Age of Empires, Age of Mythology e pure Rise of Nations [STR] Age of Empires, Age of Mythology e pure Rise of Nations

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  1. #11
    Senior Member L'avatar di PCMaster
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    Jan 2016
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    Re: Age of Empires, Age of Mythology e pure Rise of Nations

    http://steamcommunity.com/games/2213...95433026989748

    http://steamcommunity.com/app/221380...4800409479474/

    Patch Notes - 5.3 (Live)
    18 aprile - onfire55
    Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!

    As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!

    Below are the issues that have been addressed in this 5.3 update:


    Improved Network Speeds:

    Removed the added network delay on game start
    Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
    Lowered the minimum command delay to allow max performance on faster machines
    Improved the throttling system to allow for faster network speeds (where applicable)
    In game ping/lag icons have been updated to appear in the correct situations
    Yellow ping circles appear for players above 200ms ping
    Red ping circles appear for players above 400mp ping (previously 700ms)
    Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)


    Community Focused Bug Fixes:

    Repeatedly pressing hot keys during loading screens will no longer crash
    Using standard AI and the original dataset will no longer randomly crash
    Removing a unit from a queue should no longer randomly crash
    Spectators opening the tech tree in the game lobby should no longer crash
    Repeatedly loading into treaty mode games will no longer crash
    Monk tool tip should no longer crash in Russian localization
    Saving during a game should no longer cause a desync when watching the replay
    Unit selection circles now behave correctly when unloading transport ships
    Line of site circles should now correctly follow units (in rare cases they would be misaligned)
    Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
    Player units should be less likely to get stuck in forests or teleport through walls
    Full Random should no longer select maps that players do not own
    Rise of Rajas main menu music should now randomly be selected
    Custom campaigns should now unlock in order rather that always being unlocked by default
    Custom campaign instruction images should now display correctly
    Custom campaign instruction scrollbar should now display correctly and not hide text
    Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario


    Community Focused AI Improvements:

    AI Huns housing bonus should now function correctly with the original dataset
    AI pathing around walls and gates is improved to avoid teleporting through them
    AI should now attack correctly and no longer freeze during a game
    AI improvements when sn-enable-patrol-attack set to 1
    Soldiers should no longer get stuck in animation loops
    Soldiers should now attack the wonder correctly
    Villagers should now respond to weak units attacking
    Villagers should now attack towers correctly inside town-size


    Campaign Fixes:

    Saladin 2 trade carts now travel to the correct market
    Dracula 4 should now advance correctly after completing the first objective
    Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic
    Sforza 1 should now reward soldiers after completing the correct objective
    Sforza 3 now has a clearing visual path to the monastery
    Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion
    Dos Pilas triggers should now behave correctly
    Prithviraj 2 should now finish correctly even if purple is the last to go
    Sundjata 4 should now complete the rescue princess objective correctly
    Sundjata 5 should now be easier
    Yodit 2 AI should now function and attack correctly
    Yodit 3 triggers should now function correctly when Dagnajan reaches the pass
    Yodit 3 ending dialogue should now appear correctly
    Yodit 3 cyan AI should not be easier to defeat
    Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
    Yodit 4 Stelae should all provide resources now
    Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it
    Yodit 5 no longer triggers two petard triggers
    Le Loi 5 AI should now attack correctly
    Bayinnaung 1 cinematics should now appear correctly


    Balance Improvements:

    Malay cheaper fishing ship cost removed
    Malay Battle elephants 25% cheaper (rather than 20%)
    Malay age up bonus decreased from 100% to 80%
    Elite Rattan Archers +1 bonus attack vs infantry removed
    Elite Camel Archers +1 bonus attack vs infantry removed
    Elite Karambit warrior pierce armor reduced from 2 to 1
    Arquebus speed modifier on bombard cannons and bombard towers removed
    Harbors reload time increased from 2.5s to 3s
    Harbors HP reduced from 2200 to 2000 (docks are 1800)
    Elite Arambai search radius increased by 2 (so they target eas
    Ultima modifica di PCMaster; 18-04-17 alle 19:53
    https://play0ad.com/ | https://www.youtube.com/user/play0ad/

    Cerco Age of Empires Rise of Rome

    Cerco Edizioni Retail di Dark Souls 1 e Darksiders II, anche con seriali già attivati

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