Retronews Retronews - Pagina 35

Pagina 35 di 56 PrimaPrima ... 25333435363745 ... UltimaUltima
Risultati da 681 a 700 di 1120

Discussione: Retronews

  1. #681
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    Creators Don Bluth and Gary Goldman tried a big-screen adaptation with crowdfunding back in 2015, but that went nowhere.

    Dragon’s Lair movie coming to Netflix, with Ryan Reynolds starring

    It’ll be feature-length and live action, says THR

    https://www.polygon.com/2020/3/28/21...th-live-action

  2. #682
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    Another new VIC20 game I'm working on during the lockdown. This is another port from the ZX Spectrum
    .


  3. #683
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    PoP viene su bene su Atari 8-bit.


  4. #684
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    City Connection Opens Up Jaleco License Catalog Site for Other Creators’ Use https://www.siliconera.com/city-conn...r-creators-use

  5. #685
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews



    Here we see Stoker shooting fireballs and breathing fire. Added dust cloud when landing and a nice swirl of magic too.

  6. #686
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    Prima preview.


  7. #687
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    Il demake di Shadow of the Beast per VCS. Ma certamente https://www.patreon.com/posts/35893994
    Ultima modifica di Major Sludgebucket (ABS); 16-04-20 alle 14:03

  8. #688
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    Savona ha finito l'ennesimo gioco.


  9. #689
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    'Sto tizio credo stia lavorando a una versione di Giana's Return per C64 (ho controllato e, incredibile, pare non esista al momento: per il mio modello di tostapane una versione l'hanno fatta, ma per il C64 no, č ora di porre rimedio a questa sciagurata situazione ).


  10. #690
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    https://arcade-story.it/container-per-salagiochi/

    Hi there, soon, when will finish COVID-19 emergency, will open in Avezzano (Abruzzo, center of Italy) a big arcade museum. In this article many of the cabinets imported for the project

  11. #691
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews



    RESHOOT PROXIMA 3 - a new Amiga game in 2020
    [Testing the graphics engine - keep main game flow at 50 fps while blitrate drops low]. Want to support my work and get detailed info about designing RESHOOT PROXIMA 3: Visit http://www.patreon.com/loewenstein]

    https://www.patreon.com/posts/36095751

    RESHOOT PROXIMA 3 Devleaks: Performance testing

    Making a game is like a puzzle: Itīs the sum lot of little details which creates the complete picture. To create a convincing picture, I wanted freedom when it comes down to designing details for RESHOOT PROXIMA 3.

    Thatīs why I postponed plans of actually implementing stage 1 in march. Instead, I focused on testing the game engine further and see if it can cope with situations outside of its comfort zone. Very heavy bullet rain for example, or situations where the Amigas blitter coprocessor has to draw an extraordinary amount of objects on the screen.

    This testing should enable Kev and me to implement modern features which as yet have not been seen in any Amiga game. I want Kevs and my vision of RESHOOT PROXIMA 3 not being obstructed by a limited engine which - for example - struggles to draw more than 30 objects onscreen flicker-free.

    The game design of so many Amiga games is obviously defined by technical limits instead of actual entertainment. The Shadow of the Beast series is a prime example of this. Personally, I consider only Beast III being a really great game while the other two feel more like visual showcases. Great to look at, but rather mediocre to play.

    Even the visually marvelous and technically adorable jumpīnīrun-adventure Lionheart suffers from the main hero with a very limited weapon range. A warrior like him should be able to set the whole screen on fire. Instead, he can only poke his sticklike sword onto objects within an armīs length - just because the Amigas sprite width draw limits does not allow for a wider range.

    So, the past five weeks I spent modifying the engine until it adheres to the following definitions:

    The engine should be able to draw an (almost) unlimited number of objects onscreen

    Draw rate of enemy objects (supervised by the Amigas blitter) may drop to 25 or 17 fps if necessary, as long as the player does not / hardly notice

    Scrolling, Playership, and all bullets need to keep the 50 fps in any case, even in very densely populated situations

    Why is all of this important? Because I think that in order to be enjoyable, a shmup game – or any game, for that matter – needs to keep its pace all the time, regardless of how much action is happening onscreen, regardless of the number or size of enemy encounters.

