Diablo II Resurrected | 23 Settembre 2021 Diablo II Resurrected | 23 Settembre 2021 - Pagina 24

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Discussione: Diablo II Resurrected | 23 Settembre 2021

  1. #461
    Pensatore libero L'avatar di Angels
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Citazione Originariamente Scritto da Hellvis Visualizza Messaggio
    Amuleto highlord più una Lem
    Le rune sono una grave perdita, perchè farle è dura, io ogni giorno faccio almeno una run alla contessa ma non mi droppa rune sopra il 50.
    Pure l'amuleto gagliardo, avrà rosicato parecchio.
    Gliel'ha cambiato all'ultimo secondo o che è successo?
    Restarting

  2. #462
    Senior Member L'avatar di Hellvis
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Dopo aver concordato scambio con solo l'amuleto, gli ha fatto vedere lo shako ma poi gli ha chiesto se poteva aggiungere anche una runa. Il mio amico ha accettato ed è andato a prenderla nel baule, e poi non ha controllato nel nuovo scambio.
    Non era neanche incazzato comunque, era più divertito per esserci cascato come un pollo

    https://youtu.be/S3JgS-pDrks

  3. #463
    Pensatore libero L'avatar di Angels
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Citazione Originariamente Scritto da Hellvis Visualizza Messaggio
    Dopo aver concordato scambio con solo l'amuleto, gli ha fatto vedere lo shako ma poi gli ha chiesto se poteva aggiungere anche una runa. Il mio amico ha accettato ed è andato a prenderla nel baule, e poi non ha controllato nel nuovo scambio.
    Non era neanche incazzato comunque, era più divertito per esserci cascato come un pollo

    https://youtu.be/S3JgS-pDrks
    E' stato rickrolledato
    Restarting

  4. #464
    Senior Member L'avatar di GeeGeeOH
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    Re: Diablo II Resurrected | 23 Settembre 2021

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  5. #465
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    Re: Diablo II Resurrected | 23 Settembre 2021

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  6. #466
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Ottima la quickbar
    Restarting

  7. #467
    Senior Member L'avatar di GeeGeeOH
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Era una delle cose di D3 di cui sentivo più la mancanza.
    Francamente non pensavo osassero tanto. Molto bene.
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  8. #468
    Delirio Errante L'avatar di Mr Yod
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Intanto Carbot è al secondo video di idee che vorrebbe veder realizzate su DII.
    Programma completo:
    print(f"Risultato: {eval('*'.join(str(x + 1) for x in range(max(1, int(input('Inserisci un numero: '))))))}")
    Lista scambi
    Lista scambi

  9. #469
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    Re: Diablo II Resurrected | 23 Settembre 2021

    E' uscita la patch 2.3, per ora le patch notes sono solo in inglese
    https://us.forums.blizzard.com/en/d2...ld-67314/74170
    Restarting

  10. #470
    Senior Member L'avatar di GeeGeeOH
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    Re: Diablo II Resurrected | 23 Settembre 2021

    DIABLO II: RESURRECTED PATCH 2.4 HIGHLIGHTS | COMING SOON
    • Ladder rank play
    • Class balance changes
    • Mercenary changes & new rune words


    Alle 20:00 ci dovrebbe essere un developer stream https://www.twitch.tv/mrllamasc
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  11. #471
    Senior Member L'avatar di GeeGeeOH
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Notes from Developer Interview


    General Information
    • Seems like community likes the 4 month duration, which was announced previously.
    • This upcoming Ladder Season will have exclusive Runewords
    • When the Season ends, characters will be moved to standard. Items will be in withdraw-only stash tabs.
    • Future Ladder Seasons will likely have some exclusive Runewords.
    • Looking at class changes, Blizzard wants to focus on maintaining class fantasy.
    • Blizzard is looking at many animation times and casting delays, per ability.
    • A Public Test Realm will become available before Patch 2.4's PTR, to test server stability.
    • Class changes are not finalized, will be tested on Patch 2.4 PTR.
    • Blizzard looking at redesigning the Diablo Clone, to make it more accessible to a larger audience.
    • Players will not receive more character slots or stash tabs.
    • Under utilized Unique items will not receive buffs.
    • Loot filters are not on the table as of right now.

    Amazon Class Changes
    • Impale will always apply a slow effect, and doesn't need Attack Rating.
    • Fend will have a faster cast animation.
    • Early level skills that taper off in viability by end game will get more attention.
    • Some abilities will have mana costs reevaluated.

    Assassin Class Changes
    • Buffing Martial Arts abilities, specifically how finishing moves takes charges. Instead, finishing moves will consume only 1 charge per use.
    • Charge-Up Skills will be receiving some damage scaling.
    • Fire damage traps will receive new synergies and get damage scaling.
    • Blade Sentinel will receive new synergies.

    Barbarian Class Changes
    • Leap skill will get buffed, increasing the animation speed and flight time.
    • Throwing skills will receive damage scaling buffs. Throw skills will receive Pierce.
    • Frenzy gaining new synergies.
    • Grim Ward will be buffed for early game.
    • Whirlwind will not be receiving changes as of right now.

