PS5
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Comunque l'hammerdin è veramente un mostro.
Io ormai è una settimana e mezza che non riesco più a giocare su XSX.
Negli orari in cui ho tempo, becco sempre code da almeno 500 persone e da lì non ci si muove.
Dopo i primi 15 minuti di "Il tuo posto in coda: 500", chiudo e faccio altro.
Fortuna che The Avengers sul Pass lo trovo carino per passare un po' il tempo. :asd:
Idem su PS5, una cosa immonda.
Spirit sia su spada che su scudo, Lore, Smoke/Treachery, un amuleto con +2 al ramo skill che ti interessa, il resto dell'equip random con res.
Su mercenario, Insight/Obedience, Smoke/Treachery, elmo random con life leech e/o res.
Roba che si tira su anche in single molto facilmente e in fretta e che mi ha fatto portare un necro e una sorc a finire Hell liv 80 in solo, poco o nulla di farming nel mezzo. Ai tempi con setup anche peggiore e avevo portato un druido a liv 89 in hardcore. Assa trap è un'altra che tira avanti benissimo. Ora sto provando anche io hammerdin e mi aspetto esattamente la stessa resa.
Se si vuole fare chaos o baal run a player 8 chiaro che bisogna essere ben bardati, ma per riuscire a finire hell e farmare in zone buone di atto 1, 2 e 3 ci sono ottime soluzioni per quasi tutte le classi, spesso anche ignorate perché se si cercano consigli quasi tutti ripetono quelle 3 cose OP e senza dare alternative a Enigma & co.
Mi manca una SOL per fare insight al merc, ma comunque non trovo un'arma decente da castonare.
Un mio amico è appena stato scammato con uno shako verde :asd:
Boh io sono arrivato a Lut Golhein a lv 18 e faccio schifo. :asd:
Io sto al 50 a hell con l'hammerdin, sto tirando su un po' di resistenze grazie anche a qualche oggettino che mi hanno dato degli amici, ma niente, è comunque un'atomica con le gambe.
Sto farmando al primo atto, 155 di vitalità, 615 punti vita. Ma il problema dei mostri è che fan fatica a toccarmi, a parte miniboss sgravi, adesso ho tutte le res a 75 a parte veleno che al 60.
Ah no scusa, sono al 60. Ieri ho fatto una decina di livelli senza accorgermene :asd:
Ma il livello dei nemici aumenta sulla base del tuo o solo se sei in lobby con altri?
https://diablo2.diablowiki.net/Player_Settings
E niente mi sono fatto un'altra decina di livelli tra baal run e mucche
Dopo aver concordato scambio con solo l'amuleto, gli ha fatto vedere lo shako ma poi gli ha chiesto se poteva aggiungere anche una runa. Il mio amico ha accettato ed è andato a prenderla nel baule, e poi non ha controllato nel nuovo scambio.
Non era neanche incazzato comunque, era più divertito per esserci cascato come un pollo :asd:
https://youtu.be/S3JgS-pDrks
E' stato rickrolledato
https://www.youtube.com/watch?v=9riW3JOQsnY
Ottima la quickbar
Era una delle cose di D3 di cui sentivo più la mancanza.
Francamente non pensavo osassero tanto. Molto bene.
Intanto Carbot è al secondo video di idee che vorrebbe veder realizzate su DII. :sisi:
E' uscita la patch 2.3, per ora le patch notes sono solo in inglese
https://us.forums.blizzard.com/en/d2...ld-67314/74170
DIABLO II: RESURRECTED PATCH 2.4 HIGHLIGHTS | COMING SOON
- Ladder rank play
- Class balance changes
- Mercenary changes & new rune words
Alle 20:00 ci dovrebbe essere un developer stream https://www.twitch.tv/mrllamasc
https://www.wowhead.com/news/diablo-...-season-325361Citazione:
Notes from Developer Interview
General Information
- Seems like community likes the 4 month duration, which was announced previously.
- This upcoming Ladder Season will have exclusive Runewords
- When the Season ends, characters will be moved to standard. Items will be in withdraw-only stash tabs.
- Future Ladder Seasons will likely have some exclusive Runewords.
- Looking at class changes, Blizzard wants to focus on maintaining class fantasy.
- Blizzard is looking at many animation times and casting delays, per ability.
- A Public Test Realm will become available before Patch 2.4's PTR, to test server stability.
- Class changes are not finalized, will be tested on Patch 2.4 PTR.
- Blizzard looking at redesigning the Diablo Clone, to make it more accessible to a larger audience.
- Players will not receive more character slots or stash tabs.
- Under utilized Unique items will not receive buffs.
- Loot filters are not on the table as of right now.
Amazon Class Changes
- Impale will always apply a slow effect, and doesn't need Attack Rating.
- Fend will have a faster cast animation.
- Early level skills that taper off in viability by end game will get more attention.
- Some abilities will have mana costs reevaluated.
Assassin Class Changes
- Buffing Martial Arts abilities, specifically how finishing moves takes charges. Instead, finishing moves will consume only 1 charge per use.
