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Discussione: Diablo IV | When It's Ready

  1. #2201
    Lo Zio (+3472 post) L'avatar di Shin
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    Re: Diablo IV | When It's Ready

    Citazione Originariamente Scritto da Artyus Visualizza Messaggio
    talismanooooo leggi qua e suka duro
    MAI, LA BLIZZARD MAI PUBBLICHERA' SU STEAM MAIIIIIIIIIIIIIIIIIIIIAHAAHAIAIAIAHAIIIIIIIIIIIIII IIIIIIIIIIIIIIIIII (cit.)

    ops

    https://www.theverge.com/2023/7/19/2...am-blizzard-pc

    alla faccia del cretino che mi sono preso quando io
    Bene così, un launcher in meno da tenere sul pc

  2. #2202
    Pensatore libero L'avatar di Angels
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    Re: Diablo IV | When It's Ready

    Nessun launcher in meno, da steam si lancerà battle.net
    Restarting

  3. #2203
    Quello VERO! L'avatar di Satan Shark
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    Re: Diablo IV | When It's Ready

    Cmq credo che il problema principale della patch sia il nerf all'esperienza ottenuta. Che abbiano abbassato le resistenze e reso più difficile il gioco non mi preoccupa.

    PS Ma gli elisir che aumentano il mana massimo e la rigenerazione di mana come si fanno? L'alchimista non me li mostra nell'elenco.

  4. #2204
    Lavora Troppo L'avatar di Ceccazzo
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    Re: Diablo IV | When It's Ready

    sappiate che non si può passare a t3 se non al 50 e t4 se non al 70

    ciao diablo4

    le gemme nuove



    General
    The Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage.
    The Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource. Skills that consume Life deal 10-20% increased damage.
    Tempting Fate (Vicious, Offensive-World Tier III): You gain 40-60% Critical Strike Damage but your Non-Critical Strikes deal 20-15% less damage.
    The Lionheart (Brutal, Defensive): You gain 10% Barrier Generation. You Heal 3-7 Life per second while you have an active Barrier.
    Revenge (Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
    Prudent Heart (Brutal, Defensive-World Tier III): You become Immune for 2.0-4.0 seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds.
    Determination (Devious, Utility): Resource draining effects are 40-50% less effective. In addition, gain 3.0-8.0% increased Resource Generation.
    Retaliation (Devious, Utility-World Tier III): Deal 510-680 Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
    The Calculated (Devious, Utility-World Tier III): After spending 150-200 of your Primary Resource, your next attack Stuns enemies hit for 2 seconds.
    The Malignant Pact (Wrathful, Super): Cycle through a Malignant bonus every 20 kills:
    Vicious: Gain 20% Attack Speed.
    Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource.
    Brutal: Every 21 seconds, gain a Barrier absorbing 85-102 damage.
    Creeping Death (Wrathful, Super): Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects.
    The Barber (Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second.
