Beta 2.2 Update 7 (il 6 manco son riuscito a provarlo)

https://forums.frontier.co.uk/showth...a-2-2-Update-7



Hey everyone,

Sorry for the delay in getting this up.

Some of you may have noticed that the Beta server has been down for a short while. This is to bring you the 7th Beta update!

Check out the change log below. The servers will be going up shortly.

Enjoy!

2.2 Beta 7 Change Log

Stability Fixes

- Fixed error loading civilian installation
- Fixed a memory leak with the terrain compute shaders
- Updating the contents of module storage in UI was causing the UI to unlock earlier than intended fixed
- Fixed crash in outfitting where players were able to try to access data before it was ready
- Fixed an issue with a highly eccentric planet orbiting a single star and intersecting it
- Fixed an assert in CQC when damaged by an explosion from a destructible
- Module Transfer Crash - Trying to fit a module into a slot that it won't fit into fixed
- Fixed a crash when killing a faction ship
- Fix a server disconnection when boarding an SRV at a planet station after the ship has been destroyed

General Fixes/Tweaks

- Added MassLocks to Cap Ship Docks
- Fixed missing parts of starports
- Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases
- Bounty vouchers once again split between all wing members
- Allow bounties to be claimed from SRVs again
- Changed cargo scanner text to Manifest Scanner
- Added powerplay overhead cost in various places
- Fixed incorrect Imperial Cutter schematic
- Fixed some jet cone flickering
- CQC: When server logs out, make sure we clean up any pending lobbies
- NPC shouldn't advance their firegroups manager - this might explain some cases in game where NPC ships are not firing all their weapons
- Xbox One: Speculative fix for Xbox player not being restored to the island after resuming from store

Fighters

- Fighter ramming not counting as illegal fixed
- Fixed the incorrect paintjobs used for red and blue in CQC
- Make sure active crew are displayed correctly
- Added an inbox notification when NPC Crew rank up
- Fixed NPC Crew profit share not increasing when ranking up

Passengers

- Updated the tips referenced for political prisoner. They now display the criminal trait
- Fix error when previously occupied passenger cabins are not rebought from the resurrect screen
- Fixed passenger crime scans. Add string for passenger wanted crime

Missions

- Fix missing contract elements for delivery missions triggered by scooping an item
- Prevent disconnection when retrieving data from the previous system and we've already jumped
- Changed the panel to point to the correct text for massacre illegal and massacre skimmer mission templates - The Don't Die wrinkle now shows the correct text on the panel

Galaxy/System Map

- Fix planet scan logic to ensure that planet terrain is only visible if the planet has had a basic scan performed on it
- Fix rendering when there are only Horizons planets in a system

Outfitting/Shipyard

- Added ship summary back to ship details panels for local and remote stored ships
- Don't allow sold modules to have transfer options
- Display a 0% transfer levy when transferring a free item
- Distance Levy [Undefined] Displayed when transferring modules to your current station fixed
- Only display locally stored modules when transferring a module from storage to a pre-selected ship slot
- Fix server error after transferring cargo to a newly purchased ship
- Silent Audio on module store multiple scroll fixed

Station Services

- Fix quick restock button (was showing a full bar when empty), also remove vehicles from the calculation if not vehicle bay is present on the ship
- Adjusted the faction name label within the News Panel. It will now resize and add an ellipses when required
- Fix the contact panel avatar loading (triangles animation)

Weapons

- Hatch breakers can now be blown up by point defence

Player Journal

- Fixed the 'abandon' flag in player journal for cargo ejected from SRV
- Fixed typo in player journal for ModuleRetrieve which was causing broken json
- Fixed missing 'Module' tag in JetConeDamage playerjournal entry
- Some non-settlements were being reported via the "ApproachSettlement" journal entry - was potentially revealing secrets
- Fixed "TransferCost" key in "FetchRemoteModule" journal entry