    Keeping the game flow and pace unobstructed at any given moment is key to great gameplay. If a game's framerate slows down, then this should happen only intentionally by design. The creators of Thunder Force IV, Ikaruga, and many other Japanese shmups choreographed such slow-motion moments into their games, in order to help the player through difficult situations and/or to emphasize dramatic moments.

    Speaking of which: Would such slow-motion moments element fit RESHOOT PROXIMA 3 too - what do you guys think?

  12. #692
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    Rudy Hammer č un gioco italiano inedito dell'autore di Vardan e Dragon's Kingdom che viene (credo) solo ora riportato alla luce e reso fruibile. Pare 'na specie di mix tra Wonder Boy e Ghosts 'n Goblins, a occhio https://csdb.dk/release/?id=190018

  13. #693
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    https://twitter.com/RetroWizzard

    Found the tape of #MiamiVice for #Commodore #C16 that my friend in high school was working on.
    Seems it's a text adventure but I don't know if the tape is still readable. Also I'll have to try and track down my friend and ask him first if it would be OK to share this.






    Sadly I have to report that none of the tapes are readable by datasette anymore Sleepy face
    Maybe there's still a way by doing a wav2prg conversion with an audio tape deck but I don't keep my hopes up.
    Or do you have another idea how to revive these?

  14. #694
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    Dopo anni di doloroso sviluppo Kitsune's Curse per Amstrad CPC č finalmente a disposizione dei giovani.


  15. #695
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews


  16. #696
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    Salve a tutti,
    se qualcuno dovesse essere interessato, ho programmato un frontend per Windows che utilizza l'emulatore VICE. Non pretendo che competa con altre applicazioni del genere in circolazione, ma dato che l'ho sviluppato, ho pensato bene di pubblicarlo.
    Potete scaricarlo da https://retrojoybox.jimdosite.com/
    Oppure guardate il video https://www.youtube.com/watch?v=l4mwUszNwb8&t=30s
    +

    Salve a tutti.
    Uno dei giochi che sicuramente pių mi ha appassionato durante la mia giovinezza č stato H.E.R.O.
    Per questo motivo, nel 2019, ho deciso di programmare un remake del gioco, anche se, purtroppo, solo per Windows e non per C64. Questa versione contiene livelli completamente nuovi, mentre ho cercato di mantenere grafica e audio fedeli all'originale. Se qualcuno di voi volesse rivivere le emozioni che il gioco ha sempre suscitato in me, potete scaricarlo da https://lowcarb.itch.io/

  17. #697
    o feio
    Data Registrazione
    Jan 2016
    Localitā
    Manerba del Garda, Brescia
    Messaggi
    5.022

    Re: Retronews

    Citazione Originariamente Scritto da Major Sludgebucket (ABS) Visualizza Messaggio
    Rudy Hammer č un gioco italiano inedito dell'autore di Vardan e Dragon's Kingdom <cut>
    Adesso ti odio perché ai nominato Dragon's Kingdom, che per una sorta di effetto domino mi ha riportato per caso a rileggere le vecchie "recensioni" di Postinopazzoide
    EOF

  18. #698
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews


  19. #699
    Major Sludgebucket (ABS)
    Guest

    Re: Retronews

    An initial look through the game The Lord of Dragonspire for the Commodore 64 (C64), developed by Icon64 and initially released as part of the Kickstarter for the 2020 Zzap!64 Annual. The game will receive a general release via Psytronik Software.

  20. #700
    Senior Member L'avatar di Strider
    Data Registrazione
    Jan 2016
    Messaggi
    1.002

    Re: Retronews

    Golem13 ha reso disponibile la demo del primo livello di Ghosts'n Goblins per Amstrad Plus 128K:

    https://www.cpcwiki.eu/forum/games/ghosts'n-goblins-for-amstrad-plus-128k/

    Il lavoro svolto č assolutamente impressionante, addirittura si puō scegliere se giocare la versione nostrata o la versione giapponese unitamente a molte altre opzioni.
    Non vedo l'ora che rilasci la versione completa...

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  •  
Chi Siamo
Forum ufficiale della rivista
The Games Machine
Seguici su