Cyberpunk 2077 | By CD PROJEKT RED Cyberpunk 2077 | By CD PROJEKT RED - Pagina 71

Pagina 71 di 575 PrimaPrima ... 2161697071727381121171571 ... UltimaUltima
Risultati da 1.401 a 1.420 di 11492

Discussione: Cyberpunk 2077 | By CD PROJEKT RED

  1. #1401
    Senior Member L'avatar di Spidersuit90
    Data Registrazione
    Jan 2016
    Località
    Sulbiate
    Messaggi
    12.580
    Gamer IDs

    Gamertag: SpidersuitSirio PSN ID: spidersuit Steam ID: Spidersuit90

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Shog-goth Visualizza Messaggio
    Dichiarazione quantomeno vaga, vedremo...
    Bhè, quantomeno è un pezzo del gioco, non una demo ad hoc, il che è già un bene.

  2. #1402
    Bannato
    Data Registrazione
    Jan 2016
    Messaggi
    21.519

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Annunciato pagine fa che lo mostravano ad agosto

  3. #1403
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Maybeshewill Visualizza Messaggio
    Annunciato pagine fa che lo mostravano ad agosto
    Si, ma non è per questo che ho postato quella dichiarazione. Volevo invece evidenziare questi punti:

    The demo, it’s not a demo-demo in terms that it’s an artificial piece of content created for the purposes of the show. That’s actually a build of the game… actually, surprising it is a real build
    I think we still have Gamescom so we’ll be showing it. I can’t tell you that [whether CD Projekt RED will be showing something different than what was shown at E3 2018] but it won’t be the same, it will be worth visiting. Of course do not expect a totally different demo please… but we will show maybe something different, maybe some different angle
    - - - Aggiornato - - -

    Comunque girano "voci incontrollate e pazzesche" riguardo ad una possibile uscita per Giugno 2019:

    Up front: Cyberpunk 2077 developer CD Projekt Red has not officially confirmed a release date for its next game, and insisted "it's still not the time to confirm anything" in a letter concealed in the new E3 trailer. But we're fairly confident that it will be out in 2019. At the very least, we think that's what CDPR is targeting.

    This isn't baseless speculation or empty hype-stoking; there are good reasons to think this, so let's run through them.

    First and most importantly, CDPR has just said Cyberpunk 2077 is targeting the current console generation. Media had a behind-closed-doors screening of the game at E3, and many were so impressed that they declared it simply cannot be a current-gen game. That includes our own Matt Purslow, whose reaction to the demo you can see in the video below.

    ........

    There are a couple of other details worth knowing. CDPR was given EU funding to develop tech that would most likely be used in Cyberpunk 2077. The associated proposals say "the project covers the following period: 01 Jan 2017 - 29 Jun 2019," implying the game which uses this tech has to be out in the first half of next year. CDPR can apply for an extension, but again, this makes it likely that the studio envisaged a 2019 release at some stage.

    And finally, consider how substantial the E3 demo was. Media saw an hour of uninterrupted gameplay, in which multiple systems and large swathes of the world were shown. That's a pretty thick vertical slice. We're now five years on from that first teaser, and over two years on from The Witcher III: Blood and Wine, since when all of CDPR (apart from the Gwent team) has been focused on Cyberpunk, according to the concealed letter.
    https://www.pcgamesn.com/cyberpunk-2...elease-in-2019

    Ci credo poco ma lo spero molto....
    Endure. In enduring, grow strong.

  4. #1404
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED







    Endure. In enduring, grow strong.

