Lamentavo settimane fa, all'uscita se ricordo bene, che non esiste modello fisico. La gravità, semplicemente, è una costante (e nemmeno sempre applicata).
E sì, per me è il più grosso problema di sospensione dell'incredulità che ho riscontrato nel gioco, più di tante altre cose.
Come Mass Effect eh, per dire, ma è un peccato anche lì.
Sui siti in italiano non se ne fa notizia, a uno tocca andare alle news in inglese per trovare qualcosa. In Italia si preferisce parlare di refund e soliti troiai.
Insomma, le patch notes ufficiali per PS4 di tutte le patch fino alla 1.07
The No Man's Sky PS4 patch notes in full:
Objectives and stuck without Hyper-drive Issues
Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
Getting Stuck in the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
A raycast in some space stations could hit a very specific point that would put the player inside the floor.
Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
Gameplay
Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
Save / Load
Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
Fixed an issue where saves made with the system clock set in the future could cause problems.
Crash Fixes
Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
Fixed a crash that could happen when interacting with an NPC.
Tweaks and Improvements
It is now easier to scan flying creatures.
Fixed height and weight stats being the wrong way around for creatures.
Gek towers can no longer be interacted with repeatedly.
The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
Fixed grave being transferred to the new star system after you warp.
Fixed toxic protection 3 (theta) from having the wrong name.
Fixed incorrect marking of sea caves under floating islands.
Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
Atlas station collision improvements to prevent you from bumping into them too much.
Fix for the stars not being discarded during load/warp (causing duplicate stars).
Crash after warping
Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :( – This is fixed now.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.
Crash fixes for next three most commonly reported issues:
As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
https://m.youtube.com/watch?ebc=ANyP...e_continue=253
spoiler sulla "fine" del gioco, ma ne vale la pena
Vendite
No Man's Sky
US - 508,000
UK > 150,000
Germany > 100,000
Japan - 21,324
Steam - 742,900
Total > 1,522,224
Mettiamoci anche che un 75% di steam ha chiesto refund, siamo ben oltre il milione worldwide
Nope, ma quando ho ritirato il mio da euronics ne avevano una 30ina già tutte prenotate. Euronics di como
40/45.000 secondo me è più plausibile
Per fine 2014 mi pare fossero circa 500k ma sono dati abbastanza spannometrici. Direi cmq che in Italia se non si è passato il milione di console, siamo li.
Quando compare Neil de grasse sono morto.
Trovate i miei screenshots su Twitter, su STEAM e su IMGUR
Se seguite i bundle e lo scambio Key, ecco la mia LISTA SCAMBI
Seguite il Podcast di NG+Italia
http://www.everyeye.it/notizie/no-ma...ce-275023.html
Non è la prima volta che sento questa voce di corridoio. Ridendo e scherzando qui si rischia di essere davvero al "prendi i soldi e scappa".
mah, che gli abbiano minacciato anche i parenti fino al quarto grado non faccio fatica a crederlo
- in una società in cui ogni più piccolo diritto è perseguito, nessuno ha più diritti - Kungfucio
- sempre sano e ricco, mai povero e malato - kungfucio Vol.2
- meglio un osso oggi che due domani - Alì Baubau e i quaranta cagnoni