Ormai non seguivo più lo sviluppo, ma Steam non perde mai d'occhio le cose, e quindi noto l'aggiornamento.
Pista nuova, molto molto bella e veloce, con incrocio a 8 mortale in un punto. Nella foresta, fondo misto asfalto sterrato.
Poi nuovi layouts per altre piste (una nuova Figura 8 pericolosa sull'ultimo ovale che avevano fatto, quello lungo e velocissimo)
E varie robette per il netcode e gli amanti del multi online.
Tutto sommato, nonostante i tempi e lo sconforto di tanti utenti (come me) lo sviluppo prosegue, i sintomi ci sono.
We’re happy to let you all know that the latest update is out! The update contains quite a few improvements, major and minor alike, but the main feature of the update is the new track Sandpit 3 offering high-speed racing through the forested hilly scenery, something that will probably bring back sweet memories of a certain well-known racing game of yesteryear. We love it, and we hope that you too will! In addition to Sandpit 3 the update also adds a Figure 8 layout for Speedway 8, since let’s face it – Figure 8 is like the bread and butter of demolition racing games, and those never get old.Other than that, we’ve implemented the basics of the our new, more tactical damage system. Vehicles now have chassis health and armor, the latter being visualized with the previously used sector triangles. Think of them as outer panels of the car: the better the condition of the armor the more incoming damage it absorbs, and when the armor condition drops to zero (black), all damage will go directly to lower chassis health. From now on the vehicle is only totaled when chassis health drops to zero. To help you better pick targets the health bars are also now visualized next to the player name in HUD. In future, we will extend the system so that various components such as the suspension of the car can fail. IMPORTANT! If the game fails to launch after updating, please launch the game with "-disable_mods" command line parameter. To do so, right click on the game name in the Steam library, click on Properties, then Set Launch Options, type -disable_mods and click OK. Please find the full changelog here:
Added a new track Sandpit 3 with two layouts (short and long) in both normal and reverse variants.
Added a new Figure 8 layout for Speedway 2.
Implemented the basics of the new damage system.
Health bars are now displayed in the HUD.
The vehicle with more speed and mass now has more advantage in collisions, paving way for a more tactical gameplay.
Improved Sandpit 2 and Mixed 1 level art.
Fixed Sandpit 2 checkpoints.
Improved AI racing line in a number of tracks.
Improved AI start/racing logic.
Reduced AI aggression towards the player.
It’s now slightly more difficult to bump the AI off the track.
Improved clutter loading speed.
Improved gamepad controller.
Improved reflection and vehicle paint shader.
Fixed a bug with the game being unable to start if more than ten mods have been enabled at some point.
Weathers are now scanned similar to tracks, vehicles and parts, so multiple weather mods can co-exist.
BagEditor now shows files under Art folder too.
As always, we’re looking forward to your feedback!
Da Janne, capo sviluppo
I have no doubts that you guys wouldn't have understood how the previous system worked but you have to remember that the people here and on the Steam forum represent only a small fraction of our game's audience. Also 'not understanding' was probably a bad choice of words in retrospect when I meant engaging and well, tangible for the lack of better words. You're free to consider us sellouts but we really want to make the game more approachable and engaging also for those that only want to pickup the controller and play. It might mean implementing a health bar but it doesn't necessarily mean that we have to simplify the underlying gameplay systems radically, we really just need to design them in such a way that whatever happens on the screen makes sense even if you don't know all the little details on how the damage is calculated. All I ask is not to give up just yet, the system you currently have in the public build is far from perfect and we know that.