  5. #1405
    Senior Member L'avatar di Rage
    Data Registrazione
    Apr 2016
    Messaggi
    2.462

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Non so, la cosa dei fondi europei che scadono a Giugno 2019 potrebbe semplicemente indicare che da lì in poi ci buttano soldi propri (d'altronde, il sovvenzionamento è partito nel 2017, quindi CDP ci ha sicuramente messo soldi propri negli anni prima ). Verrebbe quasi da pensare che un gioco basato su Cyberpunk nel 2020 esca... nel 2020

    Comunque certa gente che lavora nel settore a volte mi fa cascare le palle. Qualche mese fa il rant del tizio che millanta millecento anni di esperienza e che molla Bloodborne dopo 2 ore frignando, ora leggo che Deus Ex sarebbe "janky" e troppo orientato allo stealth. Non so gli episodi recenti ma nel primo è vero che lo stealth paga, però investendo un po' di punti nelle armi da fuoco normali (pistola originale moddata) e nelle armi pesanti puoi praticamente giocare stile Dredd, basta avere un briciolo di pazienza

  6. #1406
    Lord of Pies L'avatar di Lord Brunitius
    Data Registrazione
    Jan 2016
    Località
    Deeper in Uranus
    Messaggi
    6.579

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Rage Visualizza Messaggio
    Comunque certa gente che lavora nel settore a volte mi fa cascare le palle. Qualche mese fa il rant del tizio che millanta millecento anni di esperienza e che molla Bloodborne dopo 2 ore frignando, ora leggo che Deus Ex sarebbe "janky" e troppo orientato allo stealth. Non so gli episodi recenti ma nel primo è vero che lo stealth paga, però investendo un po' di punti nelle armi da fuoco normali (pistola originale moddata) e nelle armi pesanti puoi praticamente giocare stile Dredd, basta avere un briciolo di pazienza


    Si vede che il settore è parecchio largo e ci passa un po' di tutto.

  7. #1407
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED




    Questa potrebbe essere una buona notizia: ufficialmente il demo girava a 4K e (ovviamente) col massimo dettaglio possibile su un PC dalle caratteristiche di cui sopra. Quindi, al netto di downgrade vari, è possibile che il risultato finale risulti giocabile anche su macchine non necessariamente ultra-pompate...
    Endure. In enduring, grow strong.

  8. #1408
    Lo Zio (+3472 post) L'avatar di Shin
    Data Registrazione
    Jan 2016
    Località
    Roscoe Street Station
    Messaggi
    2.549

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Shog-goth Visualizza Messaggio



    Questa potrebbe essere una buona notizia: ufficialmente il demo girava a 4K e (ovviamente) col massimo dettaglio possibile su un PC dalle caratteristiche di cui sopra. Quindi, al netto di downgrade vari, è possibile che il risultato finale risulti giocabile anche su macchine non necessariamente ultra-pompate...
    Bisognerebbe vedere come è la grafica del demo allora, quella del reveal non la vedo proprio girare su una 1080ti a 4k.

    Sent from MI 6

  9. #1409
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Shin Visualizza Messaggio
    Bisognerebbe vedere come è la grafica del demo allora, quella del reveal non la vedo proprio girare su una 1080ti a 4k.



    Il demo è apparentemente meno "impressionante" del trailer, quindi ci potrebbe anche stare...
    Endure. In enduring, grow strong.

  10. #1410
    Bannato
    Data Registrazione
    Mar 2018
    Messaggi
    877

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Questo sarà un gioco di fine gen console attuali.

    Servirà al lancio delle nuove e come ultima luce di quelle vecchie.

    Lancerà un brend destinato a durare anni.

    CD Project non si lascerà sfuggire l'opportunità di lanciarlo nel 2020.

    Inviato dal mio Lenovo P2a42 utilizzando Tapatalk

  11. #1411
    Il Drago Dormiente L'avatar di Zhuge
    Data Registrazione
    Jan 2016
    Messaggi
    75.261
    Gamer IDs

    PSN ID: Zhuge1988 Steam ID: zhuge88

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da Shin Visualizza Messaggio
    Bisognerebbe vedere come è la grafica del demo allora, quella del reveal non la vedo proprio girare su una 1080ti a 4k.

