We are working on the monster demo. It's not going to be ready until the end of the month - but we will show some snippets before then.Gameplay Demo?It's not unusual for mid campaign to be very slow. Our next big media push will be with the monster fighting game play demo, but it won't be ready until the end of the month.
Vaccines are indeed developed against alien viral attack, but the mist has other components - large and complex bacteria like entities that seem to be under intelligent control.You have correctly identified a key use of flamethrower weapons. The aliens will indeed have insect like swarms.I can't say too much about this at the moment - but the intention is to have something similar to the original X-COM - a top down view of a grid where you build facilities of various sizes. The base layout will determine the map used in battle while defending it.We are aiming for a system very similar to XCOM 2, but there will be some differences. Firstly, the armour is modular and has different effects on the body parts it covers. Secondly, customisation options are expanded by recruiting from different factions. Thirdly - there will be mutations.There will be prosthetics in the game - New Jericho in particular have great expertise in this area. The Disciples of Anu have other methods, shall we say, of overcoming injuries.It's not something we have considered - although an alliance will bring recruits which will have soldier outfit customizations from the allied faction. If you are particularly pro one faction you could make your soldiers look very much like theirs.