, but it's not a game where you have like a party or anything like that.

    So he's not your constant partner?

    Patrick Mills: He's not your constant partner. Of course, he's there for certain story parts, like you saw in Maelstrom. We'll have many sequences like that, but we are concentrating on the solo experience.

    We saw V's apartment. Is that your home base you can return to?

    Patrick Mills: That is your home base at the beginning of the game. Across the course of the game you will be able to purchase additional locations you can use as your home base. It's too early to talk about too many details about that system, but we do plan on having that.

    We got a glimpse at what you're able to do in your apartment.

    Patrick Mills: You can suit up, check your computer. In the demo the quest log up in the corner says, get your gun, get your katana, check your email.

    It looks like a place for you to take people back for some fun.

    Patrick Mills: Certainly. Certainly that. There are definitely romantic encounters in the game, both long-lasting romantic situations and also one-night stands, as you saw in the demo.


    You can play as a man or a woman. Does the game play significantly differently depending on whether your V is a man or a woman? Is the story significantly different? Are the romances different?

    Patrick Mills: Certainly the romances will be different. While many of the characters you can romance in our game are bisexual, not all of them are. They have preferences as well. We want them to feel like living people with histories.

    In terms of how the story changes, we don't want to reveal too many story details, but there will be differences.

    V looks pretty agile, with a mantle and a wallrun. How far do her movement powers go?

    Patrick Mills: We're not doing anything superhero level, but the cyberware will give you superhuman abilities. You saw a few of those. There will be a lot more. What you saw in the demo was a fast solo style gameplay. In this universe, a combat character is known as a solo. We have a couple of different varieties of how to do that particular thing. What you were seeing there was a bit of that very agile combat, but we also have the strong solo who can knuckle down. Jackie, for example, would be considered a strong solo.

    Can you pick a class, eventually?

    Patrick Mills: It's a fluid class system. In the original 2020 there were many classes. We went into the 2020 book and we pulled out three we thought would fit really well with our game. But, unlike with the original 2020 where you're locked into one of those things and then could pick and choose a bit, in ours we want you to be able to pick and choose very fluidly and freely to play the way you want to play.

    What were the three?

    Patrick Mills: Solo, Techie, which concentrates on gadgets and machinery, and Netrunner. In the demo you saw T-Bug - she was just in the corner - but she's a Netrunner. They're the ones who plug into the network. There was a bit of Netrunner gameplay in the demo where she grabbed the Maelstrom guy and jacked into his head. Those three.

    You appear to be able to talk your way through a lot of tense situations. There are engineering and hacking skill checks. Is speech also a skill check?

    Patrick Mills: We don't want to gate speech behind particular classes or anything like that. We want that to be about the story and about your choices in the story.

    What platforms will Cyberpunk come out on?

    Patrick Mills: The game will be coming out on Xbox One, PS4 and PC. At the moment.

    Have you guys settled on a year you want to release the game?

    Patrick Mills: Not that I could give you. When it's done!
    Endure. In enduring, grow strong.

  3. #1283
    Senior Member L'avatar di Kenny McCormick
    Data Registrazione
    Jan 2016
    Messaggi
    1.078
    Gamer IDs

    Steam ID: delillo

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Lord_Barba Visualizza Messaggio


    BONUS: Ma voler fare i tamarri fino in fondo e fare Cyberpunk 2077 con il supporto nativo a HTC Vice e affini no? Ora mando una mail ai CDP.
    Eh... anch'io ci sto sognando sopra
    Qualcuno ha bisogno di ranking?

  4. #1284
    Thrash 'Till Death... L'avatar di Leorgrium
    Data Registrazione
    Jan 2016
    Località
    Northern Darkness
    Messaggi
    7.913
    Gamer IDs

    Gamertag: Leorgrium Steam ID: Leorgrium

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Lord_SNK Visualizza Messaggio
    Sulla prima persona (poi basta da parte mia), se penso a Vampire bloodlines, con tutti i difetti che aveva, li funzionò benissimo, per me. La terza, che pure c'era non l'ho mai usata.
    Tranquillo...tutti a lamentarsi della prima persona, ma poi saranno i primi a pre-ordinarlo e a giocarlo 300 ore


    Everybody Lies...

  5. #1285
    Ottuagenario L'avatar di benvelor
    Data Registrazione
    Jan 2016
    Località
    Sul Ponte Nòvo (quasi)
    Messaggi
    11.053

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Kenny McCormick Visualizza Messaggio
    Eh... anch'io ci sto sognando sopra
    la prima persona credo che sia anche in funzione della VR, il mercato è in espansione, e di qui a due anni, lo sarà anche di più
    L'uomo non smette di giocare perché invecchia, ma invecchia perché smette di giocare


  6. #1286
    Bannato
    Data Registrazione
    Mar 2018
    Messaggi
    877

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Raga qua tutti ad hyppezzarsi.