    Sent from MI 6
    oh, spero non mi constringa già a acambiare pc eh

    https://www.worldoftrucks.com/en/onl...e.php?id=92274
    Corsair iCue5000X RGB - Asus ROG-STRIX Z690 F-GAMING ARGB - Intel Core i7 12700K - Corsair iCue H150i Capellix RGB - 2X Corsair Dominator Platinum RGB DDR5 5600MHz 16GB - Samsung 980PRO M.2 1TB NVMe PCIe - PCS 1TBe SSD M.2 - Seagate Barracuda 2TB - Corsair 1000W RMx Series MOD. 80PLUS GOLD - Asus ROX-STRIX GEFORCE RTX3070Ti 8GB - Kit 4 ventole Corsair LL120 RGB LED - Windows 11 64bit

  12. #1412
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Endure. In enduring, grow strong.

  13. #1413
    That's what she said L'avatar di Davidian
    Data Registrazione
    Jan 2016
    Località
    The frayed ends of sanity
    Messaggi
    2.076

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    We'll slide down the surface of things

    And as things fell apart, nobody paid much attention

  14. #1414
    Quello VERO! L'avatar di Satan Shark
    Data Registrazione
    Jan 2016
    Località
    Salerno
    Messaggi
    6.472
    Gamer IDs

    Steam ID: satan_shark

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Citazione Originariamente Scritto da EddieTheHead Visualizza Messaggio
    ma qualcuno ha mai avuto qualsivoglia problema a giocare a Fallout in prima persona? io non creto cit.
    Fallout by Bethesda fa abbastanza schifo, ma non tanto per la visuale in prima persona quanto per il fatto che si tratta di un FPS taroccato.

    Citazione Originariamente Scritto da Spidersuit90 Visualizza Messaggio
    Oddio, non vi dico cosa ho appena letto
    "Video Leak di 15 minuti di CP2077".
    Il video è di 15 secondi. Si vede solo Night City da tipo una finestra e a quanto pare è meramente uno screensaver della CDP.
    News su multiplayer.it. Notizia "scritta" da Tagliaferri...
    Ora il titolo dell' "articolo" è cambiato in "Spuntato un breve video di Night City"
    Tagliaferri continuo a pensare abbia estratto la pagliuzza più corta, perchè il 99% degli articoli clickbait o atti a generare flame son "scritti" da lui... grazie al cielo ho Adblock
    Poi hanno anche scritto che era un gameplay, quando è palese che si tratta di un wallpaper animato proiettato sulla parete di una sorta di bar.

  15. #1415
    Grande Antico L'avatar di Shog-goth
    Data Registrazione
    Jan 2016
    Località
    R'lyeh
    Messaggi
    2.061

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Intervista a Mike Pondsmith:

    Can you talk about the collaborative process of working with CD Projekt Red on fleshing out the fiction of Cyberpunk for 2077?

    Mike Pondsmith: Well, to be honest, it was actually pretty simple because of part of my job. I'm there to tell people what makes the world in the books work. What makes the original pen and paper work. Things we learned about it, styles, to reinforce the ideas that are really valuable about it, for example, people commented in the various reaction videos, people have seen beyond the trailer, but they've actually seen the play.

    How dense things are, and that's because Night City is basically a major character in the world and they nailed it. They nailed that whole sense that the city itself, it doesn't just sleep, it comes, it beats you up, it robs you, it takes your money. So, part of my job is to make sure people are able to see that, I'm there on call, kind of like a walking encyclopedia, when people not only need to know the facts that would be in any of the dozens and dozens of cyberpunk wikis out there, but they need to know what the 'feel' is. They need to know what was important. So, that's part of my job.

    I love it because I get involved with the art teams, I get involved with the animation teams, I get involved with the vehicle teams, the weapons teams, everybody in the group, and it's a huge group now, is there to talk to and exchange ideas and it's more than just you approve it. It becomes, "Okay, so how does this work, what do you think about it." It's been very inclusive, which I really have enjoyed.

    From the trailer, you can tell that the game has very colorful and vibrant look. Usually when you think of the Cyberpunk genre, it tends to have a darker aesthetic. This game in particular feels like a clear change from that.


    And that was actually intentional from the beginning of the original cyberpunk. Don't get me wrong. My favorite movie is Blade Runner. I have five different versions of Blade Runner, and more Blade Runner stuff than I could shake a stick at, but sometimes you need to have it not just be wet, rainy, cold and totally oppressive, because there isn't new ground for your characters to go to. There's not new ground for people to explore.