    Barbarian
    Focused Rage (Vicious, Offensive): After spending 100-60 Fury within 2 seconds, your next Non-Basic Skill's Critical Strike Chance is increased by 20-30%.
    Resurgent Life (Brutal, Defensive): While below 40-60% Life, you receive 50-60% more Healing from all sources.
    Punishing Speed (Devious, Utility): Your Skills have a 20-30% chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than 35-20%.
    Ignoring Pain (Wrathful, Super-World Tier IV): Incoming damage has a 5-15% chance of being ignored and instead Healing you for 17-68.
    Druid
    The Moonrage (Vicious, Offensive): Kills have a 5% chance to summon a Wolf Companion to your side for 20-30 seconds. In addition, gain +3 to Wolves.
    The Agitated Winds (Brutal, Defensive): When 8-13 Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every 10-20 seconds.
    Inexorable Force (Devious, Utility): Up to 30-50 Distant enemies are pulled toward you while you have an Ultimate Skill active.
    The Unconstrained Beast (Wrathful, Super-World Tier IV): When you are hit with a Stun, Freeze or Knock Down effect, there is a 40-60% chance to automatically activate Grizzly Rage for 3 seconds.
    Necromancer
    The Sacrilegious (Vicious, Offensive): Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing 40-30% reduced damage.
    The Decrepit Aura (Brutal, Defensive): When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for 5-15 seconds.
    Frozen Terror (Devious, Utility): Lucky Hit: Up to a 10-20% chance of inflicting Fear for 2.5 seconds. Feared enemies are Chilled for 20% every second.
    The Great Feast (Wrathful, Super-World Tier IV): Each Minion drains 1.0-2.0 Essence per second but deals 50-75% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
    Rogue
    Cluster Munitions (Vicious, Offensive): Lucky Hit: You have up to a 20% chance to launch 3 Stun Grenades that deal 26-32 Physical damage and Stun enemies for 0.50 seconds.
    Trickery (Brutal, Defensive): When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6.0 seconds dealing 680-1020 Shadow damage. Cannot occur more than once every 5 seconds.
    The Clipshot (Devious, Utility): Lucky Hit: Up to a 20-40% chance for your Cutthroat Skills to Slow by 40% for 3 seconds and your Marksman Skills to Knock Back enemies.
    The Vile Apothecary (Wrathful, Super-World Tier IV): Your attacks have a 5-15% chance to apply all Imbuement effects at 40-50% of normal potency.
    Sorcerer
    Tal’Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds.
    Spellbreaking (Brutal, Defensive): After taking Elemental damage, gain 20-40% Resistance to that element for 5 seconds.
    Spite (Devious, Utility): When you are afflicted with a Crowd Control effect, there is a 20-40% chance that the same enemy and enemies around you are also afflicted with the same effect for 3 seconds.
    Omnipower (Wrathful, Super-World Tier IV): Core Skills that launch a projectile consume all of your Mana. For every 45-35 extra Mana consumed, you launch an additional projectile, and the damage is increased by 3.0-5.0%.


