Flipper e topa.
Flipper e topa.
Another 8-Bit Show And Tell episode, about how to move a sprite under joystick control on the C64. First I show a BASIC example, and then in assembly. I kept things as simple as I could, and I'll be making a video about a more advanced version after I get back from VCFMW.
Via Francesco Scagnelli
Buick Riviera GCC (Graphic Control Center), con touch screen, 1987 (!)
Dai profondi abissi di Just4Spam, questo interessante canale.
Uno sguardo veloce sul mercato brasiliano del gioco elettronico.
EOF
Direttamente dalle profondità più profonde di Just4Spam. Non so quanto quei dati siano attendibili, questo link (a partire dal quale si può esplorare: serie videoludica più venduta, videogioco più giocato, ecc.) mostra un distacco meno ampio tra Minecraft e Tetris https://en.wikipedia.org/wiki/List_o...ng_video_games
Frogger? E Super Mario si intende tutta la serie o il primo?
Il primo, tutta la roba marchiata Mario ha venduto oltre seicento milioni di pezzi.
Come promesso ecco la presentazione dei 3 giochi homebrew creati per Vextrex che ho recentemente recuperato
Sono uno più bello dell'altro.
buona visione
Direttamente da un famoso redattore di TGM.
Edit: sbajato topic.
Spettacoloso.
ERE Informatique was founded in 1983 by Emmanuel Viau, joined a year later by Philippe Ulrich, first publishing titles for the Amstrad CPC, Spectrum and Oric home computers.
Their first big national hit was the Intercepteur Cobalt flight simulator (also known as Mission Delta) in 1984, but it’s with the release of Macadam Bumper in 1985 that Ere really got noticed.
Most of the games were made by freelance developers, but Ere had some in-house talents, like Michel Rho, the artist responsible for the very distinctive covers blending cybernetics, mundane and horror in very creative ways.
The company tried to expand with publishing deals with PSS as well as the use of other labels for other games of games, like the budget line Gasoline Software
ERE underwent serious financial problems and ended up under control of Infogrames mid 1987 where it would continue release game under the Exxos label, including the world famous Captain Blood game.
With Infogrames itself having financial issues, part of the Exxos team left the company and founded Cryo.
Cryo would successfully transition to the PC and console market up to 2002 when the adventure would finally end in bankruptcy, unfortunately triggering a chain of similar events in small studios which were either relying on Cryo for publishing, or were working as third parties for these studios.
Released on ORIC
- As ERE Informatique
1984 L'Antre de la Peur (Betrand Delouis)
1984 La Cité maudite (J.M. Duchazeaubeneix, René Rouil)
1984 Le Rendez-vous de la terreur (Robert Piechaud)
1984 Master Paint (Raphael DERBIER)
1984 Hades (Olivier Gruber, Frédéric Bockelee)
1984 Businessman (P. Rouillier)
1984 Mission Delta / Cobalt Interceptor (Marc Andre Rampon)
1984 Terminus (Robert Piechaud)
1984 Le Millionaire (Michel de Guilhermier)
1985 Macadam Bumper (Rémi Herbulot)
1985 S.A.G.A (P. Taupin, J-P. Biscay)
1985 Triathlon (M. Fievre, J. P. Ledru)
- With Jeux & Stratégie
1984 Don Juans & Dragueurs (M. Brassinne, E. Tollemer)
1984 Objectif Elysée
1984 Operation Blue Moon [Cancelled]
- As Gasoline Software
1986 Karate (Christophe Andreani)
1986 Teknis (Olivier Sigaud)
Released on other platforms
- As ERE Informatique, Exxos, Metal Hurlant, Cryo
1985 Micros Sapiens (Raymond Zehnter)
1986 Crafton & Xunk / Get Dexter
1986 Sram
1986 Eden Blues
1987 Bubble Ghost
1987 Altaïr
1987 Turbo GT
1987 Crash Garret
1988 Teenage Queen
1988 L’Arche du Capitaine Blood / Captain Blood
1989 Purple Saturn Day
1989 Kult: The Temple of Flying Saucers / Chamber of the Sci-Mutant Priestess
1990 Extase
1992 Dune
1993 MegaRace
1997 Atlantis
"Ho incontrato Natale Zaccaria, uno dei tre fondatori della più importante azienda Italiana di flipper e videogiochi. Ci ha raccontato una storia meravigliosa dell'imprenditoria di questo Paese." https://www.facebook.com/StoryArcade...1805695485107/