Typically, I’d save the bug talk for later in a piece like this, bearing in mind that Baldur’s Gate 3 is in early access and features just the first of three planned chapters, so some awkwardness is par for the course. But for the first 15 or so hours, my experience was inextricable from bugs: Characters duplicating in cut-scenes, characters clipping into each other in cut-scenes, quests glitching out and dead-ending, dialogue prompts appearing before they were supposed to, battles in which I could suddenly no longer advance or end my turn, crashes, crashes, and more crashes. On numerous occasions, I thanked every obscure god in the D&D universe that I’m a compulsive manual saver, so at least I had files I could jump back to when my main one broke.