Nothing huge was revealed in the roundtable—we already know a lot about Cyberpunk 2077—but we did hear a few small details and get glimpses at the character and inventory screens. You can watch the gameplay video and full discussion above, and I've snipped out a few interesting details below.

  • There's a hacking minigame in which players select hexidecimal sequences to unlock computers and their contents, such as "Camera Log" and "Officer Tracing."
  • There are "surprise" vehicles, aside from cars and motorcycles, that we haven't seen.
  • You can fast travel, but you can also walk or drive anywhere you need to go.
  • Your character background unlocks unique dialogue options.
  • Attributes, skills, and the perks you assign to skills affect what your character can do—the example given was a perk for the Athletics skill which allows the player to run while carrying a body.
  • CD Projekt is "looking into" how to divorce style from stats when it comes to clothing.
  • "Street cred" is your reputation score, and gaining it increases access to vendors, services, and cyberware.
  • A few weapons were discussed: nanowire, which can be used to hack or as a whip, an eight-barreled shotgun, a weapon that heats up bullets to "shoot off cyborgs' arms," and a handgun that shoots faster the longer you sustain fire.
  • You can play as a "cyberninja" who specializes in katanas.
  • Slow-motion cyberware isn't just for the player—some enemies may "zip around" while using it as well.
  • There are gun skins and attachments, such as scopes and silencers. Guns also have stats that can be improved.
  • As you get better at shooting a certain gun, your crosshair can become smaller, and your reload speed can increase, changing the animation.
https://www.pcgamer.com/cyberpunk-20...-todays-qanda/

Mesi di attesa, 15 minuti circa di gameplay schizofrenico, un'ora ed un quarto di "intervista" noiosa ed irritante da far venire l'orticaria e questo è tutto ciò che abbiamo "appreso" di "nuovo"...