  5. #2205
    Senior Member L'avatar di Mammaoca
    Data Registrazione
    Jan 2016
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    7.748

    Re: Diablo IV | When It's Ready

    Citazione Originariamente Scritto da Ceccazzo Visualizza Messaggio
    sappiate che non si può passare a t3 se non al 50 e t4 se non al 70

    ciao diablo4

    le gemme nuove



    General
    The Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage.
    The Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource. Skills that consume Life deal 10-20% increased damage.
    Tempting Fate (Vicious, Offensive-World Tier III): You gain 40-60% Critical Strike Damage but your Non-Critical Strikes deal 20-15% less damage.
    The Lionheart (Brutal, Defensive): You gain 10% Barrier Generation. You Heal 3-7 Life per second while you have an active Barrier.
    Revenge (Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
    Prudent Heart (Brutal, Defensive-World Tier III): You become Immune for 2.0-4.0 seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds.
    Determination (Devious, Utility): Resource draining effects are 40-50% less effective. In addition, gain 3.0-8.0% increased Resource Generation.
    Retaliation (Devious, Utility-World Tier III): Deal 510-680 Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
    The Calculated (Devious, Utility-World Tier III): After spending 150-200 of your Primary Resource, your next attack Stuns enemies hit for 2 seconds.
    The Malignant Pact (Wrathful, Super): Cycle through a Malignant bonus every 20 kills:
    Vicious: Gain 20% Attack Speed.
    Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource.
    Brutal: Every 21 seconds, gain a Barrier absorbing 85-102 damage.
    Creeping Death (Wrathful, Super): Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects.
    The Barber (Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second.
    Barbarian
    Focused Rage (Vicious, Offensive): After spending 100-60 Fury within 2 seconds, your next Non-Basic Skill's Critical Strike Chance is increased by 20-30%.
    Resurgent Life (Brutal, Defensive): While below 40-60% Life, you receive 50-60% more Healing from all sources.
    Punishing Speed (Devious, Utility): Your Skills have a 20-30% chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than 35-20%.
    Ignoring Pain (Wrathful, Super-World Tier IV): Incoming damage has a 5-15% chance of being ignored and instead Healing you for 17-68.
    Druid
    The Moonrage (Vicious, Offensive): Kills have a 5% chance to summon a Wolf Companion to your side for 20-30 seconds. In addition, gain +3 to Wolves.
    The Agitated Winds (Brutal, Defensive): When 8-13 Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every 10-20 seconds.
    Inexorable Force (Devious, Utility): Up to 30-50 Distant enemies are pulled toward you while you have an Ultimate Skill active.
    The Unconstrained Beast (Wrathful, Super-World Tier IV): When you are hit with a Stun, Freeze or Knock Down effect, there is a 40-60% chance to automatically activate Grizzly Rage for 3 seconds.
    Necromancer
    The Sacrilegious (Vicious, Offensive): Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing 40-30% reduced damage.
    The Decrepit Aura (Brutal, Defensive): When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for 5-15 seconds.
    Frozen Terror (Devious, Utility): Lucky Hit: Up to a 10-20% chance of inflicting Fear for 2.5 seconds. Feared enemies are Chilled for 20% every second.
    The Great Feast (Wrathful, Super-World Tier IV): Each Minion drains 1.0-2.0 Essence per second but deals 50-75% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
    Rogue
    Cluster Munitions (Vicious, Offensive): Lucky Hit: You have up to a 20% chance to launch 3 Stun Grenades that deal 26-32 Physical damage and Stun enemies for 0.50 seconds.
    Trickery (Brutal, Defensive): When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6.0 seconds dealing 680-1020 Shadow damage. Cannot occur more than once every 5 seconds.
    The Clipshot (Devious, Utility): Lucky Hit: Up to a 20-40% chance for your Cutthroat Skills to Slow by 40% for 3 seconds and your Marksman Skills to Knock Back enemies.
    The Vile Apothecary (Wrathful, Super-World Tier IV): Your attacks have a 5-15% chance to apply all Imbuement effects at 40-50% of normal potency.
    Sorcerer
    Tal’Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds.
    Spellbreaking (Brutal, Defensive): After taking Elemental damage, gain 20-40% Resistance to that element for 5 seconds.
    Spite (Devious, Utility): When you are afflicted with a Crowd Control effect, there is a 20-40% chance that the same enemy and enemies around you are also afflicted with the same effect for 3 seconds.
    Omnipower (Wrathful, Super-World Tier IV): Core Skills that launch a projectile consume all of your Mana. For every 45-35 extra Mana consumed, you launch an additional projectile, and the damage is increased by 3.0-5.0%.
    Dovrebbero aver già tolto la limitazione mi sembra (ed era 40 t3 e 60 t4)

    Inviato dal mio SM-G998B utilizzando Tapatalk

  6. #2206
    #23MJ L'avatar di Robbie
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    Mar 2016
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    Milano
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    5.635

    Re: Diablo IV | When It's Ready

    la quest per aprire il t4 me la segna 65+, prima era 70 infatti mi sono accorto subito ieri che era diminuito il livello


  7. #2207
    Pensatore libero L'avatar di Angels
    Data Registrazione
    Jan 2016
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    ROMA
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    40.563

    Re: Diablo IV | When It's Ready

    Citazione Originariamente Scritto da Ceccazzo Visualizza Messaggio
    sappiate che non si può passare a t3 se non al 50 e t4 se non al 70

