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Discussione: Wreckfest (ex Next Car Game) - Destruction Derby Simcade

  1. #21
    Le regole son quelle. L'avatar di Conte Zero
    Data Registrazione
    Jan 2016

    Re: Wreckfest (ex Next Car Game) - Destruction Derby Simcade

    Dopo una settimana convulsa, con notizie di bancarotta e rumors incontrollati, riecco i finnici con un nuovo corposo update da 2 GB, include supporto al modding e altre varie cose
    Sviluppo comunque all'insegna della suspence, sarà una sofferenza fino alla fine, che sia lieta o meno.

    We’re back with a bang and you read it right: the latest update to Wreckfest adds an official vehicle modding support for both single and multiplayer, something that obviously many of you have requested to make Wreckfest an even more thrilling, unique experience. A recipe for awesomeness!We’re providing you all the tools you need to export your vehicle model from Autodesk 3ds Max and then set it up correctly. The provided TGA to BMAP texture compiler can be used for other modding purposes as well, not just for vehicles. Be aware that since this is the first time ever that mods are officially support by the game it’s very likely that there will be quite a few hiccups along the way to make Wreckfest a robust platform for modding. Please also note that many things will still change and there is no guarantee that your mod will not break in a future update (or every update!).
    To create a new mod first you should create a folder under “mods” that will contain your mod data. You can name the folder as you wish, for example ‘mods/MikesPowerMod’, ‘mods/SamsVehiclePack’, and so on are all valid names. You can create as many mod folders as you wish, so it’s definitely a good idea to create an own folder for each mod. The mod folders should have the same structure as the game’s main data folder (so first subfolder will be ‘data’), but only contain edited or new files. After you’ve created your car, you can enable in in the in-game mod manager found in the garage and it will appear in the in-game marketplace (price can be set to 0).
    More instructions can be found in the game’s ‘tools’ folder.
    Things to note:

    • Provided tools allow exporting car models from 3ds Max and converting them to the game’s format.
    • TGA to BMAP texture compiler is also provided for texture modding.
    • Use included BagEdit editor to modify car’s parts and paramaters.
    • An example Wwise project and a guide for creating your own vehicle sounds can be found in tools/wreckfest_vehicle_audio_tools.zip.
    • Mod cars give no rewards and are not allowed on leaderboards.
    • You should not edit stuff inside the original ‘data’ folder, rather copy the files you want to edit to your mod folder.
    • Multiplayer requires that server and clients have the same mods enabled (though some things like car skins are excluded as before).
    • Dedicated server can also require mods by configuring mods=some_mod,other_mod.

    Other changes and new stuff in the update:

    • Parts no longer wear in multiplayer. As a consequence, multiplayer gives no crew experience and much less money reward.
    • Multiplayer now offers “rental cars” which cost nothing but also give no rewards at all.
    • You can now view server’s welcome message before joining, in the server browser. Feel free to list your required mods there.
    • You can now bring your favorite car to the front of the list by clicking the star icon.
    • Added lobby context menu options to show Steam profile page and open Steam chat for selected player.
    • Fixed Asian 1 shadow.
    • Fixed derby scoring sometimes stopping.
    • Fixed incorrectly set aero drag/torque.

    As always, thanks for sticking with us!

  2. #22
    Sheva333 L'avatar di Sheva333
    Data Registrazione
    Jan 2016
    Gamer IDs

    Steam ID: Sheva333

    Re: Wreckfest (ex Next Car Game) - Destruction Derby Simcade

    Ma non c'era un limite di tempo massimo x l'early access? Stavo guardando che son già passati 2 anni da quando l'ho acquistato.. Speriamo fra l'altro che riescano a renderlo anche + divertente, al momento non mi esalta + di tanto

  3. #23
    Le regole son quelle. L'avatar di Conte Zero
    Data Registrazione
    Jan 2016

    Re: Wreckfest (ex Next Car Game) - Destruction Derby Simcade

    Citazione Originariamente Scritto da Sheva333 Visualizza Messaggio
    Ma non c'era un limite di tempo massimo x l'early access? Stavo guardando che son già passati 2 anni da quando l'ho acquistato.. Speriamo fra l'altro che riescano a renderlo anche + divertente, al momento non mi esalta + di tanto
    Non saprei, ma questo update sa di furbata, secondo me.
    Il modding support fa tanto "Diamogli in mano il giocattolo in cui perdersi, così i bimbiminkia si distraggono a giocarci e per un tot di mesi non ci rompono più i coglioni, poi si vedrà"

