Ah, ecco. Allora ha senso, scusami. Io ragionavo per me: per ora con la Vega 64 me la cavo ancora benissimo.
Però devo avere qualche problema, o io o di hardware: vedo i frames, anche con più di 60Hz ingame, monitor 144Hz e freesync attivato.
MAH. Il test degli UFO mi dice tutochei, 144Hz, ma io a 72Hz lo stutter lo vedo.
Video del 2018.
Mi limito a riportare uno dei commenti che replica punto su punto.
0:06 Nope, never happened. No cutscenes where you can see your own character
1:01 "This is an RPG" Nope....that's a lie, you changed the tag from RPG to Action game
1:01 No key life event and "Why Night City" in the actual game, All characters play the same exact way after the prologue.
1:08 "New possibilities later in the game". Just few extra dialogues that have almost no impact in the game
1:20 "And many, many more". Nope, just add "nails" and "teeth" to the list and that's it (and what's the point of those? You will never actually seen them in game). Character customisation is one the laziest i've seen in an RPG. But hey, you can customize your d***c (type 1 and 2...wow)
1:37 "Near the beginning of the game". Yes, correct...after a timeskip of 6 months with cut contents and absolute 0 context.
1:40 "Along with a netrunner called T-Bug". Yes, the player will hear that name for the first time, but not the characters....they have problably already met her during the 6 month period you are not able to play.
2:44 Nope, not such a thing like context-related stealth takedown. All the knockdowns in the game play the same exact animation.
3:00 Nope. NPC and Enemies don't interact with any props in game
3:40 Nope, not happening. Enemies' AI is not that advanced. This was probably a scripted scene removed from the final game. Jackie never interacted with the actual enviroment
3:45 Nope, not happening.
3:50 Nope, V does not interact with other NPC during combat.
4:14 Just no....Jackie is more a bullet-sponge than anything else.
4:25 Jackie changing weapon grapping a new one from the enemy? Hell no, not happening.
5:44 Options on how to carry on with the mission? Not happening.
7:14 No, V never said that. Again: V doesn't interact in anyway with the world around him/her.
7:46 Nope, elevators often have only 2 possibile destinations: Ground floor and Mission Floor.
7:52 Again, No third person cutscenes
8:05 Hell NO. Not happening. not even the slightiest. This frame is so full of lies I don't even know where to start: no cutscenes about the apartment, No clothes around the house; no Joytoys coming at your house and getting re-dressed after s*x. V doesn't sleep like that on the bed. Ceck the memes about that
8:29 No, that's a lie. You don't interact with people like that.
8:30 Not happening
8:39 Not happening
9:14 NOPE. NOPE. NOPE. All the possible interactions with props are made possibile with the press of 1 key, "F", while aiming at them. No Additional fancy UIs
11:09 No, it doesn't.
11:57 No, elevators don't have that many options...again
12:17 "With no loading screens" Fair enough, but instead of a loading screen they put elevators rides that takes several seconds, during these elevator runs you won't see the outside most of the time.
13:05 "LIES LIES LIES LIES".
13:14 No, that's not true. NPC don't have day-night cycles.
15:17 No, Missions' intels are not that good
20:10 No, vendor's interface is not that good. You will get a UI from early 2000s
22:20 No, not true.
24:20 No, nothing like that in the game
24:31 Driving interface is nothing like that. They downgraded it to a simple HUD element in the corner of the screen.
24:47 "OK. BOOMER"
24:58 "No....only some broken cars and a couple of bikes....nothing else"
25:06 This scene is clearly scripted and the same thing happen in the actual game. In the game it's simply not that epic
25:12 No, not happening
25:16 Seen that car accident? Well....forget anything like that.
25:53 "WHAT?" What does that even mean? Hell no....nothing like that.
23:58 Seen that collision? Forget about that...most of time things will just explode if you get too close of them. Other time that rubbish will be as hard as a wall, stopping your car.
27:13 Yes. You could do that, but it would have no impact on the outcome.
28:34 That's a lie. A big LIE. Player's decision have almost 0 impact on the story and the quests.
37:54 No, not really. There isn't such a thing
38:14 No. There is nothing like this in the game.
38:27 No, they don't.
38:58 No. Only 3. Tech, Strengh and Hacking. All of them are based on a minimum level of that stat to open the way; actual perks and skills in that category doesn't matter.
40:06 No, Enemies won't react in any way to granades or others. They will just stay still and get hit by them.
44:33 No, nothing like that, really.
44:52 No, only 2% of all quests have different paths you can choose from. The specif quest they have shown in this video is the only one in the game with some different choices in it. Nothing dramatic, really.... It's "Ally with Maelstrom and be enemies of the Miltech" or the exact same opposite.... there are 5-6 ways of playing this mission but they all end with 2 possibile final outcomes.
"Lmao when I heard he said "everything you see is possibly subject to change", I didn't think he meant the whole game"
Cmq... da dove cazzo si scarica la patch/hotfix 1.5??
non trovo nessun download-button.
DISCLAIMER: Questo post non invita a commettere reati ne tantomeno ad infrangere la legge (degli uomini o Divina). Quanto scritto può essere parzialmente o totalmente falso o frutto della fantasia (malata) dell'autore. L'autore non si assume responsabilità per quanto scritto, suggerito o sottointeso da questo post.
anno 1800: kymya edition
Sono costernato
Non so se sia programmata peggio l'ai della polizia o quella dei pedoni/auto
ormai è un pò di tempo che Judy si è fusa con Takemura nei collegamenti video mi sembra di vedere "la cosa"