CD Projekt faces class action lawsuits in the United States following the troubled Cyberpunk debut, and Kicinski said the company is represented by Cooley LLP law firm.
In one of those cases, CD Projekt said on Friday that legal claims against the company in the United States regarding the terms of distribution deals with Valve Corp. had now been withdrawn.
Ottime notizie, speriamo in bene.
https://twitter.com/CyberpunkGame/st...78156850233347Hotfix 1.21 for Cyberpunk 2077 is live on PC, consoles and Stadia.
In this update we focused on further improving the overall stability of the game and fixing the most common issues that could block progression. Here's what changed:
Quests & Open World
- Fixed an issue in Gig: Getting Warmer... where the player was unable to lower 8ug8ear's body temperature.
- Fixed an issue where being unable to pick up the "Send a crew" shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
- Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
- Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
- Spray Paint should now trigger properly when player approaches Brendan.
- Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
- Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
- Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
- Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
- Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
- Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
- Fixed Johnny's appearance in various quests.
- Dennis' car should now spawn correctly in Big in Japan.
- Players can now enter Dennis' car from the right side in Big in Japan.
- Windows inside the shack should no longer break upon opening the container in Big in Japan.
- Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
- Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura's van in Down on the Street.
- Player can no longer call Takemura during the meeting with Oda in Down on the Street.
- Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura's hideout in Search and Destroy.
- Fixed an issue in Down on the Street where Oda could crash into player's car if it was parked in his way.
- Fixed an issue where Burning Desire/Night Moves could get stuck on the "Wait for a call from distressed man" objective after player failed the quest.
- Fixed an issue where the door to Cassius Ryder's ripperdoc shop would not open, preventing the player from completing The Gig.
- Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
- Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
- Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
- Gig: Severance Package should now trigger properly after approaching the quest area.
- Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player's back.
- Fixed an issue preventing the player from climbing ladders out of water.
- Fixed various issues related to clipping in NPCs' clothes.
- Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
- Scanning UI is now less cluttered.
- Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.
Stability and performance
- Various memory management improvements (reducing the number of crashes).
- Players should now be able to select stickers in Photo Mode using the Circle button in the Japanese version of the game on PlayStation 4.
- Fixed some graphical issues on a bridge in Mikoshi in Belly Of The Beast/Changes.
parlando seriamente, cosa hanno aggiustato nell'interfaccia?
passare la roba dall'inventario al deposito Ŕ ancora un calvario?
this is a placeholder
cioŔ lo so che Ŕ pi¨ realistico che ogni deposito sia a parte, ma Ŕ una rottura ricordarsi cosa hai conservato dove
alla fine io mettevo tutto in macchina durante una "sessione", tornavo all'appartamento, prendevo tutto dalla macchina e andavo in appartamento per confrontare con gli oggetti giÓ conservati e decidere cosa tenere e cosa no, per˛ controllare era uno sclero, dato che c'era anche un bug che faceva si che nel deposito in appartamento gli oggetti non avessero le stat corrette, quindi dovevi prendere tutta la roba del deposito e metterla nel tuo inventario, confrontare e passare la roba da conservare di nuovo nel deposito, il tutto con una lentezza dell'interfaccia che aumenta esponenzialmente man mano che cresce il numero di oggetti nel deposito (e non esisteva un tasto prendi tutto nel deposito se ricordo bene, dovevi prendere la roba una ad una)
this is a placeholder
La cosa bella era il valore delle armi depositate che magicamente spariva, rendendo impossibile fare confronti con quelle nell'inventario
Non so se Ŕ stata patchata, avendo finito il gioco mesi fa
Sto iniziando a temere che Cyberpunk sia diventato una fonte di triggering in stile Black Panther o Endgame.
(E se "Cyberpunk non e' vario per niente!" allora riciclate tutti i duplicati al volo e problema risolto)
Ultima modifica di Darkless; 14-04-21 alle 19:32