Patch 2.3 (Minor update)
Patch 2.3
Just a minor update only 1 day after Patch 2.2 went out. Updating the version was necessary to prevent cross build desyncs due to the war salamander pathfinding fix.
Bug Fixes
Amphibious units can now traverse terrains properly once again.
The game will no longer spontaneously pause due to breakpoints existing in some AI scripts.
Desync tracking system will now generate logs when you play scenarios.
You cannot enable the desync tracking system in quickmatch (settings are ignored).
We're still looking into some data fixes that went into Patch 2.0 Hotfix #3 that got lost when Patch 2.1 was introduced. For example, the AI won't cross Yellow River.
We are also aware there is a refresh issue in the lobby browser. This isn't something that was changed, so we believe there is a problem on the Valve side, but we are investigating this. Some people have posted information that if you change the dropdown from ping to something else and back again, it'll recover quicker.
Patch Discussion Thread