  4. #24
    Le regole son quelle. L'avatar di Conte Zero
    Data Registrazione
    Jan 2016

    Re: Wreckfest (ex Next Car Game) - Destruction Derby Simcade

    Nuovo updte, questo sembrerebbe un tantino più interessante

    We’re pleased to let you know that the latest update is out! In this update we’ve paid special attention to car-to-car collisions to make them more weighty and dynamic again, and now major crashes will more often result in the cars taking air or flipping over instead of just sliding around. We’ll continue to improve crashes and at this point we’d love to hear what you think; are the cars now flipping over even too easily? Do the crashes feel weighty enough? Are they too hazardous from the player’s perspective?
    In the other news we’ve also improved the AI. Not only it’s quicker and more aggressive towards each other and the player but now it also reacts to being bumped into the boot by swerving around and sometimes downright losing control and crashing – how cool is that?
    Other goodies are included as well with full changelog below.


    • Added the 3Ds Max AI Geom Gen tool which was missing from previous update.
    • Added missing track cameras to Mixed 1 Reverse.
    • Fixed see-through track geometry and improperly placed props on Mixed 2 Reverse.
    • Added PSD templates for menu assets (event icon, loading screen, results screen, car icon) under mod example folders.
    • Increased racing AI aggressiveness: AI is now more inclined to try to ram the player or the other AI drivers if given a chance.
    • Improved racing AI: it’s now faster and drives more loose to give it a more natural edge.
    • Racing AI now reacts to being bumped or rammed by possibly losing control and/or spinning out.
    • Added graphics setting presets Low, Medium, High and Ultra (Settings > Graphics > Presets).
    • Added command line option ‘-disable_mods’ to make troubleshooting easier in case mods are preventing the game from launching properly.

    As always, thanks for your support. Please keep the feedback coming in!

  5. #25
    Le regole son quelle. L'avatar di Conte Zero
    Data Registrazione
    Jan 2016

    Re: Wreckfest (ex Next Car Game) - Destruction Derby Simcade


    Ormai non seguivo più lo sviluppo, ma Steam non perde mai d'occhio le cose, e quindi noto l'aggiornamento.

    Pista nuova, molto molto bella e veloce, con incrocio a 8 mortale in un punto. Nella foresta, fondo misto asfalto sterrato.
    Poi nuovi layouts per altre piste (una nuova Figura 8 pericolosa sull'ultimo ovale che avevano fatto, quello lungo e velocissimo)
    E varie robette per il netcode e gli amanti del multi online.

    Tutto sommato, nonostante i tempi e lo sconforto di tanti utenti (come me) lo sviluppo prosegue, i sintomi ci sono.

    We’re happy to let you all know that the latest update is out! The update contains quite a few improvements, major and minor alike, but the main feature of the update is the new track Sandpit 3 offering high-speed racing through the forested hilly scenery, something that will probably bring back sweet memories of a certain well-known racing game of yesteryear. We love it, and we hope that you too will! In addition to Sandpit 3 the update also adds a Figure 8 layout for Speedway 8, since let’s face it – Figure 8 is like the bread and butter of demolition racing games, and those never get old.Other than that, we’ve implemented the basics of the our new, more tactical damage system. Vehicles now have chassis health and armor, the latter being visualized with the previously used sector triangles. Think of them as outer panels of the car: the better the condition of the armor the more incoming damage it absorbs, and when the armor condition drops to zero (black), all damage will go directly to lower chassis health. From now on the vehicle is only totaled when chassis health drops to zero. To help you better pick targets the health bars are also now visualized next to the player name in HUD. In future, we will extend the system so that various components such as the suspension of the car can fail.
    If the game fails to launch after updating, please launch the game with "-disable_mods" command line parameter. To do so, right click on the game name in the Steam library, click on Properties, then Set Launch Options, type -disable_mods and click OK.
    Please find the full changelog here:

    • Added a new track Sandpit 3 with two layouts (short and long) in both normal and reverse variants.
    • Added a new Figure 8 layout for Speedway 2.
    • Implemented the basics of the new damage system.
    • Health bars are now displayed in the HUD.
    • The vehicle with more speed and mass now has more advantage in collisions, paving way for a more tactical gameplay.
    • Improved Sandpit 2 and Mixed 1 level art.
    • Fixed Sandpit 2 checkpoints.
    • Improved AI racing line in a number of tracks.
    • Improved AI start/racing logic.
    • Reduced AI aggression towards the player.
    • It’s now slightly more difficult to bump the AI off the track.
    • Improved clutter loading speed.
    • Improved gamepad controller.
    • Improved reflection and vehicle paint shader.
    • Fixed a bug with the game being unable to start if more than ten mods have been enabled at some point.
    • Weathers are now scanned similar to tracks, vehicles and parts, so multiple weather mods can co-exist.
    • BagEditor now shows files under Art folder too.

