https://www.wowhead.com/news/diablo-...-season-325361Notes from Developer Interview
General Information
- Seems like community likes the 4 month duration, which was announced previously.
- This upcoming Ladder Season will have exclusive Runewords
- When the Season ends, characters will be moved to standard. Items will be in withdraw-only stash tabs.
- Future Ladder Seasons will likely have some exclusive Runewords.
- Looking at class changes, Blizzard wants to focus on maintaining class fantasy.
- Blizzard is looking at many animation times and casting delays, per ability.
- A Public Test Realm will become available before Patch 2.4's PTR, to test server stability.
- Class changes are not finalized, will be tested on Patch 2.4 PTR.
- Blizzard looking at redesigning the Diablo Clone, to make it more accessible to a larger audience.
- Players will not receive more character slots or stash tabs.
- Under utilized Unique items will not receive buffs.
- Loot filters are not on the table as of right now.
Amazon Class Changes
- Impale will always apply a slow effect, and doesn't need Attack Rating.
- Fend will have a faster cast animation.
- Early level skills that taper off in viability by end game will get more attention.
- Some abilities will have mana costs reevaluated.
Assassin Class Changes
- Buffing Martial Arts abilities, specifically how finishing moves takes charges. Instead, finishing moves will consume only 1 charge per use.
- Charge-Up Skills will be receiving some damage scaling.
- Fire damage traps will receive new synergies and get damage scaling.
- Blade Sentinel will receive new synergies.
Barbarian Class Changes
- Leap skill will get buffed, increasing the animation speed and flight time.
- Throwing skills will receive damage scaling buffs. Throw skills will receive Pierce.
- Frenzy gaining new synergies.
- Grim Ward will be buffed for early game.
- Whirlwind will not be receiving changes as of right now.
Druid Class Changes
- Druid will receive the most class changes.
- Fire skills will get buffed the most. Fire Claws will gain physical damage and new synergies.
- Arctic Blast will gain new synergies.
- Druids will be able to cast buff abilities while shapeshifted, such as Cyclone Armor.
- Werewolf and Werebear receiving attack rating bonus.
- Summons will no longer have random health values.
- Ravens will receive damage scaling bonus and synergies.
- Wolves will receive changes to feel like they have more identity.
- Creepers will be reworked.
Necromancer Class Changes
- Skeletal Mages getting elemental damage scaling.
- Bone Skill synergies tuned.
- Bone Armor will receive damage absorb scaling buffs.
- The skill Weaken will be receiving a buff.
- There will not be a way for Necromancer's to summon Corpses (such as the Desecrate skill from Path of Exile), but Blizzard wants to take Diablo II: Resurrected changes in stages, and it could happen in the future.
Paladin Class Changes
- Paladins in a good place, don't need as many class balance changes.
- Looking at buffing Offensive Auras
- Casting delay changes for Holy Bolt and Fist of the Heavens. Both gaining chance to Pierce.
- Holy Fire receiving a damage bonus.
Sorceress Class Changes
- Sorceress is in a good place, don't need as many class balance changes.
- Lightning and Fire skills receiving buffs, for lesser used skills.
- Blaze improved movement speed and scaling.
- Inferno will have free-form casting.
- Hydras will be buffed, lowering casting delay and increasing the number that can be active.
- New Nova and Thunderstorm synergy. Possibly more changes to Thunderstorm.
Mercenaries Changes
- Act II Mercenaries are fine, looking at buffing other Mercenaries.
- For Act II Mercs, you will be able to hire all six variations on Nightmare and Hell difficulty.
- Thorns will likely be tuned across the board, possibly changing to a flat value instead of percentage based.
- Act III and Act V Mercenaries will receive stat boosts and new abilities.
- Act V Mercenaries will gain the ability Battle Cry.
Runeword Changes
- Buffing under utilized Runewords.
- "Plague" and "Pattern" Runewords will be available in the new Ladder season, among others.
- The new Plague and Pattern Runewords will be entirely new (not the old Runewords in the game files from Diablo II.
- When creating new Runewords, Blizzard wants to use under utilized Runes.
Set Item Changes
- Sets will receive some buffs, not as drastic as Diablo III's "Increase damage by 6000%"
- Naj's Ancient Vestige and Bul-Kathos' Children are two example of sets receiving buffs.
Zone Changes
- Zones will receive changes, increasing the level of enemies to make them viable farming locations.
- As an example, Ruined Temple and Arachnid Lair enemies will be increased to level 85.
- In Act III, players will have to collect everything to destroy the Compelling Orb and gain access the Durance of Hate.





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