A core element of these battles is that players are scored and ranked by their performance through an associated medal system, meaning we had to take a fundamentally different approach to the mission design. In the classic campaign format, missions are more linear with a singular focus on describing the actual event. With Historical Battles, we have filled the maps with secrets, traps and more to promote exploration. This leads to the battles being puzzle-like in nature, which means that it’s not a “play once and be done with it” experience, but instead a mode that challenges you to optimize your play over repeated attempts. Players looking for an additional level of challenge have the option of unlocking Conqueror mode based on decisions made during the mission.
non ce la fanno proprio a fare un DLC con una campagna/storia eh e pensare che gli altri capitoli che stanno andando parecchio dimostrano che i giocatori vogliono la campagna