A couple things to note, since this is still a work in progress:

- A lot of these systems - such as the troop reinforcements trucks you are seeing - are in a prototype stage of implementation, and haven't been fully fleshed out.
- The structure previews when you are placing them are intended to be semi-opaque and either green or red depending on placement validity, but a bug is currently preventing this from occurring.
- Units tend to clip a lot due to multi-tile unit collision not yet being implemented.
- A lot of buildings will need their artwork change to properly accommodate the forklifts and other logistics units, since a lot of the doorways are not properly sized.
- Buildings will all have their own construction site graphics, but obviously this is time-consuming to produce, so those generic scaffolding sprites are used as placeholders for now.
- Most buildings will be able to be rotated 90-180 degrees, so that their doorway positioning is more conducive to your particular base layout.