Re: Dota 2: it' s always everyone else' s fault
beh non vedo chissà che stranezza in quella build, ok mordigan è ottimo e si fa sempre ma item come radiance blade mail e echo sabre (che a me non piace come item su wk) sono comunque item che si vedono fare spesso... mi è capitato di vedere cose molto più strane come aghanim first item in divine rapier :nod:
ps. blink e bkb sono core su quell'eroe :boh:
Re: Dota 2: it' s always everyone else' s fault
dillo al mio team non a me
Re: Dota 2: it' s always everyone else' s fault
aggiungo che io non faccio mai mordigan, con nessun eroe, perché non riesco a sfruttarlo (mia colpa), quindi opto per altro.
Re: Dota 2: it' s always everyone else' s fault
https://twitter.com/Cyborgmatt/statu...31459292348416
.smugrandom:
Tracklist:
DOTA2
Spoils of War
Arcana
Call To Arms
Monkey King
Shifting Snows
Reborn
Wailing Mountains
Startup 2014
Countdown 2014
Battle 2014
Main 2015
Countdown 2015
Battle 2015
Main 2016
Startup 2016
Laning 2016
First Blood
Dovrebbe arrivare anche su Spotify :smugrandom:
Re: Dota 2: it' s always everyone else' s fault
gioco segna -21 ma mi leva 46
qualcuno sa perche?
ci mancava solo questo :facepalm:
https://i.redd.it/0mm2p3ecob2z.png
Re: Dota 2: it' s always everyone else' s fault
Citazione:
Originariamente Scritto da
Maybeshewill
Forse perché gli abbandoni hanno sanzioni maggiori.
Comunque ti do un consiglio, gioca facendo finta che non esista quel numerino, tanto chi ha esperienza sa bene che il suo valore non è reale.
Re: Dota 2: it' s always everyone else' s fault
che abbandoni, non c è nessun abbandono :uhm:
Re: Dota 2: it' s always everyone else' s fault
Citazione:
Originariamente Scritto da
Maybeshewill
https://www.reddit.com/r/DotA2/comme..._gaben_please/
Inviato dal mio m3 note utilizzando Tapatalk
Re: Dota 2: it' s always everyone else' s fault
grazie!
non sono l'unico allora
Re: Dota 2: it' s always everyone else' s fault
Finalmente riuscito a prendere una reward da Siltbreaker (TIL:un evento che è infattibile in solo queue,soprattutto quando ti ritrovi con i russi che cercano di davaidavai senza aver una czzo di idea di cosa fanno :asd: )
Faccio la cazzata e lo apro perchè pensavo che fosse non tradabile
Mi ci esce fuori un set da 6 centesimi
Mi parte la bestemmia
Poi controllo l'inventario e esce fuori che ho preso il raro bonus della cassa che ho aperto,che è il set di dazzle con il desolator
Poteva andarmi peggio,al netto del valore della cassa e del fatto che dazzle è il mio terzo most played,c'ho rimesso "solo" poco meno di 40 centesimi invece di quasi 3 euro :bua:
Re: Dota 2: it' s always everyone else' s fault
l'evento ho provato a farlo in solo queue due volte, è infattibile, gg no re. Ci riproverò una volta se riesco a tovarmi con 3 amici for fun e per provare a finirlo senza fare speedrun o farmarlo, ma visto che è estate e non c'è mai nessuno ne dubito...
Come mod avrebbe del potenziale, non capisco però cosa gli dice il cervello a chi ha pensato che per farmarlo (l'unica cosa che alla fine interessa alla gente) andava impostato come un trial&error che va ripetuto daccapo ogni volta.
Potevano metterci dei livelli di difficoltà e bon...