    ciao diablo4

    le gemme nuove



    General
    The Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage.
    The Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource. Skills that consume Life deal 10-20% increased damage.
    Tempting Fate (Vicious, Offensive-World Tier III): You gain 40-60% Critical Strike Damage but your Non-Critical Strikes deal 20-15% less damage.
    The Lionheart (Brutal, Defensive): You gain 10% Barrier Generation. You Heal 3-7 Life per second while you have an active Barrier.
    Revenge (Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
    Prudent Heart (Brutal, Defensive-World Tier III): You become Immune for 2.0-4.0 seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds.
    Determination (Devious, Utility): Resource draining effects are 40-50% less effective. In addition, gain 3.0-8.0% increased Resource Generation.
    Retaliation (Devious, Utility-World Tier III): Deal 510-680 Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
    The Calculated (Devious, Utility-World Tier III): After spending 150-200 of your Primary Resource, your next attack Stuns enemies hit for 2 seconds.
    The Malignant Pact (Wrathful, Super): Cycle through a Malignant bonus every 20 kills:
    Vicious: Gain 20% Attack Speed.
    Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource.
    Brutal: Every 21 seconds, gain a Barrier absorbing 85-102 damage.
    Creeping Death (Wrathful, Super): Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects.
    The Barber (Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second.
    Barbarian
    Focused Rage (Vicious, Offensive): After spending 100-60 Fury within 2 seconds, your next Non-Basic Skill's Critical Strike Chance is increased by 20-30%.
    Resurgent Life (Brutal, Defensive): While below 40-60% Life, you receive 50-60% more Healing from all sources.
    Punishing Speed (Devious, Utility): Your Skills have a 20-30% chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than 35-20%.
    Ignoring Pain (Wrathful, Super-World Tier IV): Incoming damage has a 5-15% chance of being ignored and instead Healing you for 17-68.
    Druid
    The Moonrage (Vicious, Offensive): Kills have a 5% chance to summon a Wolf Companion to your side for 20-30 seconds. In addition, gain +3 to Wolves.
    The Agitated Winds (Brutal, Defensive): When 8-13 Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every 10-20 seconds.
    Inexorable Force (Devious, Utility): Up to 30-50 Distant enemies are pulled toward you while you have an Ultimate Skill active.
    The Unconstrained Beast (Wrathful, Super-World Tier IV): When you are hit with a Stun, Freeze or Knock Down effect, there is a 40-60% chance to automatically activate Grizzly Rage for 3 seconds.
    Necromancer
    The Sacrilegious (Vicious, Offensive): Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing 40-30% reduced damage.
    The Decrepit Aura (Brutal, Defensive): When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for 5-15 seconds.
    Frozen Terror (Devious, Utility): Lucky Hit: Up to a 10-20% chance of inflicting Fear for 2.5 seconds. Feared enemies are Chilled for 20% every second.
    The Great Feast (Wrathful, Super-World Tier IV): Each Minion drains 1.0-2.0 Essence per second but deals 50-75% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
    Rogue
    Cluster Munitions (Vicious, Offensive): Lucky Hit: You have up to a 20% chance to launch 3 Stun Grenades that deal 26-32 Physical damage and Stun enemies for 0.50 seconds.
    Trickery (Brutal, Defensive): When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6.0 seconds dealing 680-1020 Shadow damage. Cannot occur more than once every 5 seconds.
    The Clipshot (Devious, Utility): Lucky Hit: Up to a 20-40% chance for your Cutthroat Skills to Slow by 40% for 3 seconds and your Marksman Skills to Knock Back enemies.
    The Vile Apothecary (Wrathful, Super-World Tier IV): Your attacks have a 5-15% chance to apply all Imbuement effects at 40-50% of normal potency.
    Sorcerer
    Tal’Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds.
    Spellbreaking (Brutal, Defensive): After taking Elemental damage, gain 20-40% Resistance to that element for 5 seconds.
    Spite (Devious, Utility): When you are afflicted with a Crowd Control effect, there is a 20-40% chance that the same enemy and enemies around you are also afflicted with the same effect for 3 seconds.
    Omnipower (Wrathful, Super-World Tier IV): Core Skills that launch a projectile consume all of your Mana. For every 45-35 extra Mana consumed, you launch an additional projectile, and the damage is increased by 3.0-5.0%.
    E' stato già rimosso
    Restarting

  8. #2208
    #23MJ L'avatar di Robbie
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    Mar 2016
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    Milano
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    5.635

    Re: Diablo IV | When It's Ready

    fateci sapere le prime impressioni


  9. #2209
    Cacacazzi L'avatar di Talismano
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    Re: Diablo IV | When It's Ready

    Coda e lag.

    Inviato dal mio MAR-LX1A utilizzando Tapatalk

  10. #2210
    Senior Member L'avatar di xyz
    Data Registrazione
    Jan 2016
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    3.034

    Re: Diablo IV | When It's Ready

    Io ho aspettato perchè ieri era un casino. Comunque vorrei cambiare personaggio, dopo aver usato l´incantatore... consigli su qualcosa di divertente?

