This is a list of games with 3D graphics which run at 60 frames or 60 fields per second on 5th generation consoles.
Some games aren't fully 3D or only have special modes featuring 60 fps support, so they will be listed and described as such.
Atari Jaguar (1993 Hardware)
BattleSphere (2000) (Variable frame rate which peaks at 60 fps)
BattleSphere Gold (2002) (Variable frame rate which peaks at 60 fps)
Total: 2 games
Sega Saturn (1994 Hardware)
All-Japan Pro Wrestling featuring Virtua (1997)
Clockwork Knight: Pepperouchau's Adventure (1994) (Characters are 2D sprites; 2D gameplay)
Clockwork Knight 2 (1995) (Characters are 2D sprites; 2D gameplay)
Dead or Alive (1997)
DecAthlete (1996)
Digital Dance Mix Vol. 1: Namie Amuro (1997)
Fighters Megamix (1996)
Fighting Vipers (1996)
Guardian Heroes (1996) (Seems to be using 3D floors)
Goiken Muyou: Anarchy in the Nippon (1997)
J.League Go Go Goal! (1997)
Jonah Lomu Rugby (1997) (The players are 2D sprites but the rest is 3D at solid 50 fps - European-only release so it's limited to 50 fps)
Last Bronx (1997)
Layer Section II (1997) (60 fps but with some heavy slowdown at times)
Mass Destruction (1997)
Panzer Dragoon II Zwei (1996) (Only cutscenes are 60 fps but they're rendered in real time)
Radiant Silvergun (199(Some characters and items are 2D sprites; 2D gameplay)
Savaki (199
Shinrei Jusatsushi Taromaru (1997) (Several backgrounds and some platforms are 3D)
Skeleton Warriors (1996) (Characters and several items are 2D sprites; 2D gameplay)
Stellar Assault SS (199(In interlaced mode the image is blurred but the objects are moving 60 times per second with their "ghosts" being cleared only in the next frame)
Street Racer Extra (1996)
Striker '96 (1996) (The players are 2D sprites but the rest is 3D at solid 60 fps)
Tempest 2000 (1996)
Terra Cresta 3D (1997)
Thunder Force V (1997) (Enemies and some background objects are 3D)
Virtua Fighter 2 (1995)
Virtua Fighter Kids (1996)
Zero Divide: The Final Conflict (1997)
Total: 29 games
Sony Playstation (1994 Hardware)
Agent Armstrong (1997) (2D sprites in a 3D world)
Battle Arena Toshinden 3 (1996) (60 fps mode is optional and non-textured)
BattleSport (1997) (Some items are 2D sprites)
Blockids (1996) (Static 2D backgrounds and 2D characters; fully 3D table)
Bloody Roar (1997)
Bloody Roar 2: Bringer of the New Age (1999)
Boxing (2000)
Colin McRae Rally (199(Hidden feature and it's limited to Time Trial and Rally modes)
Critical Blow (1997)
Crime Killer (199
Dance Dance Revolution 5th Mix (2001)
Dead or Alive (199
Doraemon: Nobita to Fukkatsu no Hoshi (1996) (Player's characters and items are 2D sprites)
Dynasty Warriors (1997)
Ehrgeiz (199
Einhander (199(2D gameplay)
Fighters' Impact (1997)
Fighting Illusion K-1 GP 2000 (2000)
Fighting Illusion V: K-1 Grand Prix '99 (1999)
Fighting Illusion: K-1 Grand Prix '98 (199
Finger Flashing (1999) (Just the floor is 3D but it scrolls at 60 fps when you run)
Floating Runner: Quest for the 7 Crystals (1996)
Forsaken (199
Funky Boxers (2002)
G-Darius (199(Bullets and other items are 2D sprites; 2D gameplay; slowdown may be heavy)
Ganbare Goemon: Kurunara Koi! Ayashige Ikka no Kuroi Kage (199
Garou Densetsu Wild Ambition (1999)
Gauntlet Legends (2000) (60 fps but with occasional slowdown)
Geom Cube (1994) (Bare bones Blockout-esque 3D graphics but solid 60 fps nonetheless)
Genei Tougi: Shadow Struggle (1996)
Goiken Muyou II (199
Gran Turismo (1997) (Hidden Hi-Fi mode, which is Time Trial-only and limited to a few tracks)
Hard Blow (1997)
Hermie Hopperhead: Scrap Panic (1995) (3D bonus levels are solid 60 fps)
Hover Racing (1997) (Net Yaroze homebrew game)
Hyper Final Match Tennis (1996)
I.Q. Final (199(Empty background; fully 3D table and character)
