Si dice un gran *ene, a livello di giocabilità, di questo clonazzo di Jupiter/Lunar Lander or ora sfornato.
Qui il download https://c64mark.itch.io/neptune-lander-elite
Si dice un gran *ene, a livello di giocabilità, di questo clonazzo di Jupiter/Lunar Lander or ora sfornato.
Qui il download https://c64mark.itch.io/neptune-lander-elite
Ultima modifica di Major Sludgebucket (ABS); 12-11-20 alle 09:38
Smanettoni sempre sul pezzo https://twitter.com/ghidraninja/stat...55097083686917
My Nintendo Game and Watch arrived a day early! Let’s tear it down and see how it works - and how easy it is to hack it!
C'è anche lo speciale del Paolone https://www.thegamesmachine.it/speci...iale-hands-on/
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Nuove immagini di Wonderful Dizzy, che si preannuncia un tripudio di colori .
Juanje Juega in Sinverland. Il Lazy Jones, dal nome scelto probabilmente dal gatto di chi l'ha creato mentre si faceva il bidet sulla tastiera, del 2020 https://csdb.dk/release/?id=197443
DOSBox https://kotaku.com/dosbox-is-getting...ion-1845681099
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Space Quest I su TI-99, da oggi è realtà http://www.ti99iuc.it/web/index.php?...0#.X7Ovc3bTVkw
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Gioco per Atari Lynx in lavorazione.
https://www.facebook.com/23405373335...4494219306005/
Furtum Sacrum Adventure per Amiga (WIP).
Ultima modifica di Major Sludgebucket (ABS); 18-11-20 alle 21:40
Punteggi che fanno girare la testa https://www.thegamesmachine.it/mw-ultra-recensione-c64/
L'ho acquistato appena pubblicato in versione digitale. Voto strameritato. Se un gioco del genere fosse uscito negli anni d'oro del biscottone altro che medaglia d'oro su Zzap!, avrebbero dovuto inventare la medaglia di mithril...
Soul Force https://m.youtube.com/watch?v=gPRfhRM1KgE
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Dopo trent'anni di intensa lavorazione, Cavern Fighter per ColecoVision sta per vedere la luce del sole.
Cavern Fighter (Colecovision) by Electric Adventures & Behind The Scenes Beta Test Footage
#colecovision #cavernfighter #homebrew
I got a package - it's from my good mate Tony Cruise aka Electric Adventures. He's been developing Cavern Fighter for the Colecovision console and I was play/beta testing it. I got a special prototype release of the game. I show that in this video and will include never seen before behind the screens beta test/play test footage that was used in testing the game. Mind you this is footage of the game in early stages of development and does not necessarily represent the final gameplay.
The footage shown here was mostly captured from various emulators testing the game. The game was also tested on real PAL Colecovision hardware with a USB 128 Flash card, MiST and MiSTer FPGA Colecovision PAL/NTSC implementations.
00:05:51 - 1st test: SGM Colecovision version February 24th 2020
00:08:49 - 2nd test: SGM Colecovision version February 25th 2020
00:20:41 - 3rd test: Standard Colecovision version May 12th 2020
00:34:33 - 4th test: Standard Colecovision version May 14th 2020
So Tony's new game Cavern Fighter for the original un-expanded ColecoVision was 30 Years in the making. It is a conversion of the last title he was working on for the Spectravideo and MSX, that never got released. It is of course heavily inspired by one of Tony's favourite arcade games, Scramble. It has six different stages and three difficulty levels, giving every player a reasonable** challenge.
** Tony style reasonable = Touch as nails, but fair!
It really pushes the original hardware to the line, Tony was literally down to the last couple of bytes of Ram left. Tony has made a nice play through on real hardware to give everyone a decent look at the game play, you can check it out here:
https://youtu.be/KQ_WSqiv_cA
The game will eventually be available to purchase from the CollectorVision website
See the ColectorVision website here:
https://collectorvision.com/
Simon Butler ha postato questo misterioso screenshot.
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Sembra una schermata di un remake di Head over Heels... I nemici, le porte, il coniglio, gli scheletri appesi (anche se nell'originale non avevano i pantaloni...), il pesce, è tutto preso da Head over Heels...
Ma ci sono già due remake uno ufficiale (anche su Steam) e uno amatoriale oltre ad un seguito non ufficiale...
Ultima modifica di Strider; 23-11-20 alle 11:45
Elon Musk (ri?)svela il segreto per diventare incredibilmente ricchi: iniziare programmando giochini (in BASIC per il Commodore, nel suo caso). Successo assicurato https://www.inc.com/minda-zetlin/elo...mes-tesla.html
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Heart of Darkness su Amiga http://eab.abime.net/showthread.php?...42#post1442742
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Luca Carminati ha reso pubblici tutti i suoi giochini realizzati per Amiga dal '95 al '98 https://lowcarb.itch.io/amiga-games-pack
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Wild Wood C64 update! ~ A little insight into the creation of one of the platform levels.
https://www.wildwoodgame.co.uk/news
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