    L'uscita è ancora lontana io vi dico

    Stanno ancora cercando programmatori

    Inviato dal mio Lenovo P2a42 utilizzando Tapatalk
    Ultima modifica di Shun Nagall; 13-06-18 alle 14:46

  7. #1287
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Più cyberpunk della VR...

    - - - Aggiornato - - -

    Imho il gioco sarà, più o meno, pronto per la fine del 2019 ma probabilmente si aspetterà la next-gen per approfittare del traino reciproco...
    Endure. In enduring, grow strong.

  8. #1288
    Senior Member L'avatar di Whiplash
    Data Registrazione
    Jan 2016
    Località
    Vignola (MO)
    Messaggi
    498
    Gamer IDs

    PSN ID: Whiplash83 Steam ID: Whiplash

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Esistono libri ambientati in questo universo?

    Inviato da una galassia lontana lontana....

  9. #1289
    Quello VERO! L'avatar di Satan Shark
    Data Registrazione
    Jan 2016
    Località
    Salerno
    Messaggi
    5.196
    Gamer IDs

    Steam ID: satan_shark

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Ma nessuno ha letto quello che ho scritto?

    Citazione Originariamente Scritto da Kayato Visualizza Messaggio
    - forse (e spero di sì) ci sarà tutta la parte relativa alla cyberottica e occhiali intelligenti, quindi avremo molte info a schermo "reali". Ovvio possono metterle anche nel HUD in terza però ancora può essere una scelta di stile che HUD di gioco è quello che VEDE realmente il PG
    Certo che ci sono le ottiche e pure quelle speciali per i proiettili intelligenti!

    Citazione Originariamente Scritto da Kayato Visualizza Messaggio
    - sulla guida in terza penso che sia un po' una prassi, visto che non si tratta di un gioco di guida si tende ad "aiutare" i giocatori alla guida. Nei vari FPS che ho provato, se non devo sparare mentre guido, guidare in terza è molto comodo.
    La guida è prevalentemente anche quella in prima persona, tranne alcuni frangenti.

    Citazione Originariamente Scritto da Shog-goth Visualizza Messaggio
    Imho il gioco sarà, più o meno, pronto per la fine del 2019 ma probabilmente si aspetterà la next-gen per approfittare del traino reciproco...
    Non conviene essere un titolo di lancio per la Next Gen, ti taglia enormemente il potenziale di vendita per la scarsissima base installata (e perchè c'è comunque un limite al budget di acquisti per i primi titoli). Molto meglio uscire prima e fare poi una remastered.

  10. #1290
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED









    Endure. In enduring, grow strong.

  11. #1291
    Senior Member L'avatar di Spidersuit90
    Data Registrazione
    Jan 2016
    Località
    Sulbiate
    Messaggi
    12.563
    Gamer IDs

    Gamertag: SpidersuitSirio PSN ID: spidersuit Steam ID: Spidersuit90

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Letto (quasi) un cazzo
    Inutile farsi alzare l'hype quando la release se va bene è tra un anno e mezzo
    Per la questione prima e terza persona fottesega. Imho, non cambia molto alla fin fine se non alcune cose, prima fra tutte la gestione della telecamera negli spazi stretti: quante volte nei TPS la telecamera si piazza di merda rovinandoti l'esperienza?

    Detto ciò, grandi CDP. Forse forse potrebbero insegnare qualcosa pure su come si fanno dei giochi in prima persona

  12. #1292
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Satan Shark Visualizza Messaggio
    Non conviene essere un titolo di lancio per la Next Gen, ti taglia enormemente il potenziale di vendita per la scarsissima base installata (e perchè c'è comunque un limite al budget di acquisti per i primi titoli). Molto meglio uscire prima e fare poi una remastered.
    Dipende da quanto "sganciano" M$ e Sony per l'accordo, e se riesci ad ottenere una ratio 1:1 o giù di lì la cosa si fa comunque interessante. In più non diamo per scontato che l'attuale gen possa farlo girare, perchè qualche dubbio ce l'avrei visto come già arrancano ora. Figuriamoci tra due anni, downgrade o non downgrade...
    Endure. In enduring, grow strong.

  13. #1293
    Bannato
    Data Registrazione
    Jan 2016
    Messaggi
    2.170

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Shun Nagall Visualizza Messaggio
    Anteprima.