I.Q.: Intelligent Qube (1997) (Empty background; fully 3D table and character)
Invasion From Beyond (199
iS: Internal Section (1999)
Jonah Lomu Rugby (1997) (The players are 2D sprites but the rest is 3D at solid 60 fps)
K-1 World Grand Prix 2001 Kaimakuden (2001)
Kamen Rider (199
Kamen Rider Agito (2001)
Kamen Rider Kuuga (2000)
Kamen Rider Ryuki (2002) (60 fps but with occasional slowdown)
Kamen Rider V3 (2000)
Kensei: Sacred Fist (199
Kickboxing (2001)
Klonoa: Door to Phantomile (1997) (Characters and several items are 2D sprites; 2D gameplay)
Kula World (199
Landmaker (1999) (Only the console-exclusive modes are 3D; bare bones graphics but solid 60 fps)
Lattice: 200EC7 (2000)
Mad Stalker: Full Metal Force (1997) (Only the floor is 3D)
Magical Date: Doki Doki Kokuhaku Daisakusen (1997) (Most of the mini-puzzles run at 60 fps)
Micro Machines V3 (1997)
Mortal Kombat 4 (199
Moto Racer (1997) (30+ variable frame rate reaches 50-60 fps in some spots and often in time trial)
Motor Toon GP R (1996) (Motor Toon Grand Prix 2's mini-game)
Motorhead (199(60 fps mode is optional and limited to 2 AI cars)
Muppet RaceMania (2000)
N2O: Nitrous Oxide (199
Night Raid (2002) (Some backgrounds and items are 2D; 2D gameplay)
One on One (199
Philosoma (1995) (Backgrounds are 3D for the most part)
Pong: The Next Level (1999) (30 fps prior and after the match but solid 60 fps during the gameplay)
PowerSlave (1997) (30+ variable frame which peaks at 60 fps in some areas)
R-Type Delta (199(2D gameplay)
Rapid Racer (1997)
Rascal (199
RayCrisis (2000) (60 fps but with occasional slowdown)
RayStorm (1996) (60 fps but with occasional slowdown)
RC de GO! (2000)
Ridge Racer Turbo (199(R4: Ridge Racer Type 4 bonus disc; the arcade game limited to 2 AI cars)
Rival Schools (199
Running Wild (199
Sanvein (2000)
Shake Kids (199(2D sprites in a 3D world; combo screen run at 30 fps, the rest of the game is 60 fps)
Shin Nippon Pro Wrestling: Toukon Retsuden 2 (1996) (Using a cheat, single matches-only, no background and no judge)
Shin Nippon Pro Wrestling: Toukon Retsuden 3 (199(Optional, single matches-only and no judge)
Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (1999)
Skeleton Warriors (1996) (Characters and several items are 2D sprites; 2D gameplay)
SlamScape (1996)
Street Fighter EX 2 Plus (1999)
Street Fighter EX Plus Alpha (1997)
Street Racer Extra (1996)
Striker - World Cup Premiere Stage (1995) (The players are 2D sprites but the rest is 3D at solid 60 fps)
Tekken (1995)
Tekken 2 (1996)
Tekken 3 (199
Tempest X3 (1996)
The Granstream Saga (1997)
The Helicopter (2000)
Trash It (1997) (50 fps PAL-only release, characters are 2D sprites; 2D gameplay)
Thunder Force V: Perfect System (199(Enemies and some background objects are 3D)
Tobal 2 (1997)
Tobal No. 1 (1996)
Tomba! (1997) (Characters and several items are 2D sprites)
Umihara Kawase Shun (1997) (All platforms are 3D)
Umihara Kawase Shun: Second Edition (2000) (All platforms are 3D)
Victory Boxing (2000)
Virtual Hiryu no Ken (1997)
Vs. (1997)
Xevious 3D/G (1997)
XI [sai]/ Devil Dice (199
XI [sai] Jumbo (1999)
Zen-Nippon Pro Wrestling: Ouja no Kon (1999)
Zero Divide 2: The Secret Wish (1997)
Total: 108 games
Nintendo 64 (1996 Hardware)
Dark Rift (1997)
F-Zero X (199
Gauntlet Legends (1999) (30+ fps variable frame rate which may peak at 60 fps)
Killer Instinct Gold (1996) (2D sprites and 2D gameplay in a 3D world)
Mortal Kombat 4 (199
Super Smash Bros. (1999) (variable frame rate which may peak at 60 fps under certain circunstances)
Virtual Hiryu no Ken 1.5 (199(included in Flying Dragon) (variable frame rate which may peak at 60 fps)
Total: 7 games
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