Citazione Originariamente Scritto da gmork Visualizza Messaggio
So, why did CD Projekt go with first-person for Cyberpunk 2077? Quest designer Patrick Mills told me there were a few reasons for it. First up, the developers wanted the player to feel like they were in the body of the character they control...
"In this game we wanted to put you in the shoes and in the body of the character you're controlling, so you feel like this is your character. First-person was one way to do that."

Secondly, the developers felt that a first-person perspective offered a greater sense of immersion...
"Additionally, you have a greater immersion," Mills said. "And we can do some environmental stuff from first-person that you wouldn't be able to do in third-person. If nothing else, I think it's going to be really cool when you're walking around the city and you look up, which is something that in third-person doesn't really feel right. To really experience that verticality you need a first-person perspective."

inoltre, tempo fa mi pareva di avere letto qualcosa sul fatto che era l'unico modo per rendere al meglio gli impianti visuali. cmq, tra dialoghi e specchi immagino che sara' possibile vedere anche il nostro pg nel gioco.
insomma: dą una valenza universale a una preferenza personale
ma fare come nei TES era impossibile?