PlayStation 4
Native 1080p.
Ever so slightly better shadows at certain distances.
Almost constant 30fps. Significant boost in stability over demo version.
As close to a locked 30fps as possible. Occasional frames dropped "in very select areas" due to combination of physics (objects) and alpha dust & smoke) transparencies. Happened once in five hours of gameplay. Sometimes better on PS4, other times better on PS4 Pro. Lots of stuff being thrown around so difficult to get like for like experience.
Good quality object based motion blur, does well to hide very occasional frame drops.
Beautiful game, looks really good in motion.
Better controls than the first game.
No noticeable performance or visual flaws.
Very impressed with what the team has accomplished with the game, both versions.
PlayStation 4 Pro
Native 2160p using geometry scaling. (See below for details. Geometry rendered at native 4K while artwork, effects, etc rendered at a lower resolution. Also clarified in this thread on page three.)
Supersampling on 1080p Panels.
Distant objects are easier to make out.
Almost constant 30fps. Significant boost in stability over demo version.
As close to a locked 30fps as possible. Occasional frames dropped "in very select areas" due to combination of physics (objects) and alpha dust & smoke) transparencies. Happened once in five hours of gameplay. Sometimes better on PS4, other times better on PS4 Pro. Loyts of stuff being thrown around so difficult to get like for like experience.
Good quality object based motion blur, does well to hide very occasional frame drops.
Beautiful game, looks really good in motion.
Better controls than the first game.
No noticeable performance or visual flaws.
Very impressed with what the team has accomplished with the game, both versions.