Spector: I realized that the team structure I'd set up was fatally flawed. I brought in a team of what I thought of as "Ultima guys" - traditional RPG designers. And I brought in a team of what I thought of as "Looking Glass guys" - immersive simulation designers. I thought I could manage the tension between the two groups and end up with the best of both worlds.
Man, was I wrong. What I ended up with was kind of a war, where I had to call one team Team A and the other Team 1, because neither team would be "B" or "2!" I eventually had to merge the two teams under one lead designer - Harvey Smith - who kind of fell into the Looking Glass mold. It all worked out okay in the end, but it was pretty stressful for a while!