Re: Dota 2: it' s always everyone else' s fault
ma mica è un trial & error
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Re: Dota 2: it' s always everyone else' s fault
vincere la coppa da 15 livelli OGNI volta che si vince la coppa? :uhm:
Re: Dota 2: it' s always everyone else' s fault
I bonus sono per vittoria
Citazione:
7.06d:
====
* Necronomicon: Duration increased from 45 to 50
* Helm of the Dominator: Minimum HP increased from 1400 to 1500
* Echo Sabre: Slow duration increased from 0.6 to 0.7
* Alchemist: Chemical Rage movement speed increased from 30/40/60 to 40/50/60
* Alchemist: Level 15 Talent increased from +80 Unstable Concoction Damage to +100
* Bounty Hunter: Movement speed increased from 315 to 320
* Bristleback: Strength gain reduced from 2.5 to 2.2
* Bristleback: Warpath damage bonus from 20/25/30 to 18/24/30
* Chaos Knight: Base strength increased from 20 to 22
* Chen: Hand of God Heal increased from 200/300/400 to 225/325/425
* Clockwerk: Hookshot damage reduced from 100/200/300 to 75/175/275
* Crystal Maiden: Frostbite manacost increased from 115/125/140/150 to 140/145/150/155
* Dark Seer: Base intelligence reduced by 2
* Dark Seer: Wall of Replica slow reduced from 0.6/0.8/1.0 to 0.5/0.75/1.0
* Doom: Doom duration increased from 15 to 16 seconds
* Gyrocopter: Movement speed increased from 320 to 325
* Invoker: Alacrity cooldown increased from 15 to 17
* Io: Tether movement speed reduced from 13/14/15/16% to 10/12/14/16%
* Leshrac: Level 10 Talent increased from +15 Movement Speed to +25
* Leshrac: Level 10 Talent increased from +125 Health to +175
* Lich: Chain Frost bounce range increased from 575 to 600
* Medusa: Scepter stun increase per bounce from +0.2 to +0.3
* Mirana: Agility gain increased from 3.3 to 3.6
* Monkey King: Level 10 Talent increased from +10% Evasion to +12%
* Monkey King: Boundless Strike critical damage increased from 1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x
* Monkey King: Primal Spring Max damage increased from 100/180/260/340 to 140/210/280/350
* Morphling: Base Attack Time improved from 1.6 to 1.55
* Nature's Prophet: Treant damage increased from 32 to 36
* Necrophos: Reaper's Scythe cooldown reduced from 100/85/70 to 90/80/70
* Necrophos: Level 10 Talent increased from +6 Strength to +8
* Night Stalker: Hunter in the Night manacost increased from 50 to 80
* Night Stalker: Void day slow duration reduced from 2 to 1.25 seconds
* Phantom Lancer: Base HP regen increased from 0.5 to 1.5
* Pugna: Attack range increased from 600 to 630
* Shadow Demon: Base strength increased from 17 to 19
* Skywrath Mage: Concussive Shot damage increased from 60/120/180/240 to 70/140/210/280
* Tiny: Level 10 Talent increased from +6 Strength to +8
* Tiny: Level 10 Talent increased from +12 Intelligence to +14
* Tiny: Craggy Exterior damage increased from 40/50/60/70 to 60/80/100/120
* Treant Protector: Base movement speed reduced from 280 to 270
* Underlord: Firestorm Max Health damage increased from 0.8/1.6/2.4/3.2% to 1/2/3/4%
* Undying: Base armor increased by 1
* Viper: Viper Strike cooldown reduced from 60/45/30 to 50/40/30
* Visage: Summon Familiars cooldown reduced from 160/145/130 to 130
* Windranger: Windrun slow increased from 8/16/24/30% to 15/20/25/30%
* Winter Wyvern: Arctic Burn health damage increased from 8% to 9%
Re: Dota 2: it' s always everyone else' s fault
bah, mi sembra che chi fa le patch si muova sempre di piu a casaccio
Re: Dota 2: it' s always everyone else' s fault
Citazione:
Originariamente Scritto da
Maybeshewill
bah, mi sembra che chi fa le patch si muova sempre di piu a casaccio
Citazione:
* Necronomicon: Duration increased from 45 to 50
Non lo usa nessuno
* Helm of the Dominator: Minimum HP increased from 1400 to 1500
Idem dal nerf
* Echo Sabre: Slow duration increased from 0.6 to 0.7
Idem,pure gli Sven son tornati a fare MoM
* Alchemist: Chemical Rage movement speed increased from 30/40/60 to 40/50/60
* Alchemist: Level 15 Talent increased from +80 Unstable Concoction Damage to +100
Sparito in competitive
* Bounty Hunter: Movement speed increased from 315 to 320
Continua ad essere un riki brutto nella maggior parte dei casi