    Druid Class Changes
    • Druid will receive the most class changes.
    • Fire skills will get buffed the most. Fire Claws will gain physical damage and new synergies.
    • Arctic Blast will gain new synergies.
    • Druids will be able to cast buff abilities while shapeshifted, such as Cyclone Armor.
    • Werewolf and Werebear receiving attack rating bonus.
    • Summons will no longer have random health values.
    • Ravens will receive damage scaling bonus and synergies.
    • Wolves will receive changes to feel like they have more identity.
    • Creepers will be reworked.

    Necromancer Class Changes
    • Skeletal Mages getting elemental damage scaling.
    • Bone Skill synergies tuned.
    • Bone Armor will receive damage absorb scaling buffs.
    • The skill Weaken will be receiving a buff.
    • There will not be a way for Necromancer's to summon Corpses (such as the Desecrate skill from Path of Exile), but Blizzard wants to take Diablo II: Resurrected changes in stages, and it could happen in the future.

    Paladin Class Changes
    • Paladins in a good place, don't need as many class balance changes.
    • Looking at buffing Offensive Auras
    • Casting delay changes for Holy Bolt and Fist of the Heavens. Both gaining chance to Pierce.
    • Holy Fire receiving a damage bonus.

    Sorceress Class Changes
    • Sorceress is in a good place, don't need as many class balance changes.
    • Lightning and Fire skills receiving buffs, for lesser used skills.
    • Blaze improved movement speed and scaling.
    • Inferno will have free-form casting.
    • Hydras will be buffed, lowering casting delay and increasing the number that can be active.
    • New Nova and Thunderstorm synergy. Possibly more changes to Thunderstorm.

    Mercenaries Changes
    • Act II Mercenaries are fine, looking at buffing other Mercenaries.
    • For Act II Mercs, you will be able to hire all six variations on Nightmare and Hell difficulty.
    • Thorns will likely be tuned across the board, possibly changing to a flat value instead of percentage based.
    • Act III and Act V Mercenaries will receive stat boosts and new abilities.
    • Act V Mercenaries will gain the ability Battle Cry.

    Runeword Changes
    • Buffing under utilized Runewords.
    • "Plague" and "Pattern" Runewords will be available in the new Ladder season, among others.
    • The new Plague and Pattern Runewords will be entirely new (not the old Runewords in the game files from Diablo II.
    • When creating new Runewords, Blizzard wants to use under utilized Runes.

    Set Item Changes
    • Sets will receive some buffs, not as drastic as Diablo III's "Increase damage by 6000%"
    • Naj's Ancient Vestige and Bul-Kathos' Children are two example of sets receiving buffs.

    Zone Changes
    • Zones will receive changes, increasing the level of enemies to make them viable farming locations.
    • As an example, Ruined Temple and Arachnid Lair enemies will be increased to level 85.
    • In Act III, players will have to collect everything to destroy the Compelling Orb and gain access the Durance of Hate.
    https://www.wowhead.com/news/diablo-...-season-325361
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  12. #472
    Senior Member L'avatar di Tyus
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Sperem

    Inviato dal mio moto g(7) power utilizzando Tapatalk

  13. #473
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    Re: Diablo II Resurrected | 23 Settembre 2021

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  14. #474
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    Re: Diablo II Resurrected | 23 Settembre 2021

    DIABLO II: RESURRECTED PATCH 2.4 BALANCE PTR

    • New Class Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love feedback on changes affecting our seven unique classes.
    • New Rune Words: We encourage you to experience the new Rune Words that can be created and inserted into correlating socketed gear. Please share your feedback on these new items.
    • New Horadric Cube Recipes: New Horadric Cube Recipes have been implemented to complement Set items, we encourage you to craft these and share your feedback; especially in tandem with new improvements being made to Set items that are generally underused by players.
    • And much more: Mercenary changes, Set Item Bonus Changes, New Level Area changes, Item Tooltip changes, and other changes to gameplay have been implemented for testing in this PTR. Your impressions and insights on how these changes affect your experience would be very appreciated.
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  15. #475
    Amico di tutti L'avatar di Sinex/
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Rumors sull'atto 6

  16. #476
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    Re: Diablo II Resurrected | 23 Settembre 2021

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  17. #477
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    Re: Diablo II Resurrected | 23 Settembre 2021

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  18. #478
    Senior Member L'avatar di GeeGeeOH
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    Re: Diablo II Resurrected | 23 Settembre 2021

    Diablo II: Resurrected 2.4 & Ladder Update - March 24th

    With that maintenance, we should be good to go for getting 2.4 out to users. 2.4 is currently planned for an April 14 release—Ladder will follow two weeks later on April 28.
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  19. #479
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    Re: Diablo II Resurrected | 23 Settembre 2021

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  20. #480
    Senior Member L'avatar di GeeGeeOH
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    Re: Diablo II Resurrected | 23 Settembre 2021

    DIABLO II: RESURRECTED PTR 2.5—TERROR ZONES

    TERROR ZONES
    The journey to level 99 is a celebrated experience for players and quite the milestone if achieved—a rite of passage, even. We want to offer an alternative to repeatedly farming Baal, Diablo, or Nihlathak. We also want the journey to level 99 to be accessible to a larger population of players, full of variety, and most importantly, challenging—this is where Terror Zones come in. As we get into details, please note that players can choose to opt-out of Terror Zones if desired.

    When playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. The experience received and the loot dropped by killing a terrorized monster will be based on this new level. In addition, terrorized monsters will also grant additional experience points.
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