    As always, we’re looking forward to your feedback!
    Da Janne, capo sviluppo

    I have no doubts that you guys wouldn't have understood how the previous system worked but you have to remember that the people here and on the Steam forum represent only a small fraction of our game's audience. Also 'not understanding' was probably a bad choice of words in retrospect when I meant engaging and well, tangible for the lack of better words. You're free to consider us sellouts but we really want to make the game more approachable and engaging also for those that only want to pickup the controller and play. It might mean implementing a health bar but it doesn't necessarily mean that we have to simplify the underlying gameplay systems radically, we really just need to design them in such a way that whatever happens on the screen makes sense even if you don't know all the little details on how the damage is calculated. All I ask is not to give up just yet, the system you currently have in the public build is far from perfect and we know that.

  6. #26
    e si riparte.. L'avatar di masez21
    Data Registrazione
    Mar 2016

    Re: Wreckfest (ex Next Car Game) - Destruction Derby Simcade

    Grazie per la segnalazione 👍👍
    Where the streets have no name..

  7. #27
    Moderatore L'avatar di Ghost
    Data Registrazione
    Jan 2016

    Re: Wreckfest (ex Next Car Game) - Destruction Derby Simcade

    È un po' che non ci gioco, dovrò tornare a vedere le novità

    Sent from mTalk

  8. #28
    Le regole son quelle. L'avatar di Conte Zero
    Data Registrazione
    Jan 2016

    Re: Wreckfest (ex Next Car Game) - Destruction Derby Simcade

    Citazione Originariamente Scritto da Ghost Visualizza Messaggio
    È un po' che non ci gioco, dovrò tornare a vedere le novità

    Sent from mTalk
    Ormai seguo più che altro per principio, ma loro procedono. Ultimo update a fine luglio, a un mese dal precedente. L'ho scoperto solo ieri entrando a curiosare nel forum.


    Here we go – the latest update for Wreckfest is out!As always the update contains a host of important fixes and improvements based on the feedback we’re received, but without any doubt the highlights of this update are the new Mixed 3 track as well as badass folk-racing inspired version of the European 3 car, as pictured in the title image. Being a low-tier beater version of European 3 car, this new car offers you a first glimpse of how the career of the game will work, with players starting from the bottom and working their way up to better events with better cars.
    Other than that we’ve made an effort to improve the new health system so it should make more sense and support the type of gameplay we want to encourage. We’ve also improved all cars by tweaking the suspension setups, fixing some of the aerodynamic properties, improving gear shift logic as well as tuning the driving assists, and as a result the actual business of racing should feel better no matter what your skill level. And finally, modders now have an ability to finetune AI routes as well as view trackside cameras.
    Please find full details below:

    • Added a new work-in-progress track, Mixed 3.
    • Added a folk-racing variant of European 3.
    • It now requires heavy hits to cause any damage to the chassis in case the body panels are almost or fully intact.
    • Low to moderate jumps no longer cause damage to the chassis health on landing unless chassis is in critical condition.
    • Health bars now display correct reading also in replays.
    • Improved car cameras and related effects.
    • Improved shifting logic for automatic gearbox.
    • It’s now possible to skip gears when downshifting (i.e. shift directly from 3rd to 1st, for example).
    • Improved Stability and Traction Control assists to make them more useable.
    • Exposed developer track data and trackside camera visualization, racing line adjust tool, and free camera for modded tracks. Use the tilde key ~ (the key below ESC that resembles a squiggly worm) to access the developer menu and F11 to enable free camera.
    • Added an ability to set effects to panel release and unlocking (not used for official cars just yet).
    • Fixed buggy checkpoints on Speedway 1 and Tarmac 2.
    • Improved AI routes on a number of tracks.
    • Fixed rough geometry in the Sandpit 3 intersection causing cars to flip.
    • Added more grass to Sandpit 3.

    As always, thanks for your continued support! Any feedback you have, we’d love to hear it.

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