Originariamente Scritto da
Gorsch
http://www.pcgamer.com/inside-squadr...mpaign/#page-1
"When I first heard about Squadron 42, Star Citizen’s FPS campaign, I was expecting Call of Duty in space. A parade of cinematic set-pieces with an all-star cast and a handful of linear missions. The appetiser to Star Citizen’s main course. But as I spoke to the talented team developing it—Wilmslow-based Foundry 42—it became clear that they’re attempting something far more ambitious. Lead level designer Mike Barclay, whose previous work includes the Crysis series, tells me about Squadron 42’s design philosophy. He cites games such as Thief and Deus Ex—particularly the way their freeform design encourages creative play—as a big inspiration. Foundry 42 wants the FPS component of Star Citizen to mirror the open-ended, player-driven design of its space sandbox."
"Squadron 42 will take place in a small area of Star Citizen’s overall galaxy—but that’s ‘small’ in a galactic sense. It’s a massive chunk of space, and, the team promises, completely open. They say you’ll be able to fly freely between stations and star systems, pursuing both the main story and secondary, optional missions. As Barclay gives me a tour of the level I can see markers on the vast starfield behind it, indicating distant worlds. This is to make moving around such an enormous space a lot easier for the developers."
"Barclay also talks briefly about so-called ‘secondary stories’ that will populate the open world. These self-contained narratives will, he says, be open to interpretation, comparing them to The Chinese Room’s post-apocalyptic Everybody’s Gone to the Rapture. He won’t elaborate further on this, and gives no specific examples, but it certainly piques my interest. It’s amazing just how many different ideas they’re trying to squeeze in."
A quanto ho capito, vogliono fare in modo che, tra una missione principale e l'altra, il giocatore sia libero di farsi qualche giretto per una piccola porzione dell'universo di Star Citizen (suppongo una manciata di sistemi), e di fare missioni secondarie e incontri vari, avendo come base e casa la Idris.
Avevo anche sentito (non ricordo dove) che per SQ42 stavano prendendo ispirazioni da giochi come Far Cry 3. Quindi anche se non si avrà tutto l'universo esplorabile, in teoria il giocatore si potrà prendere diverse libertà