    Lo metto in spoiler




    Inviato dal mio Lenovo P2a42 utilizzando Tapatalk
    Cool (il grado di figaggine? Non è chiaro).
    Ma uno che scrive questo può mai fare il giornalista in una kermesse internazionale?

    Cioè uno che crede che cool significa "figo" dovrebbero licenziarlo altro che mandarlo all'E3....

  14. #1294
    Senior Member
    Data Registrazione
    Jan 2016
    Messaggi
    7.237

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    E' il Silvestri Mettere carisma avrebbe fatto troppo D&D

  15. #1295
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Is Cyberpunk 2077 a purely single-player game?

    Patrick Mills: Yes, it is.

    So there's no multiplayer whatsoever?

    Patrick Mills: We have multiplayer in R&D, but the game we're shipping to you, the game you're going to buy is the single-player experience. That's really what we're concentrating on now, the single-player RPG experience. That's what we want to nail down before we start looking at any of these other things.

    So when you say you've got multiplayer in R&D, do you mean in relation to Cyberpunk 2077, or just generally at the studio?

    Patrick Mills: In relation to Cyberpunk as well as just generally at the studio.

    So maybe multiplayer will come post-launch?

    Patrick Mills: Maybe, no promises. Nothing at launch. At launch we're concentrating on the single-player game. That's what we want to give you.
    A differenza di The Witcher 3, Cyberpunk 2077 disporrà anche di una componente multiplayer, che però a Los Angeles non è stata mostrata. "Sarà un'esperienza RPG con un singleplayer incredibile", ha dichiarato il managing director Adam Badowski, "ma introdurremo anche delle funzionalità multiplayer". Che dovrebbero fondersi col resto del gioco senza soluzioni di continuità, con un risultato che potrebbe ricordare quello di Watch Dogs 2, dove l'online pervadeva le normali sessioni singleplayer.

    A tal proposito, Adam Kiciński ha affermato che "il multiplayer è strategicamente importante, perché vogliamo avere un appoggio commerciale per creare giochi come servizi, prodotti che generino entrate stabili. Ovviamente ogni gioco finisce dopo un certo numero di anni, alcuni giochi service based funzionano anche per dieci anni ma, al di là delle nostre entrate principali costituite dai grandi nomi, è importante costruire una fonte stabile di entrate. E in futuro possiamo immaginare molte connessioni tra grandi giochi e titoli service based. Dobbiamo prenderne atto, è una cosa ovvia".
    Endure. In enduring, grow strong.

  16. #1296
    Lord of Pies L'avatar di Lord Brunitius
    Data Registrazione
    Jan 2016
    Località
    Deeper in Uranus
    Messaggi
    6.288

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Non mi preoccuperei piu' di tanto.

  17. #1297
    Senior Member L'avatar di Spidersuit90
    Data Registrazione
    Jan 2016
    Località
    Sulbiate
    Messaggi
    12.563
    Gamer IDs

    Gamertag: SpidersuitSirio PSN ID: spidersuit Steam ID: Spidersuit90

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Mah, francamente io me ne sbatterei. Qui davvero il multy sarebbe un "mero" di più al gioco, che gli aggiunge valore ma non è quella la fonte principale dello stesso. E' il single che conta qui, pochi cazzi. Se poi il multy ci sarà, tanto meglio, ma se non ci fosse, poco male

  18. #1298
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Sarà, ma ormai sono talmente "avvelenato" che quando sento parlare di "games as a service" metto automaticamente mano alla fondina. Diventerà presto una marea (e non di acqua) che travolgerà quel poco di buono che è rimasto nel gaming, almeno mainstream...

    - - - Aggiornato - - -

    Multiplayer ≠ Games as a service
    Endure. In enduring, grow strong.

  19. #1299
    Thrash 'Till Death... L'avatar di Leorgrium
    Data Registrazione
    Jan 2016
    Località
    Northern Darkness
    Messaggi
    7.913
    Gamer IDs

    Gamertag: Leorgrium Steam ID: Leorgrium

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Notizia vecchia... si sa da almeno 6 mesi che il multiplayer non sarà presente al lancio, ma verrà messo in seguito


    Everybody Lies...

  20. #1300
    Lord of Pies L'avatar di Lord Brunitius
    Data Registrazione
    Jan 2016
    Località
    Deeper in Uranus
    Messaggi
    6.288

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Intanto ho trovato il mio nuovo wallpaper




    Se sarà un multiplayer non invasivo alà dying light, o per quanto riguarda i minigiochi (come la boxe in vr) non ci sarà da preoccuparsi.
    Poi lo stanno ripetendo al vomito, il single player è il loro obiettivo, il multi è ancora in R&D

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  •  
Chi Siamo
Forum ufficiale della rivista
The Games Machine
Seguici su