https://gamingbolt.com/cyberpunk-207...n-various-waysHowever, things won’t be quite so freeform, as suggested by details revealed by senior level designer Miles Tost during the newest Night City Wire episode (via Twisted Voxel). Cyberpunk 2077 is first and foremost an RPG, of course, which means even these sandbox activities will be tied to your character’s progression. For instance, you’ll have to unlock and invest in different skills to be able to steal or break into cars in different ways. The Body stat, for instance, will allow you to throw NPCs driving cars out of their vehicles, while the Technical stat will govern how well you can hack into stationary cars. In the beginning, you won’t have the ability to steal cars whatsoever.
Meanwhile, any cars that you steal, you won’t be able to keep (though there will be other ways to add those cars to your collections). Players will also be able to enter a dropdown menu in the middle of gameplay to access the list of cars you own, and will be able to summon of these in the open world, a la The Witcher 3’s Roach.