* Bristleback: Strength gain reduced from 2.5 to 2.2
* Bristleback: Warpath damage bonus from 20/25/30 to 18/24/30
Permapick
* Chaos Knight: Base strength increased from 20 to 22
Non se lo caga nessuno
* Chen: Hand of God Heal increased from 200/300/400 to 225/325/425
Idem
* Clockwerk: Hookshot damage reduced from 100/200/300 to 75/175/275
Quasi permapick
* Crystal Maiden: Frostbite manacost increased from 115/125/140/150 to 140/145/150/155
Come sopra
* Dark Seer: Base intelligence reduced by 2
* Dark Seer: Wall of Replica slow reduced from 0.6/0.8/1.0 to 0.5/0.75/1.0
As usual
* Doom: Doom duration increased from 15 to 16 seconds
Ahah,continua a far pietà
* Gyrocopter: Movement speed increased from 320 to 325
Non lo usa praticamente nessuno
* Invoker: Alacrity cooldown increased from 15 to 17
As usual
* Io: Tether movement speed reduced from 13/14/15/16% to 10/12/14/16%
As usual
* Leshrac: Level 10 Talent increased from +15 Movement Speed to +25
* Leshrac: Level 10 Talent increased from +125 Health to +175
Vedi doom
* Lich: Chain Frost bounce range increased from 575 to 600
Non se lo caga nessuno
* Medusa: Scepter stun increase per bounce from +0.2 to +0.3
^
* Mirana: Agility gain increased from 3.3 to 3.6
Sparita post nerf
* Monkey King: Level 10 Talent increased from +10% Evasion to +12%
* Monkey King: Boundless Strike critical damage increased from 1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x
* Monkey King: Primal Spring Max damage increased from 100/180/260/340 to 140/210/280/350
Come se non lo avessero aggiunto al gioco da quando han sistemato l'ult (grazie a dio)
* Morphling: Base Attack Time improved from 1.6 to 1.55
Non lo caga nessuno manco lui
* Nature's Prophet: Treant damage increased from 32 to 36
^
* Necrophos: Reaper's Scythe cooldown reduced from 100/85/70 to 90/80/70
* Necrophos: Level 10 Talent increased from +6 Strength to +8
^
* Night Stalker: Hunter in the Night manacost increased from 50 to 80
* Night Stalker: Void day slow duration reduced from 2 to 1.25 seconds
Vedi clock
* Phantom Lancer: Base HP regen increased from 0.5 to 1.5
Vedi CK
* Pugna: Attack range increased from 600 to 630
^
* Shadow Demon: Base strength increased from 17 to 19
^
* Skywrath Mage: Concussive Shot damage increased from 60/120/180/240 to 70/140/210/280
^
* Tiny: Level 10 Talent increased from +6 Strength to +8
* Tiny: Level 10 Talent increased from +12 Intelligence to +14
* Tiny: Craggy Exterior damage increased from 40/50/60/70 to 60/80/100/120
^
* Treant Protector: Base movement speed reduced from 280 to 270
Il nuovo natur guise è stato un errore
* Underlord: Firestorm Max Health damage increased from 0.8/1.6/2.4/3.2% to 1/2/3/4%
* Undying: Base armor increased by 1
Anche qua,da quando han nerfato l'aura non se lo caga nessuno
* Viper: Viper Strike cooldown reduced from 60/45/30 to 50/40/30
As usual
* Visage: Summon Familiars cooldown reduced from 160/145/130 to 130
vedi tutti i ^
* Windranger: Windrun slow increased from 8/16/24/30% to 15/20/25/30%
^
* Winter Wyvern: Arctic Burn health damage increased from 8% to 9%
^
Proprio a caso :asd:
Re: Dota 2: it' s always everyone else' s fault
giusto per dirne una mirana pickata nella finale di qualche ora fa
sparita
Re: Dota 2: it' s always everyone else' s fault
crystal maiden nerfata ancora :asd:
Re: Dota 2: it' s always everyone else' s fault
Citazione:
Originariamente Scritto da
Maybeshewill
giusto per dirne una mirana pickata nella finale di qualche ora fa
sparita
https://www.dotabuff.com/esports/leagues/5353/heroes
2 pick in tutto epicenter,0% win rate (top hero,80 picks).Solo 6 eroi pickati di meno e 5 non pickati proprio ( + techies non in CM.E casualmente di quegli 11 eroi molti son proprio tra quelli che son stati "insensatamente" buffati :asd: )
Lo definirei un successo travolgente :asd:
E guardando gli ultimi 2 tornei che contavano qualcosa
5 pick ai manila masters,0% win rate (top hero,81 picks)
12 picks in tutto il processo di qualificazione + fase finale del kiev major,50% win rate (top hero,177 pick)
Devo continuare o basta? :asd: Facciamo che ho ragione e buona li vah :asd:
Re: Dota 2: it' s always everyone else' s fault
è pieno di unpicked, che boosti quelli