    It's funny, people occasionally realize that I set Night City in what was effectively Bay Area California years ago. That was deliberate. I wanted a place where sometimes you have oppressive fog and half light. Sometimes it was bright and sunny, sometimes it was rainy and miserable. I wanted that variability because a real world has variability. If somebody were to ask me what my favorite time in Night City is, it's basically around six or seven o'clock when the sun is almost down, the lights are coming out and you see all the neon and I'm looking at my 234 floor apartment and going, "Okay, get my stuff, let's go out."

    You need to have a lot of variation to make a real world. You don't necessarily have to have that in a Blade Runner, because you're only taking basically a small slice of what's happened day to day in that world. I also think that you need to vary it and change it up a bit because otherwise, people get what they expect and when people get what they expect, they tune it out. They go, "Oh yeah, another cyberpunk thing."

    From the beginning, the RPG has been designed as part cyberpunk classic, part rock and roll fable, part hell raising, ass kicking crazy. It's a lot of things. All of them are valid. It's not one thing, one genre, otherwise we could do one book and we could all go home. When I wrote the original books, that was the idea, was I wanted to show a lot of different facets. I had to. I had to, because I was saying in another interview, when I look at Blade Runner, but I look at it and go--the hero of Blade Runner is Roy Batty.

    Weirdly enough, Deckert is, he's a protag, but you don't want to be Deckert, because Deckert gets kicked around and he does not ever win against the system, but at the end of it, Batty--even though he dies--he wins on his own terms. He isn't gunned down like a dog. He wins his humanity. He is basically, what I believe, an archetypical cyberpunk character, you pick what you believe and you stand for it.

    Do you feel like CD Projekt Red brought a lot to the table in helping you flesh out the fiction of Cyberpunk 2020?

    Oh yeah. CD's incredibly collaborative and I love it because they come and go, "Hey, we want to do this," and I'll go, "Hey, that's insane, I never thought of that before, yeah, what the heck." There are so many I can't even count, but it's really great when I go over to Warsaw and we're walking around the studio and somebody say, "We're going to be doing this," and I'm going, "Hmm. Okay, that's really pretty slick. How about if we also did that?" "Yeah, that's pretty good." We throw stuff back and forth.

    I love the fact that they do dense stuff. When we first were checking them out to see whether we wanted to go with them as a licensee, we got a copy of Witcher. This is Witcher 2 and I went, "Damn, this is really good." One of my jobs at Microsoft was basically dealing with external studios, so I was pretty aware of what to look for and I went, "These guys really have their stuff together." Then, we saw Witcher 3 and it was like, "Oh my God. This is really on that master class level." It impacted us so much that my son and other members of the company came to me when CD PR was looking for somebody to do a Witcher table top, they said, "You know anybody?" I said, "We don't do fantasy," and they said, "No, we're doing this." They put together a pitch.

    My son went, put together a pitch, went to CD PR during one of our meetings over cyberpunk and said, "I want to do Witcher, and this is how we'll do it." That speaks of a lot of exciting world and character that people want to interact with.
    No Caption Provided

    One thing that was surprising to see was that the game is a first-person experience, which is a big change from CD Projekt Red's last games. Do you feel the change to first-person was a necessary thing for Cyberpunk?

    This is where I put my designer hat on, and I get to put on both my table and my video game designer hat, both. This is why it's important. The one thing is the state of the character, the interfaces they use, the drugs they take, the way they deal with their implants--it's all very, very internal to the head of the character, and if you step out of that out [into a third-person view] it becomes a busy hub that you're tracking. On another technical level, the world is massively immersive and if you're stepped back from that into a third person avatar dummy, you are not really part a part of it.

    I'll give you an example. I went and walked over at one point to another character's car and as I was walking, somebody that I never actually saw in the crowd, makes a comment and they're talking about some problem they're having with their girlfriend, and it was peripheral, it was in my hearing. I didn't see the person and I really was interested in this story that was going on. I wanted to know more about this. My belief is that third person, has a lot of good places. In this particular case, I think first-person was best because it could provide more than just the immersion, it could provide the tools for you to perceive the world and make decisions that were proper within that world. If I have 360 view, I see everything and I know where the bad guys are coming from all the time, it is kind of a shooter where we're setting up the targets.