- Charge-Up Skills will be receiving some damage scaling.
- Fire damage traps will receive new synergies and get damage scaling.
- Blade Sentinel will receive new synergies.
Barbarian Class Changes
- Leap skill will get buffed, increasing the animation speed and flight time.
- Throwing skills will receive damage scaling buffs. Throw skills will receive Pierce.
- Frenzy gaining new synergies.
- Grim Ward will be buffed for early game.
- Whirlwind will not be receiving changes as of right now.
Druid Class Changes
- Druid will receive the most class changes.
- Fire skills will get buffed the most. Fire Claws will gain physical damage and new synergies.
- Arctic Blast will gain new synergies.
- Druids will be able to cast buff abilities while shapeshifted, such as Cyclone Armor.
- Werewolf and Werebear receiving attack rating bonus.
- Summons will no longer have random health values.
- Ravens will receive damage scaling bonus and synergies.
- Wolves will receive changes to feel like they have more identity.
- Creepers will be reworked.
Necromancer Class Changes
- Skeletal Mages getting elemental damage scaling.
- Bone Skill synergies tuned.
- Bone Armor will receive damage absorb scaling buffs.
- The skill Weaken will be receiving a buff.
- There will not be a way for Necromancer's to summon Corpses (such as the Desecrate skill from Path of Exile), but Blizzard wants to take Diablo II: Resurrected changes in stages, and it could happen in the future.
Paladin Class Changes
- Paladins in a good place, don't need as many class balance changes.
- Looking at buffing Offensive Auras
- Casting delay changes for Holy Bolt and Fist of the Heavens. Both gaining chance to Pierce.
- Holy Fire receiving a damage bonus.
Sorceress Class Changes
- Sorceress is in a good place, don't need as many class balance changes.
- Lightning and Fire skills receiving buffs, for lesser used skills.
- Blaze improved movement speed and scaling.
- Inferno will have free-form casting.
- Hydras will be buffed, lowering casting delay and increasing the number that can be active.
- New Nova and Thunderstorm synergy. Possibly more changes to Thunderstorm.
Mercenaries Changes
- Act II Mercenaries are fine, looking at buffing other Mercenaries.
- For Act II Mercs, you will be able to hire all six variations on Nightmare and Hell difficulty.
- Thorns will likely be tuned across the board, possibly changing to a flat value instead of percentage based.
- Act III and Act V Mercenaries will receive stat boosts and new abilities.
- Act V Mercenaries will gain the ability Battle Cry.
Runeword Changes
- Buffing under utilized Runewords.
- "Plague" and "Pattern" Runewords will be available in the new Ladder season, among others.
- The new Plague and Pattern Runewords will be entirely new (not the old Runewords in the game files from Diablo II.
- When creating new Runewords, Blizzard wants to use under utilized Runes.
Set Item Changes
- Sets will receive some buffs, not as drastic as Diablo III's "Increase damage by 6000%"
- Naj's Ancient Vestige and Bul-Kathos' Children are two example of sets receiving buffs.
Zone Changes
- Zones will receive changes, increasing the level of enemies to make them viable farming locations.
- As an example, Ruined Temple and Arachnid Lair enemies will be increased to level 85.
- In Act III, players will have to collect everything to destroy the Compelling Orb and gain access the Durance of Hate.
Sperem
Inviato dal mio moto g(7) power utilizzando Tapatalk
Crossposto un pò: Microsoft To Buy Activision Blizzard
DIABLO II: RESURRECTED PATCH 2.4 BALANCE PTR
- New Class Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love feedback on changes affecting our seven unique classes.
- New Rune Words: We encourage you to experience the new Rune Words that can be created and inserted into correlating socketed gear. Please share your feedback on these new items.
- New Horadric Cube Recipes: New Horadric Cube Recipes have been implemented to complement Set items, we encourage you to craft these and share your feedback; especially in tandem with new improvements being made to Set items that are generally underused by players.
- And much more: Mercenary changes, Set Item Bonus Changes, New Level Area changes, Item Tooltip changes, and other changes to gameplay have been implemented for testing in this PTR. Your impressions and insights on how these changes affect your experience would be very appreciated.
Rumors sull'atto 6
Diablo II: Resurrected 2.4 & Ladder Update - March 24th
Citazione:
With that maintenance, we should be good to go for getting 2.4 out to users. 2.4 is currently planned for an April 14 release—Ladder will follow two weeks later on April 28.
DIABLO II: RESURRECTED PTR 2.5—TERROR ZONES
Citazione:
TERROR ZONES
The journey to level 99 is a celebrated experience for players and quite the milestone if achieved—a rite of passage, even. We want to offer an alternative to repeatedly farming Baal, Diablo, or Nihlathak. We also want the journey to level 99 to be accessible to a larger population of players, full of variety, and most importantly, challenging—this is where Terror Zones come in. As we get into details, please note that players can choose to opt-out of Terror Zones if desired.
When playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. The experience received and the loot dropped by killing a terrorized monster will be based on this new level. In addition, terrorized monsters will also grant additional experience points.