  11. #2211
    Senior Member L'avatar di GeeGeeOH
    Data Registrazione
    Jan 2016
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    10.461

    Re: Diablo IV | When It's Ready

    Son cose soggettive, le risposte degli altri valgono sostanzialmente niente.
    AMD R7 5800X 8C/16T, Noctua NH-D15, Gigabyte X570 AORUS ELITE, 16GB DDR4 3600MT/s CL16, AMD Rx 6800
    SSDs: 960EVO 500GB M.2, 860QVO 2TB SATA | HDDs: Exos X16 12TB, Exos X18 16TB, 2xExos X18 18TB | Windows 11 Pro

  12. #2212
    Eterno 2° al FantaTGM L'avatar di Artyus
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    Steam ID: Artyus

    Re: Diablo IV | When It's Ready

    sono tutte divertenti
    --------------------------------------------------------------------
    MyBlog: Solo x Gioco - Racconti di un Giocatore in Solitario
    --------------------------------------------------------------------

    Since 12-07-2002 +4.719 messaggi
    --------------------------------------------------------------
    "The man in black fled across the desert and the
    gunslinger followed." Stephen King - The Gunslinger
    --------------------------------------------------------------


  13. #2213
    Senior Member L'avatar di xyz
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    Jan 2016
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    3.034

    Re: Diablo IV | When It's Ready

    Druid o rogue... devo sciogliere questo dubbio amletico...

  14. #2214
    Quello VERO! L'avatar di Satan Shark
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    Steam ID: satan_shark

    Re: Diablo IV | When It's Ready

    Citazione Originariamente Scritto da xyz Visualizza Messaggio
    Io ho aspettato perchè ieri era un casino. Comunque vorrei cambiare personaggio, dopo aver usato l´incantatore... consigli su qualcosa di divertente?
    La mia lista preferenze: Incantatore --> Tagliagole --> Necro con la C --> Druido --> Barbaro

  15. #2215
    Eterno 2° al FantaTGM L'avatar di Artyus
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    Steam ID: Artyus

    Re: Diablo IV | When It's Ready

    io preferisco Incantatore -> Barbaro -> Druido -> Necro -> Tagliagole
    --------------------------------------------------------------------
    MyBlog: Solo x Gioco - Racconti di un Giocatore in Solitario
    --------------------------------------------------------------------

    Since 12-07-2002 +4.719 messaggi
    --------------------------------------------------------------
    "The man in black fled across the desert and the
    gunslinger followed." Stephen King - The Gunslinger
    --------------------------------------------------------------


  16. #2216
    Senior Member L'avatar di Caern
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    Re: Diablo IV | When It's Ready

    Io ho creato un tagliagole dopo il negromante, ma penso di continuare ancora con quest'ultimo, vorrei arrivare a fare uber Lilith prima di cominciare qualcosa di nuovo.

  17. #2217
    Senior Member L'avatar di squallwii
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    Jan 2016
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    11.635

    Re: Diablo IV | When It's Ready

    Boh io dipende.

    Ho il barbaro al 64, volevo incantatore o necro.
    Vediamo quanto è una porcheria il nerf che han fatto

    Inviato dal mio moto g200 5G utilizzando Tapatalk

  18. #2218
    Senior Member L'avatar di xyz
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    3.034

    Re: Diablo IV | When It's Ready

    Ad occhio mi sembra una porcheria per l´incantatore.

  19. #2219
    Cacacazzi L'avatar di Talismano
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    Re: Diablo IV | When It's Ready

    Io col mio incantatore 52 in eternal non ho avuto nessun problema dopo il nerf.
    Invece in season sono andato di barbaro per cambiare un po' stile di gioco.

    Inviato dal mio MAR-LX1A utilizzando Tapatalk

  20. #2220
    Senior Member L'avatar di Lord_Barba
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    Gamertag: Lord Barba Steam ID: Lord_Barba

    Re: Diablo IV | When It's Ready

    Citazione Originariamente Scritto da Talismano Visualizza Messaggio
    Io col mio incantatore 52 in eternal non ho avuto nessun problema dopo il nerf.
    Invece in season sono andato di barbaro per cambiare un po' stile di gioco.

    Inviato dal mio MAR-LX1A utilizzando Tapatalk
    Eh, arriva al 100 e fai i nightmare dungeon sopra al 50, poi mi dici..

    Inviato dal mio SM-A536B utilizzando Tapatalk

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