▪️You play as Phyre (also known as Nomad) who is not a baby vamp, they're a 400 year old Elder and somewhat of a celebrity, awoken a century after abruptly vanishing
▪️Game is described as "surprisingly investigation focused"
▪️You wake up to Seattle in shambles, ruled by the Camarilla, a deeply conservative faction of rule-loving traditionalist vampires
▪️There is political tension as murders, coup attempts, etc have plunged the city into dire straits, and the rebellious Anarch faction is making moves
▪️There are many factions and your goal is find out why you've been asleep for a century, who weakened you, why another vampire's voice is in your head, while 'playing nice' with the vampires of Seattle
▪️Many factions have their own agendas, and you navigate the city's underworld
▪️Dialogue is just as dangerous as combat, where your backstory carries weight and chats are evocative of a more complex version of Telltale's dialogue system
▪️There is a reputation system, but unlike other RPGs that treat reputation as a sort of global resource (like Fallout), you have a discrete relationship with everyone, and "one response can be taken in a variety of different ways depending on how you've acted with that person previously"
▪️If you've been rude to a specific character and try to be friendly or sincere, they'll assume you're being sarcastic and react accordingly. If you've always been nice, they'll take you at face value. Hard to game the system and just say what you think everyone wants to hear
▪️Your background affects the way the denizens of Seattle react to you, and how you speak to certain characters in front of other characters can change how they react to you and what you're saying
▪️You can feed on whoever you want, but getting caught 'doing anything vampy' and you'll be hunted by cops, or another vampire who will try to put a stake in your heart
▪️Blood feeding also has a 'blood resonance' mini-game, where a person's blood is different based on if they're angry, sad, or even turned on (you unlock power of other clans by feeding on different resonances)
▪️The world isn't an open sandbox like Skyrim, but there are elements of that and occasional 'immersive sim' designs, like coming across a woman angry at an ATM machine, attempting to lure her into an alley to feed on her, getting her angry, and attracting the attention of a police officer who gets involved and opens fire
▪️Overall praise for character VO performances
▪️PCGamer hopes they polish up animations, particularly in dialogue scenes, which can feel very stiff
▪️Not completely sold on open world of Seattle yet, looks good, but seemed too quiet
▪️A lot of praise for the combat, comparisons to Dishonored in stealth, supernatural mobility, flexibility of powers
▪️"It all comes together when you're in control". Lots of 'gleeful chaos' as you juggle bodies with telekinesis, rip out throats, effortlessly bounce between victims, chaining powers and kills, enemies explode in a shower of blood
▪️Powers have a blood cost, and you have to feed to recharge, though feeding is 'brisk' and you can get up to full power again in seconds
▪️Tremere class (basically mage) lets effectively turn enemies into blood bombs after priming for a few seconds and can take out a crowd of enemies
▪️Combat example: If you've unlocked powers from other clans, you can pair that with the Possession power, taking control of an enemy, walking them into the middle of a group, and setting off the bomb
▪️Another example: Take control of a group of enemies with Mass Manipulation power from Ventrue Clan. This primes them for powers from the Dominate discipline. You can then use "Taunt" from the Brujah clan, which makes them drop their weapons. You can use telekinesis to pick up a gun and start firing into the group
▪️"So many combos that will leave you malevolently giddy, cackling away as you watch your victims succumb to your powers and clever plans"
▪️You can also command enemies to break their own necks
▪️Enemy vampires are much more powerful and dangerous than regular humans or ghouls