    If I am immersed in it, then I'm having to take split second decisions that feel real because in real life, you don't know what those guys, 300 feet away are doing. If one pulls out a gun, you have to make a decision. You. That's important if you're going to be immersed in a world and particularly when you're dealing with a game that is so heavily role playing driven as this game is.
    No Caption Provided

    It's been so long since the last trailer was released. What's it like seeing the game, which is based on your original material, come to life in such a big way?

    Probably seeing the actual play session that you guys have seen now in the internal sessions. Seeing that and going, "Damn, yeah, okay," and mainly because what I saw in there was all the potential. It wasn't just, "Wow that's a really cool gun, wow, that's a really good army jacket, yeah I really like V and it's a great character. It was also seeing all the potential ways you could go with that story and with those characters. That was amazing. It was sort of like saying, "Okay, they got it," I'm watching somebody else's cyberpunk game right now and they're running a pretty damn good game that I want to be playing in.
    https://www.gamespot.com/articles/he...GSS-05-10aaa0b
    Ultima modifica di Shog-goth; 20-06-18 alle 12:18 Motivo: Inserito link all'articolo
    Endure. In enduring, grow strong.

  16. #1416
    Lavora Troppo L'avatar di Ceccazzo
    Data Registrazione
    Jan 2016
    Messaggi
    33.659

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Shog ti chiedo cortesemente di postare la fonte e non il copia e incolla. Questo per il rispetto di chi ha creato quel contenuto.

  17. #1417
    Senior Member
    Data Registrazione
    Jan 2016
    Messaggi
    3.333

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Ho visto un paio di Converse in uno screen da qualche parte, l'abbigliamento sarà una ficata pazzesca
    Ultima modifica di Lord_SNK; 20-06-18 alle 12:22

  18. #1418
    Bannato
    Data Registrazione
    Jan 2016
    Messaggi
    21.519

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Il reboot o cambio di direzione

    "Sì è vero. Se le persone internamente allo studio non sono contente di ciò su cui si sta lavorando essendo degli sviluppatori indipendenti abbiamo il nostro destino al 100% nelle nostre mani. Se non ci piace qualcosa non abbiamo problemi a dire "ok rifacciamo questa parte". Questo può significare gettare al vento anche sei mesi di lavoro e ci sono stati momenti di quel tipo. Alla fine l'unica cosa che importa è la qualità, quindi se c'è la qualità e abbiamo bisogno di riprovarci per tre anni siamo innanzitutto abbastanza fortunati da potercelo permettere e quindi abbiamo questa capacità e questa possibilità. A volte sentire queste cose può sembrare spaventoso dall'esterno ma spero che non ci siano più timori da questo punto di vista.

    "Non lo chiamerei un reboot ma abbiamo cambiato direzione, in realtà stavamo cercando la sostanza del gioco, la sua essenza. È molto difficile quando stai gettando le basi di una nuova IP perché puoi fare quello che vuoi ma allo stesso tempo metti sempre in dubbio tutto ciò che fai. Il processo di dialogo interno allo studio, a volte un monologo nella teste dei singoli sviluppatori, è molto duro perché non sai se qualcosa potrà essere considerato bello o meno e ritorni sulla questione più e più volte continuando a cambiare idea.

  19. #1419
    Bannato
    Data Registrazione
    Jan 2016
    Messaggi
    21.519

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Leakato l'audio del demo
    https://vocaroo.com/i/s0fbiFWRw5Ne

  20. #1420
    Lord of Pies L'avatar di Lord Brunitius
    Data Registrazione
    Jan 2016
    Località
    Deeper in Uranus
    Messaggi
    6.579

    Re: Cyberpunk 2077 | By CD PROJEKT RED

    Niente possibilità di guidare macchine volanti, solo auto e moto.

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  •  
Chi Siamo
Forum ufficiale della rivista
The Games Machine
Seguici su