I'm porting the game Another World to the MEGA65 8 bit computer (along with the C64 version).
*** BUT WHY THE SCREEN IS CROPPED ? ***
I'm developing the game with the excellent XEMU MEGA65 emulator and Nybl 16 colors mode is not implemented yet so I use Full 256 colors mode instead. But it requires twice memory usage for the screen buffers and 384KB (the standard M65 memory) are not enough to make Eric Chahi's masterpiece run in full screen so I had to crop it for now.
Fortunately I should get a MEGA65 compatible board soon and I will fix that ;-)
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my retro game developer portfolio :
http://majikeyric.free.fr/