https://www.zco.com/blog/why-compani...-as-a-service/GaaS, or “games as a service,” is not only about how games are played, but also how they are developed, deployed, and maintained. GaaS enables the on-demand streaming of games to users’ devices. Access to the games is provided on a subscription basis. The actual game software is stored on the hosting company’s servers and is streamed directly to the player’s device via video codec. The result is a radical departure from the traditional game distribution model.
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https://www.innovecsgames.com/blog/g...service-model/Previously, players would buy a game and complete it in days, weeks, or months. After finishing the game, there was nothing left but to repeat it. The advent of SaaS (software as a service) business model has expanded the use of cloud gaming and led to a dramatic shift in gamers’ habits. Thus, ready-to-use online games allowed players to play anytime and anywhere.
https://finance.yahoo.com/news/4-com...213500655.htmlNVIDIA's moves closely mirror Sony's. Its GameStream service, which is similar to Sony's Remote Play, lets gamers stream PC games from a GeForce-equipped PC to its Shield gaming tablets and set-top boxes.
NVIDIA's GeForce Now, which is similar to PS Now, is a subscription-based GaaS platform that streams high-end PC games to low-end PCs and Shield devices. The service was launched for Shield devices for $8 per month in 2015, while the PC and Mac version remains in a closed beta.
https://www.researchgate.net/publica...g_as_a_ServiceGaming as a service (GaaS) is a future trend in the game industry. The authors survey existing platforms that provide cloud gaming services and classify them into three architectural frameworks to analyze their pros and cons and identify research directions.